SketchUp 2015 is 64bit
-
@al hart said:
The SketchUp description of 64 bit says: "The exception to this 32-bit status is that SketchUp for Windows has been built with an exception to allow 64-bit memory usage which allows SketchUp to use more than 4 Gb of RAM."
DO you think the second use of the word exception is a mistake, or do you think SketchUp found a way to create a "pseudo" 64-bit - which uses more memory, but isn't really recompiled for 64 bits?
You're looking at the wrong version of the article--for 2014 instead of 2015. Go back to that article and read the bright red warning at the top that tells you to use the dropdown menu to change to the 2015 article. Then you'll see what you'd expect.
SketchUp 2015 x64 is absolutely, 100%, without a doubt, compiled for native 64-bit execution. The exception message was in regard to 2013 and 2014.
Andrew
-
Al, you are looking at the 2014 version of the Knowledge Center. The sentence you quoted is refering to the 32bits versions of SU making use of the "large memory address" flag, which allow 32bits applications to use a bit more than 3GB of RAM on 64bits systems.
EDIT: Whow, I'm slow!
-
@andrews said:
You're looking at the wrong version of the article--for 2014 instead of 2015. Go back to that article and read the bright red warning at the top that tells you to use the dropdown menu to change to the 2015 article.
Andrew
Thanks Andrew - I had seen the warning - but still I assumed I was in the right place, since I had gotten there by clicking on the link in the SketchUp 2015 What's new article.
Reading the proper page will be much more informative!
-
is it just me (and my pc) or there isnt any noticable improvement in UI navigation performance with heavier models?
its faster to open and save, but i was hoping to be able to work on high poly models with a 64bit version, but the navigation speed seems the same as with 2014 32bit...
nevertheless, im glad that sketchup is moving to 64bit
-
I think they forgot to test on a Quadro, it's really buggy with nVidia saying sketchup ran out of memory on a blank/fresh scene. Also dragging the window around results in very sluggish program. Hopefully nvidia updates their drivers.
-
@jonfar said:
...i was hoping to be able to work on high poly models with a 64bit version, but the navigation speed seems the same as with 2014 32bit...
64bit is not faster than 32bit - and can be even slower in some cases - but it enables you to address more RAM and work with bigger files. And navigation speed is not related to RAM size, but only to CPU speed (single threaded) and GPU speed (which is less important in SU).
-
hmmm i see... but with other software like Cinema 4D i can produce high poly scenes without it ever slowing down... (navigation wise)
i thought it had to do with C4D being 64bit, and was hoping to work with high poly models in SU 2015, but it still bogs down
even so there are some other new features that i like and will come in handy
-
My large models are definitely moving and rotating fast and without going into wire mode.
-
Was going to wait till some of the inevitable bugs were worked out till I tried 2015, but after reading some of the comments here I decided to give it a shot.
My needs are very basic, I don't use many plugins, so I wasn't sure what the new 64bit SU would do for me.
WOW! I loaded one of my largest models (not in size, only 4.87MB, but over 3 million edges, 30,000 component instances, etc) and was immediately impressed with how quickly the shadows regenerated when moving the model. Only a second or two, and with R8 I usually took a nap while waiting for the shadows to eventually reappear. And as Krisidious pointed out, without it going into wire mode, no matter how much I played with the model.
Don't know how I'll live without my beloved and much used Nudge tool, but with what I've seen so far with 2015, I guess I'll learn to get by without it.
It'll be worth it, since I don't render I depend on using shadows to make my models look presentable. Now it will be a whole lot easier. -
@unknownuser said:
Don't know how I'll live without my beloved and much used Nudge tool
Why? Works fine for me. You had me really worried until I checked to make sure
-
Can't wait to Vray render in Sketchup 2015!! excited.
-
My enthusiasm for 2015 has been tempered by the fact that I cannot use the Model Location plugin. The Nudge plugin I can maybe do without, but not the Model Location plugin. Not about to go back to physically rotating the model each time I want to adjust the shadows.
Knew it was too good to be true
-
That's an easy fix Steve I'd imagine.
One will eventually come.
-
The new labeling tools are great in Layout. Finally looks like we have the power of Leaders in SketchUp. I've posted about my thoughts http://robindejongh.com/?p=1019
The 64 bit experience is the biggie, although I still can't get it to work. Memory on my 8Mb machine is still capped at 4Mb. Anyone with suggestions?
-
Ah, then I switched on shadows
-
Try adding 10000 array of cube and orbiting.
-
In V2014 I had the VCB docked on the left hand side. In V2015 I can seem to move it. How do I move it or is it now fixed?
-
Still can't believe it's 64 bit. Am I dreaming?!
-
@bruce watt said:
In V2014 I had the VCB docked on the left hand side. In V2015 I can seem to move it. How do I move it or is it now fixed?
If you mean like this, docked above the bottom status bar. Right click on the top toolbar and select Measurements toolbar and drag it to where you want it.
-
All the plugin gods on this forum. Can we have a list of plugins which will not work in the 2015 version of sketchup or which will certainly won't be updated because their creators are no more interested in their future development?
Advertisement