SKP materials change color at different view angles
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Hey guys, I know that SKP changes the colors of your materials based on shadows (even if you have all shadow settings off) - but is there a way to prevent this? It happens all the time that I have a beige wall and then I change the angle and it's dark brown, then again and it's almost white. I've tried using the sun for shading but not much luck - is there an option to change a material so it always renders a consistent color? My task today is that I created a gradient in PSD (png so it has transparency) and then map it on a face to give the illusion that it is actually casting light. Looks great from the side, but underneath it looks gray. If I could prevent it from changing color it would be perfect - is this making sense?
Thanks. -
Shadow Settings:
- Disable shadows
- Use Sun for shading;
- Bright level 100 (slider max right)
- Dark level 100 (slider max right)
This should render all colors exacly as what you see in the material editor without any shadow effect or shade
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Awesome- thanks! I'll give it a try.
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That seems to have worked, however, there is still a slight darkening (is that a word?) on the underside of anything white. Also, I wonder if there is a way to do this by material only and not affecting the rest of the shadow settings, as it would really help to fake lighting.
Or does anyone else have a better way to fake the glow of a light? -
Photoshop/Gimp
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