World globe for payment
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http://www.turbosquid.com/3d-models/max-earth-relief-sea-oceans/487744
I didn´t think Sketchup could import .obj-files? Its not on the import list in my SU anyway. Can I open this file if I buy it?
http://www.thingiverse.com/thing:14070
That was too unrealistic I think. The topography cant be correct. I mean, it´s WAY off, if I know my topography right (which maybe I don´t)Just import the STL ?
But it's > 30Mb !
I have the separate mapped surface texture and bump-map ?Sorry, I don´t know what STL is and mapped surfaces and bump maps is above my knowledge I´m afraid
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http://www.thingiverse.com/thing:14070
Downloaded it but it didn´t contain any file I can open with SU. This is sort of the reason why I don´t want to buy stuff from the webb. All of a sudden the file I buy contains things I don´t know how to open and operate.
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The STL file can be imported using the STL importer available from the EWH.
I can send you the image-maps to paint it - you need might need to use a texture projection method, or say one of Fredo's tools ? -
TIG, now I managed to select different bump maps! WAY COOL! Thanks!
This was on a random test modell, though, not a globe
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@tig said:
The STL file can be imported using the STL importer available from the EWH.
I can send you the image-maps to paint it - you need might need to use a texture projection method, or say one of Fredo's tools ?Yes, please do!
What is EWH?
Yes, I have Fredo Thru Paint if this STL is some kind of texture or material -
EWH == Trimble's Extension-WareHouse [can be linked off the SketchUp menu...]
An STL file is a 3d-geometry data-format that can be imported into SketchUp and will then make a 3d model.
The one I linked to is pretty big, so it'll take ages to import - so I suggest have dinner and go for a walk... and come back !
ThruPaint might help with mapping the texture image onto the surface.
I'll PM you the jpgs... -
@tig said:
EWH == Trimble's Extension-WareHouse [can be linked off the SketchUp menu...]
An STL file is a 3d-geometry data-format that can be imported into SketchUp and will then make a 3d model.
The one I linked to is pretty big, so it'll take ages to import - so I suggest have dinner and go for a walk... and come back !
ThruPaint might help with mapping the texture image onto the surface.
I'll PM you the jpgs...Big thanks! I will try this later today
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TIG, when I click install the STL plugin from EWH, only the "export STL" option is shown in my menu after restarting SU. Any ideas?
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There is no separate menu item.
Start with an empty model.
Use 'File > Import...'
In the file types list there should be STL...
Choose that.
Find the STL file.
Set it importing...
Go on a short weekend break...
When you return it should have been imported...
Save the model.
Next step is applying the textured image onto the facets.
BUT let's do this one step at a time -
Yes, thanks I just found it. Not very logical having the export STL function placed differently, but hey, now I got it!
Are we talking hours here?
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Well, I let the computer on during the night and in the morning it was done. The modell was too unrealistic though, I won´t have any use for it. But at least I now have the STL-importer for future use
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I think it has exaggerated relief features.
Perhaps processing it with one of Fredo's tools could lessen that ?
Perhaps his Scale or JPP ? -
@tig said:
I think it has exaggerated relief features.
Perhaps processing it with one of Fredo's tools could lessen that ?
Perhaps his Scale or JPP ?Thanks, TIG, but I threw the modell away. I would need high res terrain as well and I´m not skilled enough to make all these operations. I will keep looking for a modell to buy. It amazes me that there aren´t more cloudless topographic modells out there to buy, preferably with the land in greyscale and a seperate ocean layer.
I also see people selling otherwise free SU warehouse modells at various sites..
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Why does it need to be geometric terrain? Isn't displacement less overhead?
Even a bump map would suffice.
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@rich o brien said:
Why does it need to be geometric terrain? Isn't displacement less overhead?
Even a bump map would suffice.
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I guess I good bump map would do, but I don´t know how to go about it. The example I attached in the start of the the thread is pretty much what I want. How it´s made is quite irrelevant as long as it looks good and the terrain is showing.
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To get good detail you'd need a bump map at 30000px x 10000px approx
Which is pointless to load into SU as it caps display at 4096
I'm still unsure of what exactly you want and what it is for.
I do think you're bringing a breadstick to a knife fight asking SU to do this.
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@rich o brien said:
To get good detail you'd need a bump map at 30000px x 10000px approx
Which is pointless to load into SU as it caps display at 4096
I'm still unsure of what exactly you want and what it is for.
I do think you're bringing a breadstick to a knife fight asking SU to do this.
Sent from my iPhone using Tapatalk
The guy who did the globe in my attached example did the whole thing in Photoshop from NASA material. I remember him saying the file was huge. Maybe SU can´t handle this type of operation, like you said. But I wouldn´t need it to be that high res, just alright when zooming in on a continent. The example you did in Blender looked very nice.
I would use the globe to render out different views for infographics. It would be super usefull.
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wish i could help but i don't use vray.
what you are asking is pretty straight forward though.
better to do it outside SU using a Studio renderer like Thea or Maxwell.
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OK, Rich, thanks!
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