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[Plugin] FloorGenerator ( Updated 6-Apr-2017)

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  • J Offline
    JQL
    last edited by 8 Jun 2015, 12:16

    I have a request of my own for when you have time on your hands of course! What about adding some control to that randomness?

    Randomize texture position:

    • With fixed increments like 10cm to 10cm to get some random tiles;
    • Random Angles;
    • Random Angles with fixed increments (90º, 45º...)
    • Randomly mirroring texture left right up down;
    • Random Seed so we can get back to the same random result after changing something minor on the shape of the boundary...(don't even know if this is possible in this case)
    • Randomize from selected "in model" materials.

    www.casca.pt
    Visit us on facebook!

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    • D Offline
      db11
      last edited by 15 Jun 2015, 17:29

      What would be a really useful addition to this great plugin is a siding generation option.

      Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

      I saw that someone else had suggested this a year or two back, but didn't see any reply.

      Any chance of re-considering it?

      Thanks.

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      • S Offline
        sdmitch
        last edited by 15 Jun 2015, 19:04

        @db11 said:

        What would be a really useful addition to this great plugin is a siding generation option.

        Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

        I saw that someone else had suggested this a year or two back, but didn't see any reply.

        Any chance of re-considering it?

        Thanks.

        I'll consider it if you will send me a sample model version<=2014 so that I know exactly what you are expecting.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • D Offline
          deaneau
          last edited by 18 Jun 2015, 07:55

          Hello Sam,

          today i have become my first error message with FloorGenerator (Brick)

          in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

          The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

          The Dark Red Areas (BridgePartStart) must have Bricks.

          i would build like this.

          f53t10671p304073n2.png
          2006_sg_03_134.jpg

          in the RAR-File you will find 2 files in 2013-Format.

          here the Error Message

          BridgePartError1.jpg

          How i can solve this

          Big Thank You

          Dean

          p.s. i work on Sketchup2015 x64


          Bridgepart1and2.rar

          MADE, BORN AND LIVING IN BERLIN
          Big Thank You to all Programmers
          Some German words are so long that they have a perspective. M.Twain

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          • D Offline
            deaneau
            last edited by 18 Jun 2015, 09:04

            is this possible with Floorgenerator ?

            Link Preview Image
            Mauerwerksverband – Wikipedia

            favicon

            (de.wikipedia.org)

            look at the picktures on the left side.

            the last picture is named with "Amerikanischer Verband"

            here an other page..ok its german ...look only on the pictures.

            301 Moved Permanently

            favicon

            (www.wienerberger.com)

            here some interesting pages

            favicon

            (www.bswals.at)

            favicon

            (www.bswals.at)

            favicon

            (www.bswals.at)

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • S Offline
              sdmitch
              last edited by 18 Jun 2015, 14:37

              @deaneau said:

              is this possible with Floorgenerator ?

              Link Preview Image
              Mauerwerksverband – Wikipedia

              favicon

              (de.wikipedia.org)

              look at the picktures on the left side.

              the last picture is named with "Amerikanischer Verband"

              Yes and no. The physical layout can be accomplished by setting the Gap Depth to the width of the brick. The Material application I leave to you.

              here an other page..ok its german ...look only on the pictures.

              As above, the application of the material would have to be done manually.

              301 Moved Permanently

              favicon

              (www.wienerberger.com)

              here some interesting pages

              favicon

              (www.bswals.at)

              favicon

              (www.bswals.at)

              favicon

              (www.bswals.at)

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • S Offline
                sdmitch
                last edited by 18 Jun 2015, 14:40

                This error usually occurs when a tiny piece of the grid is created at the border. Try the other 'Origin' option.

                @deaneau said:

                Hello Sam,

                today i have become my first error message with FloorGenerator (Brick)

                in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                The Dark Red Areas (BridgePartStart) must have Bricks.

                i would build like this.

                [attachment=3:2yuheu1x]<!-- ia3 -->f53t10671p304073n2.png<!-- ia3 -->[/attachment:2yuheu1x]
                [attachment=2:2yuheu1x]<!-- ia2 -->2006_sg_03_134.jpg<!-- ia2 -->[/attachment:2yuheu1x]

                in the RAR-File you will find 2 files in 2013-Format.

                here the Error Message

                [attachment=0:2yuheu1x]<!-- ia0 -->BridgePartError1.jpg<!-- ia0 -->[/attachment:2yuheu1x]

                How i can solve this

                Big Thank You

                Dean

                p.s. i work on Sketchup2015 x64

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • D Offline
                  deaneau
                  last edited by 18 Jun 2015, 22:59

                  Hello Sam, thank you for your fast answer.

                  @unknownuser said:

                  The Material application I leave to you.

                  what material you have leave to me?
                  do you have send as PM? my PM-Box is empty.

                  ok I´ll try an other Option.

                  Thanks Dean

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    deaneau
                    last edited by 20 Jun 2015, 19:17

                    i have now found an english version for Brickwork.

                    Link Preview Image
                    Brickwork - Wikipedia

                    favicon

                    (en.wikipedia.org)

                    the german word "Läufer" is the same like "Stretcher"

                    and Binder is the same like "Header"

                    Ok, if we would have the option

                    *H=Header, S=Stretchers, R=Row

                    Horizontal first layer H=1 S=1 Row to Row Offset 50%
                    we have a Flemish bond

                    R1 H=1 S=2 Monk bond
                    R1 H=1 S=3 Sussex bond

                    R1 H=1 S=0 Head Bond
                    R1 H=0 S=1 Stretch Bond

                    etc

                    If we wold have the option for more than 1 row

                    English Bond
                    R1 H=0 S=1
                    R2 H=1 S=0

                    when we would have more rows, we could design all possible Designs for Brickwork.

                    One Brick is based by Lenght, Width and Gap Depth.

                    here i have found some formulas for calculation a bow for brick work

                    origin is a german language

                    Link Preview Image
                    Google Translate

                    favicon

                    (translate.google.com)

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • J Offline
                      JQL
                      last edited by 24 Jun 2015, 16:08

                      I've been having trouble creating wood boards on tiny spaces.

                      Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                      I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                      The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                      floor generator.jpg

                      The question is that I got addicted to the results the plugin creates so what can I do in this case?

                      Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                      www.casca.pt
                      Visit us on facebook!

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                      • S Offline
                        sdmitch
                        last edited by 24 Jun 2015, 17:36

                        @jql said:

                        I've been having trouble creating wood boards on tiny spaces.

                        Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                        I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                        The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                        [attachment=0:3vf6v0ye]<!-- ia0 -->floor generator.jpg<!-- ia0 -->[/attachment:3vf6v0ye]

                        The question is that I got addicted to the results the plugin creates so what can I do in this case?

                        Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                        Find the following line in the plugin

                        if (face.bounds.diagonal >= dmax*1.5); # make sure the rectangle is big enough to sub-divide
                        
                        

                        and replace it with

                        if (face.bounds.diagonal >= dmax); # make sure the rectangle is big enough to sub-divide
                        
                        

                        and use the Tile option.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • J Offline
                          JQL
                          last edited by 24 Jun 2015, 17:58

                          Wow! Thanks!

                          www.casca.pt
                          Visit us on facebook!

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                          • J Offline
                            JQL
                            last edited by 24 Jun 2015, 19:16

                            Hi Sam,

                            I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                            if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                            

                            Anyway thanks again... it's working perfectly now!

                            www.casca.pt
                            Visit us on facebook!

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                            • S Offline
                              sdmitch
                              last edited by 24 Jun 2015, 19:25

                              @jql said:

                              Hi Sam,

                              I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                              if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                              

                              Anyway thanks again... it's working perfectly now!

                              By multiplying by 0 you have eliminated the test totally as the face diagonal will always be greater than 0. It should have worked as it was as long as you didn't enter a length that was longer than the face diagonal. Maybe that wasn't efficient because the size of the faces picked was constantly changing.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • J Offline
                                JQL
                                last edited by 24 Jun 2015, 19:27

                                Do you think I'm runining something in the long run if I keep it like this?

                                www.casca.pt
                                Visit us on facebook!

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                                • S Offline
                                  sdmitch
                                  last edited by 24 Jun 2015, 19:32

                                  @jql said:

                                  Do you think I'm runining something in the long run if I keep it like this?

                                  No, I don't thing it should hurt anything but, if the pattern is bigger than the face, nothing is going to happen.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • J Offline
                                    JQL
                                    last edited by 24 Jun 2015, 19:54

                                    I just tested it. If it's bigger than the face it just bevels the face and creates the set gaps to the border edges... Pretty cool if you ask me...

                                    All these tests made me want a new request but maybe I'm pushing my luck too far! 😕

                                    Here goes nothing:

                                    When we set a gap depth floor generator creates all it's coolness but it raises the floor area as much as the gap depth. It also removes the material from the original face and renders it with default material.

                                    1 - Would I be completely annoying if I'd request the floor top to match the level of the chosen face?
                                    2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).
                                    3 - Could it also be possible if the face material would be selecteable as the texture being applied? It could work as "current material" does right now...

                                    Now I'm going back to my hole...

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • S Offline
                                      sdmitch
                                      last edited by 25 Jun 2015, 14:44

                                      @jql said:

                                      I just tested it. If it's bigger than the face it just bevels the face and creates the set gaps to the border edges... Pretty cool if you ask me...

                                      All these tests made me want a new request but maybe I'm pushing my luck too far! 😕

                                      Here goes nothing:

                                      When we set a gap depth floor generator creates all it's coolness but it raises the floor area as much as the gap depth. It also removes the material from the original face and renders it with default material.

                                      1 - Would I be completely annoying if I'd request the floor top to match the level of the chosen face?

                                      Yes but easily doable

                                      2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).

                                      Also easily doable. Since all faces on the XY plane are created front down, I would assume the back_material is to be used.

                                      3 - Could it also be possible if the face material would be selecteable as the texture being applied? It could work as "current material" does right now...

                                      The soon to be released FINAL version, Random Texture source can be a folder or the model. You can choose one or several to be applied randomly.

                                      Now I'm going back to my hole...

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

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                                      • J Offline
                                        JQL
                                        last edited by 25 Jun 2015, 15:15

                                        @sdmitch said:

                                        @jql said:

                                        2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).

                                        Also easily doable. Since all faces on the XY plane are created front down, I would assume the back_material is to be used.

                                        It's true sketchup does that (why it does it, it's another story) but most users reverse that face to be facing the side they need.

                                        I believe that would be the case if you'd apply a floor on top of a slab. Probably the slab would be something that came out of a push pull if it would be like that, this "thick" slab would have the front face on top and the material would be applied on the front face.

                                        I also believe most users using these detailed floors created by Floor generator, are already advanced users and most of us are using it for render purposes. Those kind of users usually don't apply materials to backfaces because of all the troubles that can lead to (rendering, SU solids, etc...)

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • J Offline
                                          JQL
                                          last edited by 27 Jun 2015, 18:30

                                          @sdmitch said:

                                          1. A new option, 'Create Below Face', moves the created pattern down so that the top of the pattern is at the level of the original face picked. If you are curious as to why ask JQL.

                                          Well I use Floor generator at the end of my projects, until then the face where it's being applied to is the face that represents the floor level. This option allows for maintaining that level. I hope this makes sense... 😕

                                          @sdmitch said:

                                          I have posted the FINAL version of FloorGenerator. Sorry but no more changes and/or additions.

                                          One more word just to thank you for this wonderful plugin... I understand it's popularity can cause you headaches, but it just seems FINAL is so definitive and it makes me feel a bit sad!

                                          www.casca.pt
                                          Visit us on facebook!

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