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    Find problem geometry after validity check?

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    • N Offline
      nickchun
      last edited by

      Hi All
      Is there a way to locate any items in a model causing problems thrown up in a validity check? The check lists the geometry by numbered edges etc under the 'show details' box, but only does this after supposedly fixing the problems. I have gone to save a file and the validity check warning came up advising of problems, I let SU fix it and then saved it . However on re opening the file and then saving again, the same warning comes up with the same geometry to fix. This goes on ad nauseum and I still don't know how to lcate the offending geometry. I did manage to sort it using trial and error but is there a better way?

      Thanks

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      • Dave RD Offline
        Dave R
        last edited by

        Nick, I assume you have groups and/or components. Do they show as "solid"? One thought would be to use Thom Thom's Solid Inspector². It could show where there might be problem geometry. Maybe run it before and after the vaildity check.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • N Offline
          nickchun
          last edited by

          Yes Dave, it's a kitchen design with lots of components and groups. They are nearly all mine and are ok, I have not had problems with them before. I haven't looked at Solid Inspector so I will do so next. I assume from your reply thats its not possible for SU to 'tag' the offending items?
          Thanks for the quick reply.

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          • Dave RD Offline
            Dave R
            last edited by

            Unfortunately SketchUp won't tag the offenders. it would be nice if it did. Usually when I have problems with geometry and SketchUp fixes it, I have holes in the surfaces. I use a back face color that is easily spotted when holes open up so I can find them. I usually have a good idea where there might be problems because of complex faces coming together.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • S ShepherdS Offline
              S Shepherd
              last edited by

              Hey Nick,
              Any area where you might have done an intersect of faces would be high on my suspect list.

              S

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              • N Offline
                nickchun
                last edited by

                Ok thanks. Will have to work around it. I do have a bright green reverse face which is a tip I picked from you Dave from an old post. 👍

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