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Ballooning File Size

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  • K Offline
    KrisM
    last edited by 5 Feb 2015, 04:57

    I noticed that my current model had reached an unexpected file size. I looked at the preliminary model and it was a great deal smaller. The first basic file is 4,527 KB (on the left side of the jpg). The model with the materials applied is 45,708 KB (on the right side of the jpg). The models are basically the same with regard to faces, edges, components, groups etc. The only difference is in the material count. I have used "purge unused" on both files and the above is the result. Does the application of materials create such a heavy result to the file size or is something else going on here?

    KrisM


    Model Size Comparison.jpg

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    • E Offline
      ely862me
      last edited by 5 Feb 2015, 08:51

      In the textured model you have over 70 more materials than the first one. If each material image has 500kb that means you have 35mb more... Each material size it's added to the file size.

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • J Offline
        juju
        last edited by 5 Feb 2015, 12:55

        try doing a model purge, every texture and component you've tried (even if not currently assigned) is still locked in the model, purging only keeps what you're actually using and results in smaller file size

        Save the Earth, it's the only planet with chocolate.

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        • S Offline
          slbaumgartner
          last edited by 5 Feb 2015, 13:13

          Seems to me that Elisei is right. Your choices would be to reduce the number of distinct textures or edit the texture files to reduce their size. Otherwise the file bloat is unavoidable because SketchUp embeds the texture images into the file.

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          • B Offline
            Box
            last edited by 5 Feb 2015, 15:08

            Not to mention that it only takes one large image (jpg png etc) as a texture to send things overboard. Pick the wrong image to import from google images and you have added 30mb for one throw pillow.

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            • K Offline
              KrisM
              last edited by 5 Feb 2015, 16:08

              Thanks all for your comments. I had the same thought this morning about the texture size for the materials. Surely the number of materials may be an issue but more likely is the size of the materials themselves.I have never looked at all the materials to see if they were bloated in size. I will report back.

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              • K Offline
                KrisM
                last edited by 5 Feb 2015, 16:28

                So... is there a quick way to get the file sizes for the materials in a model? Examining each texture could be a bit of an arduous process.

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                • K Offline
                  KrisM
                  last edited by 5 Feb 2015, 16:48

                  I dragged and dropped the textures into a new collection and it became immediately clear what is going on. 7 textures over 2 MB, 14 textures from 1 to 2 MB,15 textures from 250 KB to 1 MB, the rest from 2 KB to 1 MB. Some housekeeping is in order. Amazing how those little things add up. You should learn something new every day...guess I'm good for today.

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                  • P Offline
                    pbacot
                    last edited by 5 Feb 2015, 20:54

                    Can Goldilocks help? http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=22658


                    goldilocks.jpg

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • K Offline
                      KrisM
                      last edited by 5 Feb 2015, 21:31

                      Good suggestion. Just installed it. Definitely quicker than my drag and dropping. It certainly shows my errant materials.

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                      • K Offline
                        KrisM
                        last edited by 6 Feb 2015, 01:30

                        There's an extra l in your link but a search for 'texture resizer' finds the plugin. A useful tool to be sure. Some clever people solving the endless examples of bad modeling. Thanks to all you smart guys.

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                        • D Offline
                          driven
                          last edited by 6 Feb 2015, 03:05

                          have a look at [anchor=texture_resizer goto=http://sketchucation.com/forums/viewtopic.php?p=360679#p360679:3q4d018w ]texture_resizer[/anchor:3q4d018w], I haven't used it lately, but it's very good...

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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