[Plugin] Eneroth Railroad System (v 0.1.21)
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The latest version with the new track drawing mode is now published. In Add Track Tool you can now click points in the model that will be connected with a continuous railroad line. Curves with customizable radius and curvature change rate will be automatically added at the corners. The old 'From Scratch' mode is of course kept but now called 'Junction' to distinguish it from the mode for drawing lines.
From now on I'm also publishing the plugin without translations included since waiting for it to be translated has delayed the publishing process previously. Also I don't want to put pressure on the translators to finish their translations if they are busy or away from home. However I hope the translators will post their translations here once they've had the time to complete them . In the plugin's lang folder there's a file called template.txt that contains all strings to translate. By comparing this, eg. with the notepad++ compare plugin, to the old translation file you can see what strings has been added or removed.
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cool idea Christina, this will done more than fast.
thank you
dean
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Hello Christina,
i would insert platform stairs,, is this better as structure?
here a Plateform Name Sign
Ersingburg Hbf. this Name is fictive.. other Name like Ersingen and Ersing etc will be real.
E-R-S...ingburg Hbf
E-R-S...Eneroth Railroad SystemPlateform with Roof
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A platform and its roof is typically made as a structure so it can easily be used in multiple places and even in curves. The stairs could be made as structure ends (similar to a tunnel portal) if it will always be at both ends of the platform. Otherwise you can have a normal component for it.
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@eneroth3 said:
A platform and its roof is typically made as a structure so it can easily be used in multiple places and even in curves. The stairs could be made as structure ends (similar to a tunnel portal) if it will always be at both ends of the platform. Otherwise you can have a normal component for it.
ah ok, the stair i will be more in the middle.
thank you
dean
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In that case I'd make the stairs as cut-opening components. You can look i the example model how it's done.
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@eneroth3 said:
In that case I'd make the stairs as cut-opening components. You can look i the example model how it's done.
ah ok i have seen..
thank you
dean
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These elevated tracks are really lovely. I especially like the second to last image with the small windows to the right breaking the symmetry.
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@eneroth3 said:
These elevated tracks are really lovely. I especially like the second to last image with the small windows to the right breaking the symmetry.
we have so many different "S-Bahn-Bogen". If you search this via Goggle you will see so different version.
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I have translated the plugin to Spanish Language, here is the file:
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@oxer said:
I have translated the plugin to Spanish Language, here is the file:
[attachment=0:1kf36y3w]<!-- ia0 -->es.l10n.zip<!-- ia0 -->[/attachment:1kf36y3w]
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Version 0.1.16 is now published. This version has mostly bugfixes. The most important one is that balises on other tracks are no longer triggered. An error message is now also shown in the add track tool when nodes are to close for curves to fit.
For translators there is only one new phrase, "Nodes are too close for given radius.".
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A little impression from Berlin
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Spanish Language v.0.1.16
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Finally a new version is published!
I haven't had as much time as before to work on this project because I'm back to architecture school now after the summer break. However I've added a feature I think is really neat. You can now tell a train to automatically drive towards a given destination and switches will be changed accordingly. You can also tell a train to be switched randomly.
http://www.youtube.com/watch?v=ztz5ShtPnAI
This video is made in the JPods version of the plugin that will soon be published separately but it also works for conventional trains.
[attachment=0:2nt1e5zx]<!-- ia0 -->Translation Dictionary<!-- ia0 -->[/attachment:2nt1e5zx]
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I don't have time to play with this, but I hope I get to see what you do in architecture someday. You have to be some sort of creative genius!
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@pbacot said:
I don't have time to play with this, but I hope I get to see what you do in architecture someday. You have to be some sort of creative genius!
Haha, thanks
I haven't had the time to create a proper portfolio but you can download my last project before the summer break here if you are interested:) : http://eneroth.port0.org/files/ronnen.html
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I would like to add a request.
I would like all the top faces to be split into quads so it would be possible to get textures to follow the curve of the road/rail.
As it is now the side faces are split but top faces are not, resulting in a long linear texture that doesnt line up with the curve.
Possible? -
@pixero said:
I would like to add a request.
I would like all the top faces to be split into quads so it would be possible to get textures to follow the curve of the road/rail.
As it is now the side faces are split but top faces are not, resulting in a long linear texture that doesnt line up with the curve.
Possible?This would be quite complicated to implement and I have other changes that has higher priority for now. However I've been thinking for quite a long time about completely rewriting the extruder code which is the oldest, by far ugliest and perhaps some of the slowest and least efficient code in the whole plugin. If I do I'll definitely consider this.
For now you can try making the profile slope just a tiny tiny bit to divide it to quads and have it look flat.
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