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SKP materials change color at different view angles

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  • C Offline
    coreiter
    last edited by 17 Feb 2015, 14:40

    Hey guys, I know that SKP changes the colors of your materials based on shadows (even if you have all shadow settings off) - but is there a way to prevent this? It happens all the time that I have a beige wall and then I change the angle and it's dark brown, then again and it's almost white. I've tried using the sun for shading but not much luck - is there an option to change a material so it always renders a consistent color? My task today is that I created a gradient in PSD (png so it has transparency) and then map it on a face to give the illusion that it is actually casting light. Looks great from the side, but underneath it looks gray. If I could prevent it from changing color it would be perfect - is this making sense?
    Thanks.

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    • J Offline
      JQL
      last edited by 17 Feb 2015, 17:18

      Shadow Settings:

      • Disable shadows
      • Use Sun for shading;
      • Bright level 100 (slider max right)
      • Dark level 100 (slider max right)

      This should render all colors exacly as what you see in the material editor without any shadow effect or shade

      www.casca.pt
      Visit us on facebook!

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      • C Offline
        coreiter
        last edited by 17 Feb 2015, 17:28

        Awesome- thanks! I'll give it a try.

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        • C Offline
          coreiter
          last edited by 18 Feb 2015, 14:54

          That seems to have worked, however, there is still a slight darkening (is that a word?) on the underside of anything white. Also, I wonder if there is a way to do this by material only and not affecting the rest of the shadow settings, as it would really help to fake lighting.
          Or does anyone else have a better way to fake the glow of a light?

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          • J Offline
            JQL
            last edited by 18 Feb 2015, 16:39

            Photoshop/Gimp

            www.casca.pt
            Visit us on facebook!

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