SketchyPhysics 3.7.4
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Some interesting new features. Will try it on weekend. Have to overwrite version 3.5.6 of Anton_S. Hope that the compatibility with Twilight renderer still works. Thank you!
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Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it. -
@mister k said:
Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.Good questions, Mister K.
Yes, Pitu used SP3.5.6 to get to SP3.6. As of SP3.4, all SP models including those of SP3RC1 should work just fine. However, there's one thing to keep in mind. Since SU2014, SketchUp's Ruby version was upgraded to 2.0.0. Compared to Ruby 1.8.6, Ruby 2.0.0 has some syntax changed. See specific changes here: http://sketchyphysics.wikia.com/wiki/Updating_Scripts_for_SU2014_Compatibility This means that many SP scripted models will work in SU2013 and below.
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@mister k said:
Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on?Hi Mr.K. My channel on YouTube you'll find the "How to use" videos. But on SketchyWiki page there are also examples scripts.
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Works great. The rendering of animations of regular physics models with TwilightRenderer works very well. The problem of rendering of emitters and programmed objects as in Anton's youngest car AI model remains. These temporary objects are unfortunately invisible when rendering from Replay. Anton's intelligently programmed cars and SketchyPhysics could be the basis for a visualized traffic simulation. Many thanks to both - Anton and Pitu! Please continue this way.
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I recently found an old model with this motor-joint. It works under SPh3.6 but the joint can not be modified, for example, combine it with another kind of joint. Is something like this possible in current SP-versions?
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I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slowthis is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol
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@nigec said:
I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slowthis is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol
Care must be taken to have a very small gap between the "collisions". The chain is can be loose, so to speak. Just like in the video, however also laterally, between the chain links. This "chain-physics" really put a strain on SketchyPhysics. For this reason, too slow, animation and recording.
But this video looks really good.
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The gap between the rollers and gear are pretty huge, I could of got away with them a lot closer, but its a "suck it n see" past time lol
Here's the render -
Nice one Nige!
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Are there any plans for a 64-bit version of this tool?
I have SU 64-bit so I cannot use this extension
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@ntxdave said:
I have SU 64-bit so I cannot use this extension
A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.
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@cotty said:
@ntxdave said:
I have SU 64-bit so I cannot use this extension
A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.
Good idea. I still have 2014 installed. Kind of a DUH moment for me
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I have 2013,2014 and 2015 lol.. 2014 seems better to play with SP, I don't have the 32bit 2015 but I found 2013 started to really struggle
Its great fun JQL and a welcome distraction for me
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@unknownuser said:
Good idea. I still have 2014 installed. Kind of a DUH moment for me
Calmly to use the SU 32-bit, in 64-bit Win. It is as if the previous versions using it. Just did not become the icon of thumbnails. Probably there will be no 64-bit edition.
Anton Synytsia created a new plugin. The name is MSPhysics, it is now compatible with 64-bit SketchUp, however, is still under development. Link: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=56852
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Is there a user guide in English?
Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?
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@ntxdave said:
Is there a user guide in English?
Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?
If you click on the toolbar / settings button, there you will find 3 link: SketchUp API, Ruby core and Sketchy Wiki. You can learn from these as well.
The blue fields, onTouch, onclick, Script box to write the code. I recommend the latter.Well, there is not a lot of description. I'm going to make more another intro videos on my YouTube channel:
https://www.youtube.com/channel/UCgkpyypPCP_ibNues2ypnGwYou can watch it around Warehouse: https://3dwarehouse.sketchup.com/search.html?q=sketchyphysics+3%26amp;rsi=sbis%26amp;backendClass=entity
My warehouse: https://3dwarehouse.sketchup.com/user.html?id=1103716790123296929922921
Anton Synytsia: https://3dwarehouse.sketchup.com/user.html?id=1378794811912915769114661
Mr.K. : https://3dwarehouse.sketchup.com/user.html?id=1200553748731081340515705
John: https://3dwarehouse.sketchup.com/user.html?id=1664833144786437775321088
November92: https://3dwarehouse.sketchup.com/user.html?id=1341212916375552782606464Although there is enough old models SP 3.2, it is not certain that all of them will work but worth a try.
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Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.
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@anton_s said:
Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.
Thank you, Anton. Just a pity that does not work with Ctrl+C function in editor. The SU 13 comes up a window with a javascript error.
These tried:
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src-min-noconflict
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src-min
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src
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<div editor
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<textarea editor
But even trying.
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To fix that message, in settings_ui.html, replace
<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
with
<meta http-equiv="X-UA-Compatible" content="IE=10" />Here is an optional command to add. I don't recall what it does, but you can read about it on web.
<meta http-equiv="MSThemeCompatible" content="Yes" />
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