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Find problem geometry after validity check?

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  • N Offline
    nickchun
    last edited by 26 Aug 2015, 12:02

    Hi All
    Is there a way to locate any items in a model causing problems thrown up in a validity check? The check lists the geometry by numbered edges etc under the 'show details' box, but only does this after supposedly fixing the problems. I have gone to save a file and the validity check warning came up advising of problems, I let SU fix it and then saved it . However on re opening the file and then saving again, the same warning comes up with the same geometry to fix. This goes on ad nauseum and I still don't know how to lcate the offending geometry. I did manage to sort it using trial and error but is there a better way?

    Thanks

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    • D Offline
      Dave R
      last edited by 26 Aug 2015, 12:24

      Nick, I assume you have groups and/or components. Do they show as "solid"? One thought would be to use Thom Thom's Solid Inspector². It could show where there might be problem geometry. Maybe run it before and after the vaildity check.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • N Offline
        nickchun
        last edited by 26 Aug 2015, 12:32

        Yes Dave, it's a kitchen design with lots of components and groups. They are nearly all mine and are ok, I have not had problems with them before. I haven't looked at Solid Inspector so I will do so next. I assume from your reply thats its not possible for SU to 'tag' the offending items?
        Thanks for the quick reply.

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        • D Offline
          Dave R
          last edited by 26 Aug 2015, 12:36

          Unfortunately SketchUp won't tag the offenders. it would be nice if it did. Usually when I have problems with geometry and SketchUp fixes it, I have holes in the surfaces. I use a back face color that is easily spotted when holes open up so I can find them. I usually have a good idea where there might be problems because of complex faces coming together.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • S Offline
            S Shepherd
            last edited by 26 Aug 2015, 12:38

            Hey Nick,
            Any area where you might have done an intersect of faces would be high on my suspect list.

            S

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            • N Offline
              nickchun
              last edited by 26 Aug 2015, 12:43

              Ok thanks. Will have to work around it. I do have a bright green reverse face which is a tip I picked from you Dave from an old post. 👍

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