BEAM WITH 63 ENTITIES
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"I guess I don't know what "unusual" thing..." [i was merely trying to do what you had mentioned in the prior message]
"Is it possible there's more important info..." [i suppose so, but the moral to the story is this ghosting phenomenon can happen unless you are VERY careful with nested stuff. I just don't understand why the ghost's entities don't show up in the Outliner]
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The ghost entities don't show up in the Outliner because they are loose, ungrouped geometry within the group with the short I-beam. Loose geometry never shows in the Outliner.
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Looks to me like the ghost is a component split over two layers, faces on Layer0 and the edges somewhere else.
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I was thinking the same thing which is why I wanted to see more of the model.
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If the group is exploded, the ghost gets it's edges back. Hmmm.
Shep
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here is the full component - but you will not find anything wrong with it now because I fiddled with it and overwrote it it numerous times. when it went weird, was when i used the 'box stretch to target' feature of fredoscale. like i said, you need to be careful and don't rush when building nested components.
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So you're saying there's no point in looking at it then?
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My guess would be that at some stage while using Fredosale you undid an action. Sometimes I have noticed Fredo's tools aren't one step undo. His tools often group the geometry to make an action and then explode it back to it's original state. If you undo by one step you can still have a group being formed.
So I suspect it is somehow related to this.Here is a little example of the group where no group was before.
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"So you're saying there's no point........" [no, i guess i failed to preserve a copy of the entire faulty file - except for the one piece in the first part of this post]
"My guess would be that at some stage ..." [i don't believe this particular stretching tool creates a new group or component]
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ok - I found the corrupt file in my work pc recycle bin. apply fredoscale and use the 'box stretch to target' option. click the origin onto one of the leg's baseplate and you should see strange wireframe effects take place as you stretch/collapse the component.
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