How to create texture from real world objects for SU?
-
I would like to model a structure in SU in the space between the exterior walls of a car park and a foot-walk stair case.
The car park and the stair case exist in reality.
I don't want to model the car-park and the stair case in detail, both have basically a cuboid geometry, so I was thinking the best way to represent them is by simply making two cuboids and stick pictures of there faces as texture on the cuboids.
The only problem is how can I produce halfway decent texture respectively images of the faces of the car park and and the foot-walk.
The problem is that I can not make a picture of all the faces with a single shot as the distance does not allow that always so I was thinking the solution has to be making several pictures and stitch them together to get the texture.
So now the question:
Is there some software-app out there which could do the job?
I am imaging something like to"wipe" with my smartphone camera in a right angle and same distance (as good as possible by hand) over the faces of the car park and the stair case, the smartphone makes continuous pictures (maybe by using video record) and some software is stitching the pictures automatically together.
The red faces are the faces I want to create texture from + open sides and bottom
-
It's kind of hard to tell without seeing the images you have but you might find that you can take a single image of each wall, import it as a texture and then stretch it to fit the face by unfixing the pins. Untick Fixed Pins. Then you can drag the corners of the image to fit the extents of the face.
-
Yes, if the faces would consist out of more or less the same structure that would work, but that is not the case and I would like to have a more detailed texture and was hoping for some easy method per smart phone camera as it is already able to 3D scan objects just with a smartphone.
I just made a video of my mattress in my room by sweeping my smartphone over the entire mattress area in close proximity.
Then I extracted a jpeg out of every 10 frames and then let the extracted jpegs render with a stitching program - however the result is pretty bad quality.
I guess because the angle of the camera is constantly changing regarding the objects the camera is filming and that makes everything very blurred.
Right is the car park, left is the footwalk and I would like to model a structure in between - which should be some sort of micro apartment.
-
Maybe with a bunch of Photoshopping you could get it but I wonder if it is worth the time. You could probably find decent concrete and other textures to use instead and save yourself a lot of work.
I get claustrophobia just thinking about living in a building squeezed into that slot. I suppose it could be just right for one of those Japanese-style micro hotels.
-
Well, since a while I'm interested in the topic "micro housing solutions". The reason is I am living in Vienna which is a city with pretty high real estate prices and the are increasing.
A two or three years ago when I started thinking about to buy a flat and realized how expensive that is and how long I would have to work for it I started to think about possible alternatives.
I am not the only one, there are lot's of micro housing projects to be found on the internet.
The japanese capsule hotels style of living has already passed my mind and I've already projected my own design idea - my concept is more en-capsuled double beds with a sitting area self serviced like a washing saloon
But at the moment I am more interested in unused space and for conventional property developer prospectively unusable space in urban areas which potentially could be utilized to fit some sort of mikro appartment in there.
-
I like the idea of using otherwise wasted space. I'll be interested to see your plan.
Advertisement