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[Plugin] FloorGenerator ( Updated 6-Apr-2017)

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  • S Offline
    seasdes
    last edited by 14 May 2015, 01:12

    @seasdes said:

    I just found this truly amazing plugin.

    A question that I have - Is it possible to designate a edge to which the floor pattern will be aligned. Otherwise is it possible to enter a Grid Rotation that is not preset.

    I think I found the answer to my question a couple of posts above ie
    "... make sure that you pick a point that is close to a corner that the long edge is part of ..."

    Is that correct?

    Using Sketchup Pro 2019

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    • S Offline
      sdmitch
      last edited by 14 May 2015, 02:26

      @seasdes said:

      @seasdes said:

      I just found this truly amazing plugin.

      A question that I have - Is it possible to designate a edge to which the floor pattern will be aligned. Otherwise is it possible to enter a Grid Rotation that is not preset.

      I think I found the answer to my question a couple of posts above ie
      "... make sure that you pick a point that is close to a corner that the long edge is part of ..."

      Is that correct?

      Yes, if you want the pattern to start in a corner. If you choose "Center" for the origin, you can click anywhere on the face and it will find the longest edge and align to it.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • S Offline
        srx
        last edited by 14 May 2015, 09:13

        This is a wonderful plugin. I wonder if it could be made even better by adding features like this https://www.youtube.com/watch?v=plnmowRKumE

        www.saurus.rs

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        • R Offline
          rombout
          last edited by 15 May 2015, 13:12

          @sdmitch said:

          @rombout said:

          I got a question. Im trying to make this wooden denk which has a organic shape. Now i read in the manual that the direction of the planks is in a angle of the longest side. I also set the texture 90 to the longest side. Now each time the planks seems to be set in some kind of angle, looks 45deg. (See attachment)

          How can is set the planks to be 90deg to the longest side.(left long edge) Or is it better to make a big rectangle than do the flooring and intersect a shapes based on the attachment.

          Setting Grid Rotation to 90 should do that. Since "Corner" is the Grid Origin selection, make sure that you pick a point that is close to a corner that the long edge is part of. The lower left corner for instance. Otherwise use "Center" for the Grid Origin.

          Either options works as expected for me.

          Not sure now what did help, i tried texture settings to 90 deg earlier. When selecting the mesh for flooring, do you need to select a corner (see green circle) or just hover and press enter. When i over and noticed the green circle in a corner the planks are set correct.

          Took some time but it works! and still about 100x faster than doing it manual 😄

          thanks for the advice

          PS i noticed a texture in that BTW_Textures.zip i think its from cgtextures, you cant add this officially 💚

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          • S Offline
            sdmitch
            last edited by 15 May 2015, 14:07

            Glad it finally worked for you. The corner/longest side selection wasn't handled well and I need to correct that.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • P Offline
              pinoy
              last edited by 8 Jun 2015, 12:05

              Great plugin Sdmitch! Very useful for architecture and game creation.
              i-block,diamond and hexagon patterns were excellent.
              Just wondering if it is possible to create something like simple sic-fi panels
              see attached examples a few simplified diagonals will be great.
              Thanks again.Cheers


              SCI-FI PANEL.jpeg

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              • J Offline
                JQL
                last edited by 8 Jun 2015, 12:10

                @srx said:

                This is a wonderful plugin. I wonder if it could be made even better by adding features like this https://www.youtube.com/watch?v=plnmowRKumE

                that would be cool indeed. In the mean time why don't you use shapebender?

                www.casca.pt
                Visit us on facebook!

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                • J Offline
                  JQL
                  last edited by 8 Jun 2015, 12:16

                  I have a request of my own for when you have time on your hands of course! What about adding some control to that randomness?

                  Randomize texture position:

                  • With fixed increments like 10cm to 10cm to get some random tiles;
                  • Random Angles;
                  • Random Angles with fixed increments (90º, 45º...)
                  • Randomly mirroring texture left right up down;
                  • Random Seed so we can get back to the same random result after changing something minor on the shape of the boundary...(don't even know if this is possible in this case)
                  • Randomize from selected "in model" materials.

                  www.casca.pt
                  Visit us on facebook!

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                  • D Offline
                    db11
                    last edited by 15 Jun 2015, 17:29

                    What would be a really useful addition to this great plugin is a siding generation option.

                    Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

                    I saw that someone else had suggested this a year or two back, but didn't see any reply.

                    Any chance of re-considering it?

                    Thanks.

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                    • S Offline
                      sdmitch
                      last edited by 15 Jun 2015, 19:04

                      @db11 said:

                      What would be a really useful addition to this great plugin is a siding generation option.

                      Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

                      I saw that someone else had suggested this a year or two back, but didn't see any reply.

                      Any chance of re-considering it?

                      Thanks.

                      I'll consider it if you will send me a sample model version<=2014 so that I know exactly what you are expecting.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • deaneauD Offline
                        deaneau
                        last edited by 18 Jun 2015, 07:55

                        Hello Sam,

                        today i have become my first error message with FloorGenerator (Brick)

                        in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                        The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                        The Dark Red Areas (BridgePartStart) must have Bricks.

                        i would build like this.

                        f53t10671p304073n2.png
                        2006_sg_03_134.jpg

                        in the RAR-File you will find 2 files in 2013-Format.

                        here the Error Message

                        BridgePartError1.jpg

                        How i can solve this

                        Big Thank You

                        Dean

                        p.s. i work on Sketchup2015 x64


                        Bridgepart1and2.rar

                        MADE, BORN AND LIVING IN BERLIN
                        Big Thank You to all Programmers
                        Some German words are so long that they have a perspective. M.Twain

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                        • deaneauD Offline
                          deaneau
                          last edited by 18 Jun 2015, 09:04

                          is this possible with Floorgenerator ?

                          Link Preview Image
                          Mauerwerksverband – Wikipedia

                          favicon

                          (de.wikipedia.org)

                          look at the picktures on the left side.

                          the last picture is named with "Amerikanischer Verband"

                          here an other page..ok its german ...look only on the pictures.

                          301 Moved Permanently

                          favicon

                          (www.wienerberger.com)

                          here some interesting pages

                          favicon

                          (www.bswals.at)

                          favicon

                          (www.bswals.at)

                          favicon

                          (www.bswals.at)

                          MADE, BORN AND LIVING IN BERLIN
                          Big Thank You to all Programmers
                          Some German words are so long that they have a perspective. M.Twain

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            sdmitch
                            last edited by 18 Jun 2015, 14:37

                            @deaneau said:

                            is this possible with Floorgenerator ?

                            Link Preview Image
                            Mauerwerksverband – Wikipedia

                            favicon

                            (de.wikipedia.org)

                            look at the picktures on the left side.

                            the last picture is named with "Amerikanischer Verband"

                            Yes and no. The physical layout can be accomplished by setting the Gap Depth to the width of the brick. The Material application I leave to you.

                            here an other page..ok its german ...look only on the pictures.

                            As above, the application of the material would have to be done manually.

                            301 Moved Permanently

                            favicon

                            (www.wienerberger.com)

                            here some interesting pages

                            favicon

                            (www.bswals.at)

                            favicon

                            (www.bswals.at)

                            favicon

                            (www.bswals.at)

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              sdmitch
                              last edited by 18 Jun 2015, 14:40

                              This error usually occurs when a tiny piece of the grid is created at the border. Try the other 'Origin' option.

                              @deaneau said:

                              Hello Sam,

                              today i have become my first error message with FloorGenerator (Brick)

                              in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                              The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                              The Dark Red Areas (BridgePartStart) must have Bricks.

                              i would build like this.

                              [attachment=3:2yuheu1x]<!-- ia3 -->f53t10671p304073n2.png<!-- ia3 -->[/attachment:2yuheu1x]
                              [attachment=2:2yuheu1x]<!-- ia2 -->2006_sg_03_134.jpg<!-- ia2 -->[/attachment:2yuheu1x]

                              in the RAR-File you will find 2 files in 2013-Format.

                              here the Error Message

                              [attachment=0:2yuheu1x]<!-- ia0 -->BridgePartError1.jpg<!-- ia0 -->[/attachment:2yuheu1x]

                              How i can solve this

                              Big Thank You

                              Dean

                              p.s. i work on Sketchup2015 x64

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

                              1 Reply Last reply Reply Quote 0
                              • deaneauD Offline
                                deaneau
                                last edited by 18 Jun 2015, 22:59

                                Hello Sam, thank you for your fast answer.

                                @unknownuser said:

                                The Material application I leave to you.

                                what material you have leave to me?
                                do you have send as PM? my PM-Box is empty.

                                ok I´ll try an other Option.

                                Thanks Dean

                                MADE, BORN AND LIVING IN BERLIN
                                Big Thank You to all Programmers
                                Some German words are so long that they have a perspective. M.Twain

                                1 Reply Last reply Reply Quote 0
                                • deaneauD Offline
                                  deaneau
                                  last edited by 20 Jun 2015, 19:17

                                  i have now found an english version for Brickwork.

                                  Link Preview Image
                                  Brickwork - Wikipedia

                                  favicon

                                  (en.wikipedia.org)

                                  the german word "Läufer" is the same like "Stretcher"

                                  and Binder is the same like "Header"

                                  Ok, if we would have the option

                                  *H=Header, S=Stretchers, R=Row

                                  Horizontal first layer H=1 S=1 Row to Row Offset 50%
                                  we have a Flemish bond

                                  R1 H=1 S=2 Monk bond
                                  R1 H=1 S=3 Sussex bond

                                  R1 H=1 S=0 Head Bond
                                  R1 H=0 S=1 Stretch Bond

                                  etc

                                  If we wold have the option for more than 1 row

                                  English Bond
                                  R1 H=0 S=1
                                  R2 H=1 S=0

                                  when we would have more rows, we could design all possible Designs for Brickwork.

                                  One Brick is based by Lenght, Width and Gap Depth.

                                  here i have found some formulas for calculation a bow for brick work

                                  origin is a german language

                                  Link Preview Image
                                  Google Translate

                                  favicon

                                  (translate.google.com)

                                  MADE, BORN AND LIVING IN BERLIN
                                  Big Thank You to all Programmers
                                  Some German words are so long that they have a perspective. M.Twain

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    JQL
                                    last edited by 24 Jun 2015, 16:08

                                    I've been having trouble creating wood boards on tiny spaces.

                                    Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                                    I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                                    The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                                    floor generator.jpg

                                    The question is that I got addicted to the results the plugin creates so what can I do in this case?

                                    Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • S Offline
                                      sdmitch
                                      last edited by 24 Jun 2015, 17:36

                                      @jql said:

                                      I've been having trouble creating wood boards on tiny spaces.

                                      Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                                      I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                                      The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                                      [attachment=0:3vf6v0ye]<!-- ia0 -->floor generator.jpg<!-- ia0 -->[/attachment:3vf6v0ye]

                                      The question is that I got addicted to the results the plugin creates so what can I do in this case?

                                      Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                                      Find the following line in the plugin

                                      if (face.bounds.diagonal >= dmax*1.5); # make sure the rectangle is big enough to sub-divide
                                      
                                      

                                      and replace it with

                                      if (face.bounds.diagonal >= dmax); # make sure the rectangle is big enough to sub-divide
                                      
                                      

                                      and use the Tile option.

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

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                                      • J Offline
                                        JQL
                                        last edited by 24 Jun 2015, 17:58

                                        Wow! Thanks!

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • J Offline
                                          JQL
                                          last edited by 24 Jun 2015, 19:16

                                          Hi Sam,

                                          I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                                          if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                                          

                                          Anyway thanks again... it's working perfectly now!

                                          www.casca.pt
                                          Visit us on facebook!

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