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How to make reflections work on perforated mtl?

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  • S Offline
    saberopus
    last edited by 13 Nov 2014, 15:29

    Hey guys,

    Trying to achieve a simple perforated metal effect in Vray for SU. I've got a basic diffuse bitmap :

    400_01.jpg

    to which I'm trying to apply the following clipping / alpha map:

    400_02.jpg

    when I do this with no reflection layer, the results are good...

    p01.jpg

    but when I add a reflection layer, although the results are still ok, you can see that the reflection is visible even in the 'open' spaces, the holes, that I'm trying to cut w/ my alpha map.

    p02.jpg

    the results get worse when I increase the blurriness of my reflections (glossiness ~0.5)

    p04.jpg

    or when I use a glossiness map

    p03.jpg

    My question is basically: is there any way to have a diffuse layer w/ a transparency map like this, and then add a reflection layer without having the transparent portions reflect?

    Thanks!

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    • S Offline
      saberopus
      last edited by 13 Nov 2014, 15:36

      addendum: I put the alpha map in the reflection filter slot as well, and it's a big improvement... though now there's a slight black tint over the open areas as a result... any ideas? If I have to, I can settle for this result, but it's not ideal.

      p05.jpg

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      • A Offline
        andybot
        last edited by 13 Nov 2014, 15:51

        maybe check that filtering is off for you map, and use linear mapping for gamma.

        http://charlottesvillearchitecturalrendering.com/

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        • S Offline
          saberopus
          last edited by 13 Nov 2014, 17:29

          Thanks, Andybot, will try that. Are you referring to the filter for the diffuse bitmap, or for the Reflection Filter bitmap?

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          • A Offline
            andybot
            last edited by 13 Nov 2014, 19:10

            @saberopus said:

            Thanks, Andybot, will try that. Are you referring to the filter for the diffuse bitmap, or for the Reflection Filter bitmap?

            Wait, did you put the alpha map in the perpendicular fresnel slot? The map needs to go here 2014-11-13_141800.png

            http://charlottesvillearchitecturalrendering.com/

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            • S Offline
              saberopus
              last edited by 16 Nov 2014, 22:28

              thanks, Andybot. I had been putting it in the wrong spot... in fact, you made me realize I've been tweaking the parameters on my fresnel reflections wrong, until now! No wonder it felt like such a guess & check process to get the results I wanted...

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