Explode component back into groups?
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I need to explode my components into groups, without making them joining the outside geometry.
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How about, Make all unique.
http://sketchucation.com/pluginstore?pln=make_all_unique -
It's not clear thus far...
Are the 'squares' individual component-instances ?
Or is the whole thing one component and you want to extract the square faces as individual groups ?There are several Plugins that might help - e.g. to group individual faces...
A little more info from you would help us to help you better...
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My previous problem got solved by the plugin suggested by Box (thanks!)
My new problem is now this;
I now have a bunch (5150 in total) of unique squares, and when i want to add the random texture i get 5150 textures! I used the s4u-transformer plugin for the randomized texture. It seemingly looks fine, but I can't work with so many textures. Are there other randomizing texture-plugins that work on components? Or is it possible to merge similiar textures? Since the model actually do not display more than a range of about 5-6 different shades.
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Is it possible within the s4u-transformer-plugin to reduce the number of materials?
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My old [but still working] Plugin "MaterialConsolidator" - http://sketchucation.com/pluginstore?pln=materialconsolidator
Will "consolidate" all materials in the model which have the same properties [RGBA+Texture/Scaling] into just one material using those same properties.
You could tweak its code to provide a 'tolerance' - e.g. RGB values within a range say± 5
?
So the existing line #51:
next if mat.color.red != m0.color.red
becomes:
next if mat.color.red < m0.color.red-5 || mat.color.red > m0.color.red+5
repeated for thegreen
andblue
too, perhapsalpha
[bearing in mind 0-255 versus 0-1 ?] if applicable... -
Thanks again, TIG. It worked, and it was fun : )
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