SUbD - Non-destructive subdivision with creases and quads
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I still don't get the use of it, but it looks cool! It seems you migrated back to Windows. Windows is awesome
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Nice work Thomthom!!!
I've been curious to know where BZ surfaces was headed, glad to see a glimpse of the future
I can see how using subD instead of the BZ patches as the base structure can be significantly more flexible. That was one thing I was really wondering with seeing the early bits and pieces of BZsurfaces how it would work to make much larger structures when you basically have to add one patch at a time.
Keep up the good work!
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@anton_s said:
I still don't get the use of it, but it looks cool!
At the moment I've been working on the subdivision algorithm. Still some stuff to do on that before I begin tackling the tools.
@anton_s said:
:thumb: It seems you migrated back to Windows. Windows is awesome
Never really migrated away. I jump into OSX for testing and platform development, but I'm a long time user of Windows and feel more comfortable there. Also, Visual Studio is a far better tool than Xcode IMO.
So I sit there, working on my Mac Book Pro using Windows - enfuriating every Apple zealot.@andybot said:
That was one thing I was really wondering with seeing the early bits and pieces of BZsurfaces how it would work to make much larger structures when you basically have to add one patch at a time.
Exactly - that's what I was struggling with. There was a huge amount of tools required to make a patch workflow work reasonable.
With subdivisions you use existing tools on the control mesh. Less new things to learn. Though it would help if you took to heart quads - which is where new tools are needed.It's also be nice with some tools to modify the limit surface live without needing to jump back to the control mesh. I'll be looking into that, but I'm still on the fence to whether any of that make it into the initial release. I don't want to run into the same trap as before in trying to solve everything at once.
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Awesome!
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very cool!
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You've got my vote for doing it in your spare time AND at work!
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Shut up and take my money!
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Sweetness!
Are you using your "drawcache" class and hiding the original, or is the original geometry altered back and forth?
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sooo much awesome.
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@jolran said:
Are you using your "drawcache" class and hiding the original, or is the original geometry altered back and forth?
I did that in my very first prototype: https://www.youtube.com/watch?v=19BnGnR7bSs
But for this I've not had to yield to tricks like that. It's all native SketchUp geometry.
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Yeah, I figured that. I had to ask, since I remember you did do so before(the link) and I thought somehow Sketchup now could render shaded mode in Tools drawing methods
Nevertheless, It's even more impressive doing it the way you do now..
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@jolran said:
Yeah, I figured that. I had to ask, since I remember you did do so before(the link) and I thought somehow Sketchup now could render shaded mode in Tools drawing methods
Ah - I wish!
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@thomthom said:
This is very early development preview. It's not even alpha stage.
oh my god! this is awesome!!
I have two questions:- Where is the "Buy now" button?
- What's that pencil?
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The pencil is awesome. That's what it is.
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Play piano during a sketchup session is a real task!
Seems you master the 2 actions with brio!Does all this Ruby 2 ?
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@unknownuser said:
Play piano during a sketchup session is a real task!
Seems you master the 2 actions with brio!Well, you know - I have so much spare time to kill that I figured - "why not?".
@unknownuser said:
Does all this Ruby 2 ?
I've only been developing in SU2014 Windows. Other platforms and SketchUp versions will be tested once I reach the stage of beta testing.
At the moment I'm not sure if it will require SketchUp 2014 or not. -
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