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    (Help) Complex Shapes in Sketchup

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    • xiombargX Offline
      xiombarg
      last edited by

      There are a few different ways to make complex shapes. This one isn't too tough, so basic tools will do most of the work and then Artisan to smooth it out.

      Here's a rough idea off the top of my head.
      First I would make a flat shape of the front handle using whatever tools you feel comfortable with -pencil, bezier etc-.

      Next, extrude it.

      Next, use Vertex Tools to get your general oval shape on the end of the handle.

      Use the Artisan Crease tool to crease the oval and the flat areas.

      And finally use Artisan to smooth it.

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      • Mistro11M Offline
        Mistro11
        last edited by

        Thanks for the tip. I do need more practice with vertex tools. The biggest head scratcher for me is transitioning from the flat surface of the lever to the rounded end which is flat at the tip. So far the closest I came to it was by using the round corner where the "rounding" got close enough at the tip to make the end appear rounded and the base was broad enough to retain the flat surface.

        Here's my attempt at something just for some kind of practice
        Handle1.jpg

        i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
        Structural Integrity is Not Just Physical...It's in the Design and Purpose

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        • ely862meE Offline
          ely862me
          last edited by

          It isn't that hard to recreate if you see the major details .

          Here is an attempt with Extrusion tools plugin. Basically when you have the curves in position you will use the plugin to create the mesh.
          Of course my model is a bit unpolished, but you get the idea.


          Door handle.jpg

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • Mistro11M Offline
            Mistro11
            last edited by

            Thanks Ely! I been trying out Extrudetools today but so far not getting clean geometry. I got close but nothing satisfactory yet. The shape you got there is very close but the end of the lever is thicker. I will continue to practice.

            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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            • pilouP Offline
              pilou
              last edited by

              From the Elisei example seems only native Followme can be sufficient! πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • xiombargX Offline
                xiombarg
                last edited by

                @unknownuser said:

                From the Elisei example seems only native Followme can be sufficient! πŸ˜„

                The follow me tool will work good for this, but to get the same amount of smoothness and the transition from rounded to flatter on the top and bottom of the handle as it moves into the lever, it stills need to move vertices and probably smooth it with Artisan.

                or

                The other option would be to use Curviloft into two or more sections to get those transitions.

                But it just depends how exact it needs to be.

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Interesting. I thought curviloft along path and then follow me for the more rectangular section might do it. Attached is a summary picture, but not the exact shape--and needs another go or cleanup.


                  Untitled.png

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • Mistro11M Offline
                    Mistro11
                    last edited by

                    @pbacot said:

                    Interesting. I thought curviloft along path and then follow me for the more rectangular section might do it.

                    How did you get the end piece so clean with curviloft? My mesh keeps generating with sloppy twisting where the shapes meet. You are very close.

                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                    • Mistro11M Offline
                      Mistro11
                      last edited by

                      Thanks pbacot! I'm finally getting it!!! 😍

                      I was mistaking Extrudetools for curviloft in my last post. The curviloft method works perfectly using the path option. The only mistake I made this time was not using the follow me for the back end. I actually split the top curve from the side profile to use as the curviloft path which is why you can see a variation of the surface where the 2 halves meet. I could also make a wider oval end to get closer to the reference picture.
                      Lever_Success.jpg

                      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Nice render and model!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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