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    Ballooning File Size

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    • ely862meE Offline
      ely862me
      last edited by

      In the textured model you have over 70 more materials than the first one. If each material image has 500kb that means you have 35mb more... Each material size it's added to the file size.

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • jujuJ Offline
        juju
        last edited by

        try doing a model purge, every texture and component you've tried (even if not currently assigned) is still locked in the model, purging only keeps what you're actually using and results in smaller file size

        Save the Earth, it's the only planet with chocolate.

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        • S Offline
          slbaumgartner
          last edited by

          Seems to me that Elisei is right. Your choices would be to reduce the number of distinct textures or edit the texture files to reduce their size. Otherwise the file bloat is unavoidable because SketchUp embeds the texture images into the file.

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          • BoxB Offline
            Box
            last edited by

            Not to mention that it only takes one large image (jpg png etc) as a texture to send things overboard. Pick the wrong image to import from google images and you have added 30mb for one throw pillow.

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            • K Offline
              KrisM
              last edited by

              Thanks all for your comments. I had the same thought this morning about the texture size for the materials. Surely the number of materials may be an issue but more likely is the size of the materials themselves.I have never looked at all the materials to see if they were bloated in size. I will report back.

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              • K Offline
                KrisM
                last edited by

                So... is there a quick way to get the file sizes for the materials in a model? Examining each texture could be a bit of an arduous process.

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                • K Offline
                  KrisM
                  last edited by

                  I dragged and dropped the textures into a new collection and it became immediately clear what is going on. 7 textures over 2 MB, 14 textures from 1 to 2 MB,15 textures from 250 KB to 1 MB, the rest from 2 KB to 1 MB. Some housekeeping is in order. Amazing how those little things add up. You should learn something new every day...guess I'm good for today.

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Can Goldilocks help? http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=22658


                    goldilocks.jpg

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • K Offline
                      KrisM
                      last edited by

                      Good suggestion. Just installed it. Definitely quicker than my drag and dropping. It certainly shows my errant materials.

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                      • K Offline
                        KrisM
                        last edited by

                        There's an extra l in your link but a search for 'texture resizer' finds the plugin. A useful tool to be sure. Some clever people solving the endless examples of bad modeling. Thanks to all you smart guys.

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                        • D Offline
                          driven
                          last edited by

                          have a look at [anchor=texture_resizer goto=http://sketchucation.com/forums/viewtopic.php?p=360679#p360679:3q4d018w]texture_resizer[/anchor:3q4d018w], I haven't used it lately, but it's very good...

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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