How to SP 3.4 and KerkyThea
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Oh, you're speaking of running (model).kst in Thea Render not Kerkythea. I will look into it.
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Yes, the problem is with Thea Render and the position of the Camera (## Current View ##).
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Very good work Anton! I am impressed.
I think many of us were waiting for this to come. Thank you!
I will add support for 3.4 in 'Thea for SketchUp'. -
Do you mind sharing the sample model?
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@tomasz said:
Do you mind sharing the sample model?
tank threads.skp
Here are the steps I did:- Enable recording
- Play simulation
- Right click on front wheel, and select camera follow.
- Hold the 'w' key to drive the chain.
- Run simulation for desired time
- Proceed from first post, step 4.
@tomasz said:
Very good work Anton! I am impressed.
I think many of us were waiting for this to come. Thank you!
I will add support for 3.4 in 'Thea for SketchUp'.Thank you!
As Oxer stated exported camera positions don't change when run (model).kst in Thea Render, but do change when run it in Kerkythea Render. Maybe certain merge options have to be added? Well, I'm not an expert. I hope you look into it. Good luck, thea is an amazing tool!
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@unknownuser said:
Very good work Anton! I am impressed.
I think many of us were waiting for this to come. Thank you!
I will add support for 3.4 in 'Thea for SketchUp'.Good news for Thea's users!!
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hi Anton
unfortunately it didnt work for me.
i downloud kerkythea for skt and follow your steaps from 1-4 it was ok
step 5- i opend the ruby console it was empty
i followed step 6
on step 7 i got an > exporting option< geometry,light, ....
nothing about resolution , rate , or "replay camera"
and no exportina few weeks ago i followed your advice and used exporting by "make avi" it wasn't good enough
your help
please
aviv -
For step 5, the export statistics will be shown after you finish with the rest of steps.
For step 7, you get two setting dialogs. One dialog is for export options, then once you click OK, the other dialog with animation export options will show up. I.E there are two options dialogs that will show up in the process. I will update instructions in first post, so they sound clear.When using MakeAVI, set compressor option to Full Frames (Uncompressed) for good quality. It will show up after you click the Begin! button and set export path.
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to be more specific - after the first dialog <export option> <ok> i get an open file <locate kerkythea program, please>
no second dialog.
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Oh, that's because you also have to install Kerkythea. Once you do so, upon the first try you have to locate Kerkythea.exe, which is most likely in C:\Program Files\Kerkythea Rendering System\Kerkythea.exe
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of course i dowloded the kerkythea and it is on program files (x86) (and working
i succeed exporting a modle) .but where should i locate it?
thnks for your help
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@aviv said:
of course i dowloded the kerkythea and it is on program files (x86) (and working
i succeed exporting a modle) .but where should i locate it?
thnks for your help
You locate it there where you saved it. After you adjust settings in two dialogs (Step 7), you get another window, asking where to save the script and animation files...
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nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????
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@aviv said:
nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????
I don't know what you doing wrong, nor I understand what's the problem.
Lets go back to initial steps:
- Do you have SketchyPhysics 3.5.x installed?
- Do you have KerkyThea Application installed?
- Do you have SU2KT 3.17+ Plugin installed?
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once again i want to thank you for your help.
i uninstall kerkythea and install it again and now it is locate and working
i made a simple polygon a cube moving across the frame rendring 4 frame just to see if i am doing ok
it is rendring for more then an hour. how do i now when it finished?
what is the next step ?
iam planing upgrade to pro 2015 is physics get along with it?
THANKS
aviv -
Speaking of rendering, Kerkythea application has its own progress clock:
This clock will disapera when the rendering is complete. It's not a rocket science...
And before rendering, I suggest using TT CleanUp plugin to remove all unused components and geometry. It will improve the speed of rendering.See the list in first post for next step.
SketchyPhysics will not work in SU2015 64bit, but it will work in SU2015 32bit.
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Will we see support for VRay anytime in the future?
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