Tracing SU Viewports With Non Solid Line Types
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 Something that I stumbled across recently which may be useful to some. Sometime I need to trace over a line in a SU viewport. However the line in the SU viewport remains partly visible when using lines that are not solid. My solution is to firstly draw a solid line that is white. Secondly I draw a non solid line over the top of the white line. The non solid line displays correctly.Now for the good bit, these lines can be stretched and display correctly if I group these two lines. My 2c worth 
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 That's the trick to use when you have white viewports... But with textures it's a different show 
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 That's an interesting method. I do something similar once in awhile. I draw the line, copy it with Ctrl-C and then edit the original to make it white. Then Ctrl-V to paste the copy over the white one. More often, when I need those lines, they are drawn in temporarily in SU. After I've traced over them in LO, I go back to SU, delete the lines and save the file. The viewport gets updated when I go back to LO. 
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 @dave r said: That's an interesting method. I do something similar once in awhile. I draw the line, copy it with Ctrl-C and then edit the original to make it white. Then Ctrl-V to paste the copy over the white one. More often, when I need those lines, they are drawn in temporarily in SU. After I've traced over them in LO, I go back to SU, delete the lines and save the file. The viewport gets updated when I go back to LO. I'll have to remember this one. Thanks 
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