Animating Water Spray
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Returning to original question, I do not believe any SU friendly animation software can help with what you need, I would use Blender fluid/water physics to solve this problem. I bet you could learn it in a day and have a great result in 3.
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@unknownuser said:
I bet you could learn it in a day and have a great result in 3.
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Something was sent to my PM but it was just a mess..like the front end of the PM system itself. I didn't even see a "reply" button..lol...so I am responding here.
I don't think you can send me a file bigger than a flea so don't worry. There is really no need to send me the file anyway....cheers!
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I'd back Pete's suggestion. Blender offer sublime control and tools to makes your animations whatever you want them to be.
You still model in SU. Just bring Blender into the pipeline for animation and rendering.
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WOW Rich - that is really great. I need to do something like that as well. Any Blendor tutorials that would teach me how to do that (almost identical to what you showed).
Now for a crazy question - would something like that be viewable in the SketchUcation viewer?
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Blender has the most extensive YouTube coverage regards learning.
But regards using particles to spray blenderguru has a tutorial still valid today that is based on a flamethrower.
He also has one on rain worth checking out.
Re : viewer
Not a chance....at the moment
If its successful then we're limited only by our own imagination.
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@rich o brien said:
Re : viewer
Not a chance....at the moment
If its successful then we're limited only by our own imagination.
It WILL be successful from what I am seeing (will have to wait and see about the pricing though ).
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@roland joseph said:
@unknownuser said:
I bet you could learn it in a day and have a great result in 3.
laughing? what?? he's 100% right.
try to learn something, if you are not able to.. stop offending people.
it's just irritating and pointless.@ moderators
is offending people allowed by forum's rules?
seems like this person loves to provoke people here and there..
it feels particularly annoyng in such polite and helpful forum. -
Be nice is the main rule.
If someone thinks they are getting unfair treatment you can report that thread, post or person.
My advice would be engage with those that offer and add value.
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Once upon a post there was a handy solution to the origiinal request...
@unknownuser said:
Ok, let me tidy this thing up, set up an animation plan and I'll get back to you.
...but from the very next post forward it went very bad. All the chatter in the background seems to have spoiled a good thing. At least I would have enjoyed creating a little animated piece for you. It has been a while since I made that kind of offer.
Once upon a time my suggestion would have prompted others to try their own hand at an example with their own tools. As you know....a picture...a thousand words,,, and so on.
That didn't happen.....things have changed.
There is a lot for you to learn to pull off this animation whether it be Lumion or Blender. To suggest 3 days is going to get you satisfactory results is not realistic.
Anyone who has created the scene you have described and animated it, including water effects will say that it is very advanced and tedious work.If it does become a priority for you to complete this work I still offer free Lumion advise when and if you buy a licence. I have no affiliation to Lumion. I just enjoy unusual projects.
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@unknownuser said:
To suggest 3 days is going to get you satisfactory results is not realistic.
You would be surprised how easy it actually is when you follow a good video tutorial, I did a water physics tutorial last year in Blender and was able to learn and render out a great result in just an afternoon.
30 hours is a lot of time IMO to achieve a good result.
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Did u stick with Blender?
I see Rombout is pretty ace with it these days.
I recently bought the CGmasters environmental series. Andy Burrows covers everything in that. Top notch
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@rich o brien said:
Did u stick with Blender?
I see Rombout is pretty ace with it these days.
I recently bought the CGmasters environmental series. Andy Burrows covers everything in that. Top notch
The real answer is no, however in defense I must say that I started learning in summer when work was slow and since then touch wood I have been busy and will continue this summer. 50% got busy and 50% because I'm a lazy bastard.
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I hear you.
Work before play.
Good to be busy.
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30 hours is a lot of time IMO to achieve a good result.
I will look forward to seeing the finished animation......some day.
Hopefully the results will be posted here. -
5 days till deadline and here I am considering learning blender.....
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Just consider this the PM I would have sent (We don't have that privilege in the fish bowl)
Pete is the one that popped up on this (excuse the alliteration) If he says blender is possible then I believe him. I know that his conscience will also bother him to see you struggling so he will be a source of support. I would take advantage of his wisdom and go for it.
PS: If you fall short I can do it in 24 hours and that option will remain open for you.
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You're a champion Roland. Am just waiting to hear back on the fabled renderable GIF in TWR2.
The power of animation within sketchup with a lot of what I do is that we make rapid changes - stakeholders see the project animated and suddenly want a raft of changes that they didn't realize they wanted when they saw the original drawing.
This has a lot of power and adds to the iterative beauty of SU.
I have done a lot of elementary animations with Keyframe Animation, Proper Animation, Simfonia Animation Tools and SketchyPhysics. The powerfull element has always been that people can see the idea actually working, ask for some changes and see it working 24 hours later with the changes made. While this is possible with other workflows its a little more time intensive and therefore stressful. I'm not sure stressful is the reason I got into SU in the first place - more like "maximum return with minimum input".
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@unknownuser said:
The power of animation within Sketchup with a lot of what I do is that we make rapid changes -
Lumion is for real-time animated development. The design workflow allows for rapid iterations. Lumion renders animations in minutes not hours. It is just in another league. I am sorry they have placed such a large price tag on it. It certainly limits it's exposure.
Remember how much fun Sketchup was the first day? Lumion...the same...You are running out of time..... ...sorry! that's not very nice.
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Don't worry, 90% of the animated objects are ordered in SU using keyframe - I can run a hi-res direct export from SU if I need to. But as we all know; the details are what really impress people so am trying to make it really "pop".
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