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    How to SP 3.4 and KerkyThea

    Scheduled Pinned Locked Moved SketchyPhysics
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    • OxerO Offline
      Oxer
      last edited by

      Thanks for the info!! πŸ‘
      The instructions have worked fine too with Thea Render, but I have a question:
      Is it possible export the movement of the camera while simulation is running?

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • A Offline
        Anton_S
        last edited by

        @oxer said:

        Thanks for the info!! πŸ‘
        The instructions have worked fine too with Thea Render, but I have a question:
        Is it possible export the movement of the camera while simulation is running?

        Camera positions are recorded automatically, but it will be up to you to decide whether to export with camera positions. Set 'Replay Camera?' to YES when going through export options.

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        • OxerO Offline
          Oxer
          last edited by

          Yes, that is correct πŸ‘ . I tried the same with Thea Render but when I execute the .kst file the positions of the camera are deleted, always it render the same fixed position of the camera, like a isometric view with the origin of model in the center of the image. 😞

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • A Offline
            Anton_S
            last edited by

            Oh, you're speaking of running (model).kst in Thea Render not Kerkythea. I will look into it.

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            • OxerO Offline
              Oxer
              last edited by

              Yes, the problem is with Thea Render and the position of the Camera (## Current View ##).

              "The result is the end what is important is the process" by Oxer
              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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              • T Offline
                tomasz
                last edited by

                Very good work Anton! I am impressed. 😍
                I think many of us were waiting for this to come. Thank you!
                I will add support for 3.4 in 'Thea for SketchUp'.

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • T Offline
                  tomasz
                  last edited by

                  Do you mind sharing the sample model?

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • A Offline
                    Anton_S
                    last edited by

                    @tomasz said:

                    Do you mind sharing the sample model?

                    tank threads.skp
                    Here are the steps I did:

                    1. Enable recording
                    2. Play simulation
                    3. Right click on front wheel, and select camera follow.
                    4. Hold the 'w' key to drive the chain.
                    5. Run simulation for desired time
                    6. Proceed from first post, step 4.

                    @tomasz said:

                    Very good work Anton! I am impressed. 😍
                    I think many of us were waiting for this to come. Thank you!
                    I will add support for 3.4 in 'Thea for SketchUp'.

                    Thank you!

                    As Oxer stated exported camera positions don't change when run (model).kst in Thea Render, but do change when run it in Kerkythea Render. Maybe certain merge options have to be added? Well, I'm not an expert. I hope you look into it. Good luck, thea is an amazing tool!

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                    • OxerO Offline
                      Oxer
                      last edited by

                      @unknownuser said:

                      Very good work Anton! I am impressed. 😍
                      I think many of us were waiting for this to come. Thank you!
                      I will add support for 3.4 in 'Thea for SketchUp'.

                      Good news for Thea's users!! πŸŽ‰

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • A Offline
                        aviv
                        last edited by

                        hi Anton
                        unfortunately it didnt work for me.
                        i downloud kerkythea for skt and follow your steaps from 1-4 it was ok
                        step 5- i opend the ruby console it was empty
                        i followed step 6
                        on step 7 i got an > exporting option< geometry,light, ....
                        nothing about resolution , rate , or "replay camera"
                        and no exportin

                        a few weeks ago i followed your advice and used exporting by "make avi" it wasn't good enough

                        your help
                        please
                        aviv

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                        • A Offline
                          Anton_S
                          last edited by

                          For step 5, the export statistics will be shown after you finish with the rest of steps.
                          For step 7, you get two setting dialogs. One dialog is for export options, then once you click OK, the other dialog with animation export options will show up. I.E there are two options dialogs that will show up in the process. I will update instructions in first post, so they sound clear.

                          When using MakeAVI, set compressor option to Full Frames (Uncompressed) for good quality. It will show up after you click the Begin! button and set export path.

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                          • A Offline
                            aviv
                            last edited by

                            to be more specific - after the first dialog <export option> <ok> i get an open file <locate kerkythea program, please>

                            no second dialog.

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                            • A Offline
                              Anton_S
                              last edited by

                              Oh, that's because you also have to install Kerkythea. Once you do so, upon the first try you have to locate Kerkythea.exe, which is most likely in C:\Program Files\Kerkythea Rendering System\Kerkythea.exe

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                              • A Offline
                                aviv
                                last edited by

                                of course i dowloded the kerkythea and it is on program files (x86) (and working

                                i succeed exporting a modle) .but where should i locate it?

                                thnks for your help

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  @aviv said:

                                  of course i dowloded the kerkythea and it is on program files (x86) (and working

                                  i succeed exporting a modle) .but where should i locate it?

                                  thnks for your help

                                  You locate it there where you saved it. After you adjust settings in two dialogs (Step 7), you get another window, asking where to save the script and animation files...

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                                  • A Offline
                                    aviv
                                    last edited by

                                    nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????

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                                    • A Offline
                                      Anton_S
                                      last edited by

                                      @aviv said:

                                      nothing new it the same. maybee i missing a file i see "kerkythea rendering system" but no "kerkythea exe"?????

                                      I don't know what you doing wrong, nor I understand what's the problem.

                                      Lets go back to initial steps:

                                      • Do you have SketchyPhysics 3.5.x installed?
                                      • Do you have KerkyThea Application installed?
                                      • Do you have SU2KT 3.17+ Plugin installed?
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                                      • A Offline
                                        aviv
                                        last edited by

                                        once again i want to thank you for your help.

                                        i uninstall kerkythea and install it again and now it is locate and working 😍

                                        i made a simple polygon a cube moving across the frame rendring 4 frame just to see if i am doing ok

                                        it is rendring for more then an hour. how do i now when it finished?

                                        what is the next step ?

                                        iam planing upgrade to pro 2015 is physics get along with it?

                                        THANKS
                                        aviv

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          Speaking of rendering, Kerkythea application has its own progress clock:
                                          kerkythea_clock.png
                                          This clock will disapera when the rendering is complete. It's not a rocket science...
                                          And before rendering, I suggest using TT CleanUp plugin to remove all unused components and geometry. It will improve the speed of rendering.

                                          See the list in first post for next step.

                                          SketchyPhysics will not work in SU2015 64bit, but it will work in SU2015 32bit.

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                                          • V Offline
                                            valerostudio
                                            last edited by

                                            Will we see support for VRay anytime in the future?

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