Orgelf's works. second topic.
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hahaha yes, we may say that I guess
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so so cooool this thing
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Thanks a lot HornOxx !
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Neat, Cruella de ville should have one.
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Actually, it's hers. I just changed the colour.
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Love it!
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thank you very much Bryan K !
Here is a big project I just started.
I work for few years close to a church in Paris called Saint Augustinhttps://www.google.fr/search?q=saint+augustin+église&client=opera&hs=nRs&source=lnms&tbm=isch&sa=X&ved=0ahUKEwivj9Pg5MfeAhWmyYUKHUtKA5kQ_AUIDygC&biw=1920&bih=1010
I decided to do my own version of this church.
Here are the first pictures.
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The great dome, for the project on the church of saint Augustin (Paris)
Made with sketchup, render in Blender.
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Churchillissimo!
Very cool ArtStation gallery!
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Somehow missed this thread, just amazing, engaging, beutiful work. what else can I say
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I agree with others here, a magical thread that I come to when a smile is most needed. Rock on mate.
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Thank you Mike
A sculpture called (studies) and some angels (present in the dome) .
Made with Makehuman, Sketchup and Blender.
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Flash Gordon revival!
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A concept of patene (little plate for the host) and a concept of chalice.
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You are insane.
You realize this, right?
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My last psy said I was the most normal person he knew.
Well, I guess it's what he meant with "Argghhhhhh....".
He was a bit weird sometimes.
But he was so tasty.
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That dome is out of this world! I just don't understand how you can model all this (nevermind conceive it). What programs do you do most of your modeling in? E.g. how do you like to model your human figures which tend to (seems to me) a faceted stone - origami- organic cyborg fashion?
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thank you pbacot .
The dome was made at 95% with sketchup.
I don't understand your question about the human figure , how do I do it ? it's made with a soft called makehuman and then I decimate it in Blender (I like how it looks this way and it's very light to handle it for the computer). So, no I don't "model" the humans, when I need something that I dont need to model I prefer to use softwares as Makehuman or I download them.
e.g For the fennec at the top of the dome I downloaded an average fox, I changed a lot of stuff as bigger ears, bigger tail, changed the eyes, the flank, and I made a pose used laplacian modifier in blender. And then decimate it.
laplacian deform modifier https://www.youtube.com/watch?v=VgiekNOK0Vw
and I use a LOT of pluggins in sketchup.
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Great, thank you! I guess the decimation adds to the distinctive look of your figures. Very cool!
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