Upholstered furniture
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I'm curious - the multiple lines at the seams - do you draw those by hand and then copy them over? Or is there some subdivision command you are doing to make those. You have such an impressive grasp of those fine details. Excellent work!
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Really appreciate the time and effort.. Not only to make these models, but to present the work so nicely for our benefit! Thank you!
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@andybot said:
I'm curious - the multiple lines at the seams - do you draw those by hand and then copy them over? Or is there some subdivision command you are doing to make those. You have such an impressive grasp of those fine details. Excellent work!
Many thanks for the comments.
I always copying. The same geometry, the same segments and the same lines. As far as possible.And final result
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OMG, these are a m azing. mate!
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I cannot quite get the hang of those but you seriously rock dood.
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Since when is su capable of using quads so easy. Models look really great! A lot of plugin most be involved.
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look at the creases!! look at the creases!! totally photoreal if you ask me! wow, again.
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@olishea said:
look at the creases!! look at the creases!! totally photoreal if you ask me! wow, again.
I keep meaning to ask about the creases.
Since I can't see any evidence of them in the proxies, am I right in thinking that they are sculpted after subdivision?
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I believe he subdivides and then tweaks some creases after for added realism. Totally looks like the seam is pinching the material, great stuff!!
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That's what I thought, but wondered if Alvis might also use a randomise tin plugin.
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@hieru said:
That's what I thought, but wondered if Alvis might also use a randomise tin plugin.
@olishea said:
I believe he subdivides and then tweaks some creases after for added realism. Totally looks like the seam is pinching the material, great stuff!!
Many thanks for comments. he he guys ... . You are almost right. But after the division, I perform only minor corrections. Everything is done before the division. You know how hard it is to controlling the models with many polygons. I bow my head and I say a big thank you to all authors of plugins. But is not enough to have good tools.
As Cotty said, we all have a main plugin - The Brain. -
That makes your modelling even more impressive Alvis. Is there any chance you could share some of your workflow for adding creases and imperfections?
It's the one area of furniture modelling that I'm still struggling with and I usually resort to adjusting the mesh after subdivision, which isn't ideal.
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wow.. i haven't tuned into this thread since the introduction of your process....which is totally impressive. amazing stuff as usual.. thanks for sharing.
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Amazing work! Thanks for sharing really an eye opener. Cheers
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You show us how to do it, but I still can't do this yet.
But a great big "thanks" for showing us!
Astounding work.
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So fantastic, and you're sharing it to boot!. I will be checking it out to get a feel for how real modeling is done... Thanks Alvis! Peter
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Alvis, I agree, it gets better and better. You transcended SU's limitations in organic modelling. I wanna be like you when I grow up!
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Many thanks for the kind words, guys !
New model
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