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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • romboutR Offline
      rombout
      last edited by

      @sdmitch said:

      @rombout said:

      I got a question. Im trying to make this wooden denk which has a organic shape. Now i read in the manual that the direction of the planks is in a angle of the longest side. I also set the texture 90 to the longest side. Now each time the planks seems to be set in some kind of angle, looks 45deg. (See attachment)

      How can is set the planks to be 90deg to the longest side.(left long edge) Or is it better to make a big rectangle than do the flooring and intersect a shapes based on the attachment.

      Setting Grid Rotation to 90 should do that. Since "Corner" is the Grid Origin selection, make sure that you pick a point that is close to a corner that the long edge is part of. The lower left corner for instance. Otherwise use "Center" for the Grid Origin.

      Either options works as expected for me.

      Not sure now what did help, i tried texture settings to 90 deg earlier. When selecting the mesh for flooring, do you need to select a corner (see green circle) or just hover and press enter. When i over and noticed the green circle in a corner the planks are set correct.

      Took some time but it works! and still about 100x faster than doing it manual 😄

      thanks for the advice

      PS i noticed a texture in that BTW_Textures.zip i think its from cgtextures, you cant add this officially 💚

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      • sdmitchS Offline
        sdmitch
        last edited by

        Glad it finally worked for you. The corner/longest side selection wasn't handled well and I need to correct that.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • P Offline
          pinoy
          last edited by

          Great plugin Sdmitch! Very useful for architecture and game creation.
          i-block,diamond and hexagon patterns were excellent.
          Just wondering if it is possible to create something like simple sic-fi panels
          see attached examples a few simplified diagonals will be great.
          Thanks again.Cheers


          SCI-FI PANEL.jpeg

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          • JQLJ Offline
            JQL
            last edited by

            @srx said:

            This is a wonderful plugin. I wonder if it could be made even better by adding features like this https://www.youtube.com/watch?v=plnmowRKumE

            that would be cool indeed. In the mean time why don't you use shapebender?

            www.casca.pt
            Visit us on facebook!

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            • JQLJ Offline
              JQL
              last edited by

              I have a request of my own for when you have time on your hands of course! What about adding some control to that randomness?

              Randomize texture position:

              • With fixed increments like 10cm to 10cm to get some random tiles;
              • Random Angles;
              • Random Angles with fixed increments (90º, 45º...)
              • Randomly mirroring texture left right up down;
              • Random Seed so we can get back to the same random result after changing something minor on the shape of the boundary...(don't even know if this is possible in this case)
              • Randomize from selected "in model" materials.

              www.casca.pt
              Visit us on facebook!

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              • D Offline
                db11
                last edited by

                What would be a really useful addition to this great plugin is a siding generation option.

                Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

                I saw that someone else had suggested this a year or two back, but didn't see any reply.

                Any chance of re-considering it?

                Thanks.

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @db11 said:

                  What would be a really useful addition to this great plugin is a siding generation option.

                  Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

                  I saw that someone else had suggested this a year or two back, but didn't see any reply.

                  Any chance of re-considering it?

                  Thanks.

                  I'll consider it if you will send me a sample model version<=2014 so that I know exactly what you are expecting.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • deaneauD Offline
                    deaneau
                    last edited by

                    Hello Sam,

                    today i have become my first error message with FloorGenerator (Brick)

                    in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                    The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                    The Dark Red Areas (BridgePartStart) must have Bricks.

                    i would build like this.

                    f53t10671p304073n2.png
                    2006_sg_03_134.jpg

                    in the RAR-File you will find 2 files in 2013-Format.

                    here the Error Message

                    BridgePartError1.jpg

                    How i can solve this

                    Big Thank You

                    Dean

                    p.s. i work on Sketchup2015 x64


                    Bridgepart1and2.rar

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • deaneauD Offline
                      deaneau
                      last edited by

                      is this possible with Floorgenerator ?

                      Link Preview Image
                      Mauerwerksverband – Wikipedia

                      favicon

                      (de.wikipedia.org)

                      look at the picktures on the left side.

                      the last picture is named with "Amerikanischer Verband"

                      here an other page..ok its german ...look only on the pictures.

                      301 Moved Permanently

                      favicon

                      (www.wienerberger.com)

                      here some interesting pages

                      favicon

                      (www.bswals.at)

                      favicon

                      (www.bswals.at)

                      favicon

                      (www.bswals.at)

                      MADE, BORN AND LIVING IN BERLIN
                      Big Thank You to all Programmers
                      Some German words are so long that they have a perspective. M.Twain

                      1 Reply Last reply Reply Quote 0
                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @deaneau said:

                        is this possible with Floorgenerator ?

                        Link Preview Image
                        Mauerwerksverband – Wikipedia

                        favicon

                        (de.wikipedia.org)

                        look at the picktures on the left side.

                        the last picture is named with "Amerikanischer Verband"

                        Yes and no. The physical layout can be accomplished by setting the Gap Depth to the width of the brick. The Material application I leave to you.

                        here an other page..ok its german ...look only on the pictures.

                        As above, the application of the material would have to be done manually.

                        301 Moved Permanently

                        favicon

                        (www.wienerberger.com)

                        here some interesting pages

                        favicon

                        (www.bswals.at)

                        favicon

                        (www.bswals.at)

                        favicon

                        (www.bswals.at)

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          This error usually occurs when a tiny piece of the grid is created at the border. Try the other 'Origin' option.

                          @deaneau said:

                          Hello Sam,

                          today i have become my first error message with FloorGenerator (Brick)

                          in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                          The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                          The Dark Red Areas (BridgePartStart) must have Bricks.

                          i would build like this.

                          [attachment=3:2yuheu1x]<!-- ia3 -->f53t10671p304073n2.png<!-- ia3 -->[/attachment:2yuheu1x]
                          [attachment=2:2yuheu1x]<!-- ia2 -->2006_sg_03_134.jpg<!-- ia2 -->[/attachment:2yuheu1x]

                          in the RAR-File you will find 2 files in 2013-Format.

                          here the Error Message

                          [attachment=0:2yuheu1x]<!-- ia0 -->BridgePartError1.jpg<!-- ia0 -->[/attachment:2yuheu1x]

                          How i can solve this

                          Big Thank You

                          Dean

                          p.s. i work on Sketchup2015 x64

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

                          1 Reply Last reply Reply Quote 0
                          • deaneauD Offline
                            deaneau
                            last edited by

                            Hello Sam, thank you for your fast answer.

                            @unknownuser said:

                            The Material application I leave to you.

                            what material you have leave to me?
                            do you have send as PM? my PM-Box is empty.

                            ok I´ll try an other Option.

                            Thanks Dean

                            MADE, BORN AND LIVING IN BERLIN
                            Big Thank You to all Programmers
                            Some German words are so long that they have a perspective. M.Twain

                            1 Reply Last reply Reply Quote 0
                            • deaneauD Offline
                              deaneau
                              last edited by

                              i have now found an english version for Brickwork.

                              Link Preview Image
                              Brickwork - Wikipedia

                              favicon

                              (en.wikipedia.org)

                              the german word "Läufer" is the same like "Stretcher"

                              and Binder is the same like "Header"

                              Ok, if we would have the option

                              *H=Header, S=Stretchers, R=Row

                              Horizontal first layer H=1 S=1 Row to Row Offset 50%
                              we have a Flemish bond

                              R1 H=1 S=2 Monk bond
                              R1 H=1 S=3 Sussex bond

                              R1 H=1 S=0 Head Bond
                              R1 H=0 S=1 Stretch Bond

                              etc

                              If we wold have the option for more than 1 row

                              English Bond
                              R1 H=0 S=1
                              R2 H=1 S=0

                              when we would have more rows, we could design all possible Designs for Brickwork.

                              One Brick is based by Lenght, Width and Gap Depth.

                              here i have found some formulas for calculation a bow for brick work

                              origin is a german language

                              Link Preview Image
                              Google Translate

                              favicon

                              (translate.google.com)

                              MADE, BORN AND LIVING IN BERLIN
                              Big Thank You to all Programmers
                              Some German words are so long that they have a perspective. M.Twain

                              1 Reply Last reply Reply Quote 0
                              • JQLJ Offline
                                JQL
                                last edited by

                                I've been having trouble creating wood boards on tiny spaces.

                                Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                                I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                                The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                                floor generator.jpg

                                The question is that I got addicted to the results the plugin creates so what can I do in this case?

                                Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                                www.casca.pt
                                Visit us on facebook!

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  @jql said:

                                  I've been having trouble creating wood boards on tiny spaces.

                                  Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                                  I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                                  The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                                  [attachment=0:3vf6v0ye]<!-- ia0 -->floor generator.jpg<!-- ia0 -->[/attachment:3vf6v0ye]

                                  The question is that I got addicted to the results the plugin creates so what can I do in this case?

                                  Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                                  Find the following line in the plugin

                                  if (face.bounds.diagonal >= dmax*1.5); # make sure the rectangle is big enough to sub-divide
                                  
                                  

                                  and replace it with

                                  if (face.bounds.diagonal >= dmax); # make sure the rectangle is big enough to sub-divide
                                  
                                  

                                  and use the Tile option.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    Wow! Thanks!

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Hi Sam,

                                      I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                                      if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                                      

                                      Anyway thanks again... it's working perfectly now!

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @jql said:

                                        Hi Sam,

                                        I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                                        if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                                        

                                        Anyway thanks again... it's working perfectly now!

                                        By multiplying by 0 you have eliminated the test totally as the face diagonal will always be greater than 0. It should have worked as it was as long as you didn't enter a length that was longer than the face diagonal. Maybe that wasn't efficient because the size of the faces picked was constantly changing.

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          Do you think I'm runining something in the long run if I keep it like this?

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @jql said:

                                            Do you think I'm runining something in the long run if I keep it like this?

                                            No, I don't thing it should hurt anything but, if the pattern is bigger than the face, nothing is going to happen.

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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