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    Sticky Model

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    • T Offline
      tspco
      last edited by

      Is there a way to make a model un-sticky with 2013/2014, I didn't have this problem with 8. Here is the situation, even with a simple model, 4 walls a floor and a roof, if the walls are painted with certain materials, such as some from the warehouse, even just paint colors, from certain companies, when I orbit the model stalls,so I have to wait, for things to respond, it is becoming a pain.
      I know a new computer with a 6 core processor and a super-duper graphics card and 10 gig of ram might help, but that is just not in the budget. Thoughts/suggestions?

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • Dave RD Offline
        Dave R
        last edited by

        By "sticky", then, you mean that orbiting is sluggish? Did you try to change OpenGL settings, e.g. turn off Hardware Acceleration to see if you get any change in behavior? Have you tried SU2015? Is the behavior different with it?

        Maybe you could post an example SKP file that exhibits the behavior?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • T Offline
          tspco
          last edited by

          I tried turning off the hardware acceleration with 2014, no difference. Yes I can post a skp give me a few

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • T Offline
            tspco
            last edited by

            That figures, even with the first material I used no issues at this time, makes me wonder if there is something running in the background on my machine that is causing the issue, anyway i will post the model I was having problems with


            newcurtisdepot.skp

            SU make 2017, /Twilight Render Hobby
            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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            • pbacotP Offline
              pbacot
              last edited by

              Yep, no problem here (on a Mac). Where'd you get that shingle material? (CAD-like)

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • T Offline
                tspco
                last edited by

                Shingle material here https://3dwarehouse.sketchup.com/model.html?id=7073464400b5358ad9971415b0eb153a

                SU make 2017, /Twilight Render Hobby
                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  I'm not having any issues with orbiting or panning it either. The materials sometimes drop out to just colors while orbiting but that is expected behavior.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • T Offline
                    tspco
                    last edited by

                    I don't get it either, if the materials just dropped out to color predictably, I also would consider that expected behavior.

                    SU make 2017, /Twilight Render Hobby
                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Might be your GPU. In fact it probably is related to the GPU. If you change to Monochrome faces style, do you still see the "sticky" behavior?

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • T Offline
                        tspco
                        last edited by

                        If it would mess up again I could try that, but it is fine at this time.

                        SU make 2017, /Twilight Render Hobby
                        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Must be the way you are holding your tongue or the way you are sitting. 😉

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • BoxB Offline
                            Box
                            last edited by

                            Smooth as a baby's bum for me.

                            http://i155.photobucket.com/albums/s296/storeben/SU/Smooth.gif

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                            • Wo3DanW Offline
                              Wo3Dan
                              last edited by

                              @tspco said:

                              I tried turning off the hardware acceleration with 2014, no difference. Yes I can post a skp give me a few
                              Maybe you didn't restart SketchUp at first, thus no changes in the behavior.
                              Once you restarted the program (at certain time) you'd notice changes from turning off 'Use hardware acceleration. Just a guess.

                              To see if this is true, enable 'Use hardware acceleration' again and restart SketchUp. Do you have the same display issue again? If so, find another driver for your graphics card to better support OpenGL.
                              Why? You do want to benefit working with that card (and not just the CPU) to run SketchUp at full speed.

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