SketchUp 2016 Wishlist
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multi core processing for complex dynamic component calculations!
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@jga said:
@hkla said:
Decrease the minimum on Network licensing.
How low? 2 would be nice. I have 6 potential users, who may jump between 7 computers depending on the task (one computer is a render or complex model computer for all to use). However, each user only uses the program in sparse bursts, only up to 3 at once, but I'm not allowed to have a network because 50 seats in a small office is insane. This becomes very annoying.
I will gladly pay more per seat to unlock network licensing.
We have a 3 user network license, originally purchased for version 6. I think new copies are still available.
My wish - restore the fileserver based network license sharing, rather than the new web based version, as per my gripe on http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=59771
I've been trying to get network licences since version 8 (and I've wanted just 3 as well). I've been on the phone with multiple customer service reps of varying levels of expertise, and all have told me it isn't possible unless I buy 50. Maybe it was discontinued after 6 and you've been able to be grandfathered into the new standards? If not, I would love to know who I need to talk to so I can upgrade our licenses to network.
-Amanda (hkla)
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Funny thing, moving into 2015, this no longer happens to me. (SU asking me to save untouched untitled stationery). But I have many plugins yet to load. We'll see.
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@baz said:
...I wish Su wouldn't ask me if I want to save an untouched/unedited file, just close it!
that is from a plugin...
something is adding Materials or components to the model on start...
check your material/component browser, if your happy for this plugin to 'expect' it's items to always be available, then save as Template to include them in all models...or turn the plugin off until you want to use it...
john -
@driven said:
@baz said:
...I wish Su wouldn't ask me if I want to save an untouched/unedited file, just close it!
that is from a plugin...
something is adding Materials or components to the model on start...
check your material/component browser, if your happy for this plugin to 'expect' it's items to always be available, then save as Template to include them in all models...or turn the plugin off until you want to use it...
johnYou were right about materials and components, but I purged and saved as new template, same same.
Also if you open a working file and close it without doing anything, you are still asked if you want to save. None of my other soft does that. -
@baz said:
You were right about materials and components, but I purged and saved as new template, same same.
Also if you open a working file and close it without doing anything, you are still asked if you want to save. None of my other soft does that.it's usually the rendering plugins that cause this behavior.. what's your renderer?
(for me, it's skindigo.. i just turn it off in extensions until i need to use it.. this will prevent the plugin from doing 'something' to the new file.)
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@jeff hammond said:
(for me, it's skindigo.. i just turn it off in extensions until i need to use it.. this will prevent the plugin from doing 'something' to the new file.)
Hey thanks guys, it was Twilight was the culprit.
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Couple of small things...
I wish Su wouldn't ask me if I want to save an untouched/unedited file, just close it!
(Solved, this was caused by a plugin, see posts below).And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.
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I really really wish that Skethchup 2016 would have Real time Ambient occlusion! That would save some years in my life from rendering works.
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@driven said:
if your happy for this plugin to 'expect' it's items to always be available, then save as Template to include them in all models
i never thought about trying that before.. just did but unfortunately (for me at least) skindigo is doing something else to the file which isn't being saved in a template.
so, back to turning off the extension.. it's a good idea though and worth a try for others experiencing the problem
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What about not adding new native tools that are similar to the existing and might be confusing to new users? One of the best things with Sketchup is that you can just launch it and start using it by guessing what tools do based on their icons. All other 3d modelers and lots and lots of the image editors I've tried are absolutely impossible to do anything at all with without having another person that already kinows the program tellig you what to do. By keeping down the number of tools users easier understand what they all do and start learning how to combine them. Cylindes, cubes etc are easily created with circles, rectangles and npush pull.
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@eneroth3 said:
What about not adding new native tools that are similar to the existing and might be confusing to new users?
what happens when they aren't new users anymore?
move on to more capable apps or be happy that they weren't confused 5 years ago when first opening the application?
(even though in all reality, they were confused when first opening)there's definitely a trade-off which needs to happen in sketchup.. after all, it's "3D for everyone".. i get that.. but to say 'no new tools' is leaning a bit too far to the wrong side (imo)
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@jeff hammond said:
... but to say 'no new tools' is leaning a bit too far to the wrong side (imo)
I read it as nothaving 3 options for e.g. 'arc', but having 3 separate 'arc' tools...
but maybe I read it wrong...
john -
I think more options for existing tools are great but too many but high number of similar tools might be confusing. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.
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@eneroth3 said:
. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.
oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?
if so, i agree with you.. leave those out
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@jeff hammond said:
@eneroth3 said:
. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.
oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?
if so, i agree with you.. leave those out
I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.
Speaking of cylinders and boxes specifically there is a plugin by the Sketchup team for this already.
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I wish for better graphic effects: shaders, sun, sky, stars, clouds, and better fog!
I bet SU will attract million users with natural visual effects.
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@eneroth3 said:
I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.
yeah, I see what you're saying. when I tried bonzai3D a few years ago, it had 3 different selection tools all under one selection icon.. thought that was pretty weird/confusing.
@Anton.. I think it's already attracted smthng like 40million people
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