[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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Can we get something like this as a pattern?
Can you show us some patterns to build for you? let us help.
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@krisidious said:
Can we get something like this as a pattern?
Can you show us some patterns to build for you? let us help.
That pattern is just a bit to random I think. the closest I could get is a random length, width and thickness using the wood pattern
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Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...
That's not bad sdmitch Should keep looking at it!
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@pbacot said:
Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...
That's not bad sdmitch Should keep looking at it!
lmao... And I will have it.
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That looks pretty dame good sdmitch... if I had used a better tiling texture it would look better.
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@unknownuser said:
- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.
After 90 rotating the tool takes origins randomly: sometimes it's the upper corner, sometimes the lower one.
But the most important: is there place for code optimization? It takes approx 5 min to put 2k tiles (to do it manually would take may be 0.5 min ).
- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
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As with any plugin, if you can do it faster manually, then don't use the plugin.
If you are using Corner origin, the corner closest to the point on the face that you pick will be used.
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Thanks
love it.... -
Drooling. I've been hoping for this for a long while. Thanks Sam. Brilliant work!
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Yet another update!!!
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This should be available in the SCF PluginStore...
Is it now 'stable' enough to be added ? -
@tig said:
This should be available in the SCF PluginStore...
Is it now 'stable' enough to be added ?Perhaps not just yet. There will probably more pattern options added in the near future.
Is there a way for me to add it to the plugin store or do you have to do that?
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@sdmitch said:
...Is there a way for me to add it to the plugin store or do you have to do that?
There really should be a page or topic that explains the process of adding a plugin to the SketchUcation Plugin Store. I have searched the whole site, but could not find anything. Would be useful for developers and end users.
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first time it works for me... but now just crush the sketchup, even updating... any help?
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Hi Pixero
How can I use BTW_Textures textures.
I have copy the file in to the plugin folder
but it dont work. -
This plugin is still very much a work in progress. We will try to address all suggestions as time permits.
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@kabezoon said:
first time it works for me... but now just crush the sketchup, even updating... any help?
All pattern options or just one?
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HELP!
how do i install this plug-in if its not an rbz file?
im using sketchup pro 2014 -
@unknownuser said:
maybe some of the pros could look into some speed optimisations
Sam IS a pro.
I don't think there are massive gains to be made in that area. Adding, intersecting dense geometry within a Sketchup plugin IS a slow process. This has been discussed many times..
Maybe in 2014, things are better, I don't know, still on 8. -
There might be performance to gain by using the second options argument
disable_ui
inmodel.start_operation
. It prevents the UI from trying to update as the model changes for the duration of the operation. Often this can give signification improvement.
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