[Plugin] Eneroth Railroad System (v 0.1.21)
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@eneroth3 said:
In that case I'd make the stairs as cut-opening components. You can look i the example model how it's done.
ah ok i have seen..
thank you
dean
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These elevated tracks are really lovely. I especially like the second to last image with the small windows to the right breaking the symmetry.
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@eneroth3 said:
These elevated tracks are really lovely. I especially like the second to last image with the small windows to the right breaking the symmetry.
we have so many different "S-Bahn-Bogen". If you search this via Goggle you will see so different version.
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I have translated the plugin to Spanish Language, here is the file:
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@oxer said:
I have translated the plugin to Spanish Language, here is the file:
[attachment=0:1kf36y3w]<!-- ia0 -->es.l10n.zip<!-- ia0 -->[/attachment:1kf36y3w]
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Version 0.1.16 is now published. This version has mostly bugfixes. The most important one is that balises on other tracks are no longer triggered. An error message is now also shown in the add track tool when nodes are to close for curves to fit.
For translators there is only one new phrase, "Nodes are too close for given radius.".
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A little impression from Berlin
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Spanish Language v.0.1.16
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Finally a new version is published!
I haven't had as much time as before to work on this project because I'm back to architecture school now after the summer break. However I've added a feature I think is really neat. You can now tell a train to automatically drive towards a given destination and switches will be changed accordingly. You can also tell a train to be switched randomly.
http://www.youtube.com/watch?v=ztz5ShtPnAI
This video is made in the JPods version of the plugin that will soon be published separately but it also works for conventional trains.
[attachment=0:2nt1e5zx]<!-- ia0 -->Translation Dictionary<!-- ia0 -->[/attachment:2nt1e5zx]
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I don't have time to play with this, but I hope I get to see what you do in architecture someday. You have to be some sort of creative genius!
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@pbacot said:
I don't have time to play with this, but I hope I get to see what you do in architecture someday. You have to be some sort of creative genius!
Haha, thanks
I haven't had the time to create a proper portfolio but you can download my last project before the summer break here if you are interested:) : http://eneroth.port0.org/files/ronnen.html
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I would like to add a request.
I would like all the top faces to be split into quads so it would be possible to get textures to follow the curve of the road/rail.
As it is now the side faces are split but top faces are not, resulting in a long linear texture that doesnt line up with the curve.
Possible? -
@pixero said:
I would like to add a request.
I would like all the top faces to be split into quads so it would be possible to get textures to follow the curve of the road/rail.
As it is now the side faces are split but top faces are not, resulting in a long linear texture that doesnt line up with the curve.
Possible?This would be quite complicated to implement and I have other changes that has higher priority for now. However I've been thinking for quite a long time about completely rewriting the extruder code which is the oldest, by far ugliest and perhaps some of the slowest and least efficient code in the whole plugin. If I do I'll definitely consider this.
For now you can try making the profile slope just a tiny tiny bit to divide it to quads and have it look flat.
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@eneroth3 said:
@pixero said:
I would like to add a request.
I would like all the top faces to be split into quads so it would be possible to get textures to follow the curve of the road/rail.
As it is now the side faces are split but top faces are not, resulting in a long linear texture that doesnt line up with the curve.
Possible?This would be quite complicated to implement and I have other changes that has higher priority for now. However I've been thinking for quite a long time about completely rewriting the extruder code which is the oldest, by far ugliest and perhaps some of the slowest and least efficient code in the whole plugin. If I do I'll definitely consider this.
For now you can try making the profile slope just a tiny tiny bit to divide it to quads and have it look flat.
cool...i can hope furthermore...great news..
Dean
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For the first time in a long time there's finally a new version published. This time I've mostly fixed bugs and glitches and optimized. I've also put a lot of work in the methods and documentation for creating custom content, such as track types and rolling stocks.
One notable completely new feature though is the library mode of the Add Track tool. A group of tracks and other geometry can be saved and placed altogether, e.g. a complete turntable including the roundhouse or a station including switches, platforms and buildings.
The save format and location for custom content (track types, structure types, signals and rolling stocks) has changed. If you already have made own custom content run "EneRailroad::Templates.convert_old" in console to move and convert it.
I haven't updates the translation template with the new strings or added the translate code under the hood for them. So far the older parts of the user interface can still be translated but I might drop the translation support completely for the next version since the translations don't seem to be used very much, unless anyone really wants to keep it.
I'm also hoping the next release can be the "official" one with the version number 1.0.0. I'll try to get the plugin into the extension warehouse so if anyone finds a bug please tell me!
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yippie yippie yeah, ERS is not dead.. he he. thank you for your update. do you have semester vacation?
that you will drop the translation feature, is a good decsition.
sorry pilou
the biggest bug is the user in person
tnx Dean
first bug in 2015 x64 make
the switch doesnt work right
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I've found a fix for the switch bug and will upload a new version as soon as another bug I'm working on now with track ends sometimes not updating when placing from library is solved.
No vacation, just a lot of things to do in school.
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New version uploaded with a fix for the switch tool bug, a bug with tracks not connecting properly when drawn from library and a bug with saving rolling stocks' data on model save.
Thanks for the bug report, Dean!
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UI Changed a lotοΌcan't use the language file οΌ
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