Grumman G-44 Widgeon
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Thank you Carston and pilou.
More engine detail.
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Now she's looking like an aircraft.
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Wow, looking better and better. Any chance of seeing some larger photos? And maybe some hidden line shots?
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Bryan, your a bit of a dark horse on the quiet. She's looking great mate
John -
John - SketchUp Version pre 6 ??
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Steve, I forgot to hit the reset button
John -
@tadema said:
Steve, I forgot to hit the reset button
JohnWhew! I was feeling even more insecure thinking you could create such amazing stuff with an antique SU program.
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Remember the Porco Rosso Plane
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Requested pics.
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Remainder.
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Thanks everyone! This project is also going faster than most of previous projects. I think I'm getting the hang of it.
With pontoons. The pontoons need to be reworked.
Next couple of posts will be the requested pics.
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Almost done... with the flying version. I still want to do a runway version to show the landing gear.
Still more detail left to add on this one. Most of this version's changes were made possible by hellnback sending me some very detailed plans. Thank you again.
Those pontoons were... interesting, but I can now do crazy curvilinear surfaces thanks to Curviloft.
This is straight SketchUp with a watermark background, ground turned on and colored and profiles and edges turned off.
Wow. For some reason this file jumped from 6mb to 39mb!
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Can't wait to see the finished model, I think it's going to be awesome
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Pontoon braces added. Pontoons angled correctly.
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@hellnbak said:
Can't wait to see the finished model, I think it's going to be awesome
Thanks hellnback, but there are going to be a lot of mistakes on this one. SketchUp is now crashing constantly and becoming a lot less precise.
It will look good from a distance.
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Model's looking great there Bryan! Watching for more! (Happy New Year, guys)
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Thanks for the "props", pbacot. (I see what you did there )
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@bryan k said:
Thanks hellnback, but there are going to be a lot of mistakes on this one. SketchUp is now crashing constantly and becoming a lot less precise.
Any idea what the problem might be? Have you tried reinstalling it?
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@bryan k said:
Old PC and high poly count.
Yes, it's easy to see that the poly count would be very high
And, if I may say, unnecessarily so. Having that many polys doesn't add anything to your model as far as quality or appearance goes, it only (as you are discovering) serves to place a heavy load on your computer. Is there any chance you could backtrack (hopefully you have saved previous versions in various stages of development) and cut down on the polys?
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