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    REQ: Checking if components (solids) intersect

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    • TIGT Offline
      TIG Moderator
      last edited by

      My example code checks if any two given groups OR component-instances 'intersect'.
      It only works if the two things are in the same entities context, but I assume you haven't nested things...
      So TIG.intersect(e1,e2) returns 'true' or 'false' if they intersect|touch or if they are separate, it returns 'nil' if you pass wrong arguments.
      They do not need to be solids for this test.
      To test all objects in a context try this [NOTE: you also need to have pre-loaded the ' TIG.intersect? code !]

      module TIG
      	def self.intersectALL()
      		model=Sketchup.active_model
      		ss=model.selection
      		ents=model.active_entities
      		ss.clear
      		gps=ents.grep(Sketchup;;Group)
      		ins=ents.grep(Sketchup;;ComponentInstance)
      		ens=gps+ins
      		ens.uniq!
      		ens.compact!
      		(ens.length-1).times{|i|
      			(ens.length-1).times{|j|
      				next if j==i
      				if self.intersect?(ens[i], ens[j])
      					ss.add(ens[i])
      					ss.add(ens[j])
      				end
      			}
      		}
      		puts "Any intersecting groups/component-intsnces are highlighted..."
      	end
      end
      

      To run it use TIG.intersectALL
      All groups/component-instances that intersect or touch are highlighted...
      It highlights all groups/component-intsances that intersect...

      TIG

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      • B Offline
        Bobvandevoort
        last edited by

        Hey TIG,

        Thanks a lot again that is really helpful 😄

        Three more things though, one I do have nested components (otherwise my model is unmanageble) which makes it troublesome to use it like this in my final script. (btw I only use components)

        Secondly what if I just want to find intersecting components (groups/element) and not also touching ones.

        The last thing is I now understand both codes except for a part concerning the first script

          grp = ens.add_group()
              grp.transform!(tr1) ### so can see cut lines IF erase! is disabled at the end !
              ges = grp.entities
              es1.intersect_with(true, tr1, ges, tr1, true, e2)
              if ges[0]
                 int = true
              else
                 int = false
              end
        

        A few things here, sometimes the intersection lines fail to show up. (this is when I have nested component but these components are not touching or intersecting anything)

        the intersect_with is still unclear to me.
        we make a group of the first entity 1 which we call grp
        then do a transformation (now is this a simple translation or a true transformation and how should I envision that in skp)
        We say ges= the entities that were transformed
        Now we intersect all the entities in ges with e2, which if an intersect occurs removes all elements from ges as for as I understand. However what's the reason the es1.intersect_with.

        Also why can't we by example use something like this

        
        
        result = e1.intersect(e2)
        if result == nil
           int = false
        else 
            int = true
        

        Please keep in mind this is my first time doing any programming in ruby and for SU, so I had to read up on some of the coding before I could reply.

        Thank you very much for the help 😄

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        • TIGT Offline
          TIG Moderator
          last edited by

          My 'simple' example expects both of the passed objects [group/component-instance] to be in the same context - just as you might when doing the intersection manually on two selected objects.
          If they are not in the same entities-context they probably won't intersect logically, unless you somehow apply both of their 'transformations' in the intersection-tests - I'll have to think about that...


          Here's a breakdown of the code...

          grp = ens.add_group() This adds a temporary group to contain the intersection edges, if any
          grp.transform!(tr1) ### so can see cut lines IF erase! is disabled at the end ! It's as the ### note says - it moves the intersection lines back to where you'd expect them to be, rather than at the ORIGIN - if you erase! the grp you never see it...
          ges = grp.entities A reference to the grp entities context
          es1.intersect_with(true, tr1, ges, tr1, true, e2) The complicated 'intersect_with' - the first passed group/component-instance 'e1' [referenced earlier as 'es1'] is intersected with the second passed group/component-instance 'e2' [final argument in the ()], the other arguments in the () are 'true' to tell it to put the intersected geometry into another context, 'ges' sets the destination of the intersected geometry [the grp's entities], 'tr1' the transformation of 'e1', 'true' to include any hidden objects in the intersection, and as mentioned before 'e2' the second object that is being intersected with...
          if ges[0] int = true else int = false end This final part tests for any entities inside the 'grp' entities-context 'ges': if so 'int' is 'true' otherwise it's 'false'...
          Not included in your snippet - it then does grp.erase! to remove the temporary group, and return 'int'...


          It would be difficult to test for a full intersection rather than a touching.
          If you make two box groups and place them so the definitely overlap and select them and do a context-menu 'intersect-selection' you'll get a set of edges - visible if you move the two groups away.
          If you move a group so that 'kiss' - i.e. touch on a face - and repeat the intersect-selection, you still get geometry where they touch.
          There is no easily identifiable difference between the two - the full-intersection set is clearly '3d' BUT a touching set of edges could be equally complex...

          The only way to test otherwise... is to consider every vertex in a group and see if its position [adjusted for the container's transformation AND the potentially intersected second container's transformation] is inside the second object - probably with a 'raytest'.
          But even then it'd be quite possible to intersect two objects in such a way that no vertices from one are inside the other, BUT a true intersection still exists !


          Any suggestions on how a full-intersection versus a touching-intersection can be determined would be appreciated...

          TIG

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          • B Offline
            Bobvandevoort
            last edited by

            Thanks for the really awesome explanation.

            I know a way that works (and just finished writing it) however it requires the pro version.

            I wrote it "ruby code editor" plugin and there for used the selection in the model to set the two components. (link http://www.alexschreyer.net/projects/sketchup-ruby-code-editor/)

            it works good so far only got a little error when I try to turn the material red of the intersecting component part.

            mod = Sketchup.active_model # Open model
            ent = mod.entities # All entities in model
            sel = mod.selection # Current selection
             instance1 = sel[0]
             instance2 = sel[1]
             ci_def = instance1.definition 
             tr1 = instance1.transformation
             test1 = Sketchup.active_model.entities.add_instance ci_def, tr1
             ci_def2 = instance2.definition 
             tr2 = instance2.transformation
             test2 = Sketchup.active_model.entities.add_instance ci_def2, tr2
             result = test1.intersect(test2) # I can delete this later using something like an observer but would have to figure out how that works, also need to figure out how to make this work for more than 2 components and I need to figure out how to do it (multi)nested components.
             cnt = result.entities.count 
            if  cnt > 0
             int=true
             result.material='red'
               # result.definition.entities.each {|ent|           ###When I run this in the plugin in console I get the following error "Done. Ruby says; uninitialized constant AS_RubyEditor;;RubyEditor;;Face"
               #   if ent.is_a? Sketchup;;Face
               #    Face.material = 'red' #Sketchup;;Color.new(255, 0, 0)
               #  end}
            else
             int=false
            end
            
            #return int
            
            

            If I run the code normally I get the following output "Done. Ruby says: red"
            However the faces aren't red they just stay the original color.

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            • G Offline
              glro
              last edited by

              @bobvandevoort said:

              ..
              If I run the code normally I get the following output "Done. Ruby says: red"
              However the faces aren't red they just stay the original color.

              they are red, actually... but inside. Faces a reversed

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              • TIGT Offline
                TIG Moderator
                last edited by

                It's not Face.material = 'red'
                it'd be ent.material = 'red'

                TIG

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                • P Offline
                  pgarmyn
                  last edited by

                  @TIG
                  In method def self.intersectALL()

                  (ens.length-1).times{|i|
                           (ens.length-1).times{|j|
                              next if j<=i # in place of  ; next if j==i
                              if self.intersect?(ens[i], ens[j])
                                 ss.add(ens[i])
                                 ss.add(ens[j])
                              end
                           }
                  

                  next if j<=i ( in place of next if j==i )
                  prevents double checking (slower) and double results.
                  If intersect?(ens[1], ens[2]) has been tested, then we don't have to test intersect?(ens[2], ens[1])

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                  • G Offline
                    glro
                    last edited by

                    @pgarmyn said:

                    @TIG
                    In method def self.intersectALL()

                    (ens.length-1).times{|i|
                    >          (ens.length-1).times{|j|
                    >             next if j<=i # in place of  ; next if j==i
                    >             if self.intersect?(ens[i], ens[j])
                    >                ss.add(ens[i])
                    >                ss.add(ens[j])
                    >             end
                    >          }
                    

                    next if j<=i ( in place of next if j==i )
                    prevents double checking (slower) and double results.
                    If intersect?(ens[1], ens[2]) has been tested, then we don't have to test intersect?(ens[2], ens[1])

                    I don't know why, but neither TIG's version, nor yours, works on my computer

                    this is how i changed the code:

                    		model=Sketchup.active_model
                    		ss=model.selection
                    		ents=model.active_entities
                    		ss.clear
                    		gps=ents.grep(Sketchup;;Group)
                    		ins=ents.grep(Sketchup;;ComponentInstance)
                    		ens=gps+ins
                    		ens.uniq!
                    		ens.compact!
                    		for i in (0..ens.length-1)
                    			for j in ((i+1)..ens.length-1)
                    				if TIG.intersect?(ens[i], ens[j])
                    					ss.add(ens[i])
                    					ss.add(ens[j])
                    				end
                    			end
                    		end
                            puts "Any intersecting groups/component-instances are highlighted..."
                    

                    length-1 because it because i begins at 0...
                    and the i+1 to avoid comparing i to itself

                    is this version much slower than yours?

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                    • P Offline
                      pgarmyn
                      last edited by

                      @giro

                      		model=Sketchup.active_model
                      		ss=model.selection
                      		ents=model.active_entities
                      		ss.clear
                      		gps=ents.grep(Sketchup;;Group)
                      		ins=ents.grep(Sketchup;;ComponentInstance)
                      		ens=gps+ins
                      		ens.uniq!
                      		ens.compact!
                      		for i in (0..ens.length-2)  ############changed from length-1 to length-2
                      			for j in ((i+1)..ens.length-1)
                      				if TIG.intersect?(ens[i], ens[j])
                      					ss.add(ens[i])
                      					ss.add(ens[j])
                      				end
                      			end
                      		end
                              puts "Any intersecting groups/component-instances are highlighted..."
                      

                      I think, in this case, the last TIG.intersect?(ens[i], ens[j]) is with i=length-2 and j=length-1
                      Otherwise j = i+1 will become ens.length : for 5 elements (0 to 4) in ens, j will be 5.

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                      • G Offline
                        glro
                        last edited by

                        @pgarmyn said:

                        @glro

                        I think, in this case, the last TIG.intersect?(ens[i], ens[j]) is with i=length-2 and j=length-1
                        Otherwise j = i+1 will become ens.length : for 5 elements (0 to 4) in ens, j will be 5.

                        yes, i agree
                        it works in both cases, but your version should be faster

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                        • B Offline
                          Bobvandevoort
                          last edited by

                          @tig said:

                          It's not Face.material = 'red'
                          it'd be ent.material = 'red'

                          Thanks this solved it 😄

                          Btw there's a way to do it with the intersect_with function and rule out most of the touching elements.
                          Any 3d volume needs at least 4 faces, so do a face count for ges and see if it equals 4 or more.
                          I know there probably some odd situations where it would still only be touching but then you could check if the faces form a solid if it doesn't form a solid it's a touch (I think this should be a correct way to implement this).

                          Let me know your thought about this method 😉

                          (in any real 3d modeling you only need to find volumetric intersections and if you also want to find out of they are thouching we already have the method you previously described.

                          Everybody else thanks for the response and sorry for the delay on my side with responding, I have been away for 2 days.

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                          • P Offline
                            pgarmyn
                            last edited by

                            @bobvandevoort
                            To rule out most of the elements :
                            You can exclude elements based on boundingbox values :
                            Elements a and b won't intersect
                            If a.bounds.max.x < b.bounds.min.x
                            If a.bounds.min.x > b.bounds.max.x
                            If ..... 4 other tests with .y and .z

                            I'm not shure if this will speed up your code. I can imagen that those tests are also done by the (faster) intersect method of the API

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                            • G Offline
                              glro
                              last edited by

                              @pgarmyn said:

                              @giro

                              		model=Sketchup.active_model
                              > 		ss=model.selection
                              > 		ents=model.active_entities
                              > 		ss.clear
                              > 		gps=ents.grep(Sketchup;;Group)
                              > 		ins=ents.grep(Sketchup;;ComponentInstance)
                              > 		ens=gps+ins
                              > 		ens.uniq!
                              > 		ens.compact!
                              > 		for i in (0..ens.length-2)  ############changed from length-1 to length-2
                              > 			for j in ((i+1)..ens.length-1)
                              > 				if TIG.intersect?(ens[i], ens[j])
                              > 					ss.add(ens[i])
                              > 					ss.add(ens[j])
                              > 				end
                              > 			end
                              > 		end
                              >         puts "Any intersecting groups/component-instances are highlighted..."
                              

                              I think, in this case, the last TIG.intersect?(ens[i], ens[j]) is with i=length-2 and j=length-1
                              Otherwise j = i+1 will become ens.length : for 5 elements (0 to 4) in ens, j will be 5.

                              i tried to run this code in sketchup 15 64 bits, thinking it could run faster than is sketchup 8

                              All the contrary

                              it is much slower in sketchup 15 64 bits... (about 10 times...)

                              i am very disapointed

                              am i the only one to experience that?

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                              • B Offline
                                Bobvandevoort
                                last edited by

                                This is my version of the srcipt for now that seems to work for all non nested component instances

                                module Bob
                                
                                # Huge parts of this code were written by TIG this is a sligthly modified version
                                
                                	def self.intersectBob?(e1=nil, e2=nil)
                                	
                                		mod = Sketchup.active_model # Open model
                                		ent = mod.entities # All entities in model
                                		instance1 = e1 #sel[0]
                                		instance2 = e2 #sel[1]
                                		ci_def = instance1.definition 
                                		tr1 = instance1.transformation
                                		test1 = Sketchup.active_model.entities.add_instance ci_def, tr1
                                		ci_def2 = instance2.definition 
                                		tr2 = instance2.transformation
                                		test2 = Sketchup.active_model.entities.add_instance ci_def2, tr2
                                		result = test1.intersect(test2) 
                                		cnt = result.entities.count 
                                		if  cnt > 0
                                			int=true
                                			result.definition.entities.each {|ent|
                                			if ent.is_a? Sketchup;;Face
                                				ent.material = 'red' #Sketchup;;Color.new(255, 0, 0)
                                			end}
                                		else
                                		int=false
                                		end
                                		
                                	return int
                                	end 
                                	
                                	#def self.del()	#does not work like this typing Bob.del into the ruby console, meaning result has to be changed from local to global variable but I don't know how yet
                                	#result.erase!	
                                	#end	
                                
                                	def self.intersectALL()
                                		model=Sketchup.active_model
                                		ss=model.selection
                                		ents=model.active_entities
                                		ss.clear
                                		gps=ents.grep(Sketchup;;Group)
                                		ins=ents.grep(Sketchup;;ComponentInstance)
                                		ens=gps+ins
                                		ens.uniq!
                                		ens.compact!
                                		(ens.length).times{|i|
                                			(ens.length).times{|j|
                                				next if j<=i
                                				if self.intersectBob?(ens[i], ens[j])
                                					ss.add(ens[i])
                                					ss.add(ens[j])
                                				end
                                			}
                                		}
                                		puts "Any intersecting component-instances are highlighted..."
                                	end
                                end
                                
                                

                                In this script I still need to fix the deleting function which later will have to be added to an observer class so as soon as another is clicked (or a button is pressed) the resulting intersection is deleted.

                                The more important function that still has to be added is that it does the check for all the nested components (and possibly groups).

                                @giro
                                I only have the 32 bits version so can't say

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