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    [PLUGIN] Flowify v1.1.0 (updated 150327)

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    • K Offline
      Khai
      last edited by

      what sorcery is this??

      thank you. I look forward to using it πŸ˜„

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      • MatheronM Offline
        Matheron
        last edited by

        Thank you very much, Caul.

        Flowify for Sketchup is a fine idea.

        Your plugin has the potential to make several budding modeling ideas bear fruit.

        Now looking forward to trying it.

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        • cmdC Offline
          cmd
          last edited by

          Caul

          Looks like a fantastic plugin.

          Thank you for taking the time to provide such a thorough tutorial video. It is really well done.

          Cheers
          CMD

          • CMD
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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Hi Caul,

            We added Flowify to the PluginStore.

            Since you are a Plugin Author you are able to track stats, update docs or use our API at...

            plugins.sketchucation.com

            Thanks for sharing here. We appreciate it.

            Download the free D'oh Book for SketchUp πŸ“–

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            • cottyC Offline
              cotty
              last edited by

              Nice videos. Thank you for this interesting plugin!

              my SketchUp gallery

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              • D Offline
                dtrarch
                last edited by

                Caul
                What a fine and professional tutorial set and beyond what Sketchup was ever thought to do. πŸ‘ πŸ‘
                Just amazing and a real gift.
                Thank you so very much. β˜€

                dtr

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                • pilouP Offline
                  pilou
                  last edited by

                  Excellent! 😎
                  Frank Gehry will love it! πŸ˜‰

                  PS
                  You have also a "Flow" function inside Moi3D πŸ€“
                  (Ctrl + C, Ctrl + V between Rhino <--> Moi on the 2 ways)

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • A Offline
                    alpro
                    last edited by

                    This looks very cool, thanks for sharing and also for the good tutorial.

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      Loving the haunted house example! πŸ˜„
                      It's been a while since I used Rhino - is the operation of setting up the meshes the same as FlowAlongSrf?

                      (Btw, nice example of Bezier Surface there - it's seem to be more versatile than I expected. πŸ˜„ )

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                      • silvershadowS Offline
                        silvershadow
                        last edited by

                        this is amazing!! Thank you so much for this,something i could definitely use with my current project and save some long boring hours.

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          This looks amazingly useful!

                          tt_su's question about meshes is good.

                          How does this wrap textures? Are they projected in the same way as meshes?

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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                          • F Offline
                            faust07
                            last edited by

                            The demonstrations and examples are impressive and inspiring. This offers completely new possibilities to deform objects specifically and flowing. "Fredo6_FredoScale Radial Bending" on the next level. πŸ‘
                            Will test it under SU8.

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                            • R Offline
                              rv1974
                              last edited by

                              CAUL, this is awesome thing! Thank you for sharing.
                              I tried some primitive case of 'panelization'. Everything went smooth except point A got split into A1 and A2. Is it possible to tweak the algorithm so it'd keep the same number of vertices?
                              Edit: I found 'flowify without cut' mode that solves this issue β˜€
                              BTW What exactly 'Aux' tools do?


                              nn.skp


                              nn.JPG

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                              • C Offline
                                CAUL
                                last edited by

                                @rv1974 said:

                                Edit: I found 'flowify without cut' mode that solves this issue β˜€

                                I was just going to suggest this πŸ˜„

                                @rv1974 said:

                                BTW What exactly 'Aux' tools do?

                                The first Aux tool "Edge -> CLine" converts an edge to a construction line. If two connection edges intersect each other (if you pair your corners crosswise), then they split into four edges and that is not handled by the extension. The extension let you convert an edge to a construction line to handle this.

                                The purpose of the second Aux tool cannot really be explained in less than 2500 words. There will eventually be a tutorial with this tool playing a small part.

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                                • cmdC Offline
                                  cmd
                                  last edited by

                                  Caul

                                  I tried to mimic your example and I am have a few problems.

                                  1. The IMPOSE GRID function does not modify my "Projection Surface".
                                  • I am not getting any errors in the Ruby Console when initiating the IMPOSE GRID feature.
                                  1. I am receiving an error dialog message concerning the " Target grid".

                                  @unknownuser said:

                                  INPUT ERROR: Error while parsing the Target grid
                                  The grid must conform to:

                                  • A cell consists of exactly four edges. Beware of collinear edge segments
                                  • Connection edges must attatch to two adjecent corners
                                  • The grid must have four corners
                                  • Every row in the grid must have the same number of cells
                                  • No holes
                                  • I checked the Target Grid and it all seems to comply with the rules.
                                  • I am not getting any errors in the Ruby Console

                                  Attached is the skp.

                                  Can anyone figure out why it's not working?
                                  Although I believe I am following the instructions step by step... user error?


                                  Problem file

                                  • CMD
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                                  • C Offline
                                    CAUL
                                    last edited by

                                    @tt_su said:

                                    It's been a while since I used Rhino - is the operation of setting up the meshes the same as FlowAlongSrf?

                                    It is very similar, in Rhino there are no explicit connection edges though.

                                    @pilou said:

                                    You have also a "Flow" function inside Moi3D πŸ€“

                                    That was a nice summary, the projective version of Flow is actually coded and may end up in a later version of Flowify.

                                    @duanekemp said:

                                    Is v1.2 addressing texture mapping? πŸ˜„

                                    I will look into this, it would certainly be a nice feature.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @Cmd
                                      You must draw the 2 lines' Extremities Start to extremities' Target! πŸ’š

                                      Flowify_works.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • cmdC Offline
                                        cmd
                                        last edited by

                                        Just as I thought..... USER ERROR Doh!!

                                        Thanks

                                        • CMD
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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Very very cool. Great job! πŸ‘

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                                          • pep75P Offline
                                            pep75
                                            last edited by

                                            These are the plugins that make SU more valuable! Great scripting Caul!

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