Visualizer for SketchUp
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It'll never stop baking. Resolving light paths can go on and on and on.
You decide when you happy with the picture.
Depending on the engine some will resolve quicker or have other render options that use a biased method to end when complete.
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Yeah I think I'm getting pretty good stuff after about 5 minutes.
this was just about that long.
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The only thing I would like to see is specular values.
Leaf look a bit poo.
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But where's the fluffy rabbits?
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That is one of my all time favourites.
As they say, does the pope use a rabbit. -
I imagine that it's hard coded to give spec to anything with transparency. You might be able to fool it using two planes atop one another. I'll test it.
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yeah... it works. really well. lol.
settings for reflection shown.
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looks like the trick would be good for a mirror but not much else. can't get it far down enough for floors.
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My vine work explodes in the viewer? I've seen this before with another program.
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That's because Ivy plugin leaf compontents are very poorly assembled.
Investigate and you'll find there are section in them and leaves so small that they a barely visible at full zoom.
TIG has a refined Ivy Tool that doesn't break things and where I fixed the leaves.
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Or you ticked the checkbox "stormy weather" in the preferences
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it's an old file, I probably have an updated version now. SO all the ivy in that model and there is a ton is no good.
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If you are using the supplied leafs with that plugin then I would advise to do some investigating on those components.
It's a long time since I used that plugin but when I did need it I remember querying TIG on some bugs and we discovered the flaws with the leaf components.
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For that price and the results it produces, this is the ultimate n00b/hobbyist render plugin.
If they ever add cuda this could be a great quick mockup setup when you have a client around the computer. No fiddling with textures super easy DoF.
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"For that price and the results it produces, this is the ultimate n00b/hobbyist render plugin."
It certainly looks like that, although I think Shaderlight still has a free version so "free" probably trumps "cheap". They're both along similar lines though Vizualizer a little simpler and Shaderlight a little more feature rich.
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Reflections are in the pipeline?
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There are reflections. Translucent materials have reflections. You can see them in the pool here. Much less visible in the windows.
It seems to me that it quickly stops getting better with baking, and the low resolution guarantees you can't use it more than just for a "fun" quick look at your model. If it stopped being blurry I might show it to clients (those not asking for an actual rendering but who want to see a model).
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I meant like basic material editing; I doubt the render would know that this texture is wood floor, and should have a form of reflection.
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Yes, I see. I wonder if it's ever going to be that sort of SW, or if. at this quality of image, it really matters. Exposure seems to be a problem too.
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