[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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I've said it before, but thanks you!
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder. Here are a few tests I've made:
Can you spot the tiling? No, because there is none. This is with 10 small seamless brick textures used.
This is just one single seamless texture used.
This is also just one texture used.
Here is a zip file with the bricks textures I made. Enjoy! (Unzip into your plugins folder.)
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Just two closeups that show the "Random imperfections".
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Really excited to try this out - looks fantastic!!!
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Ahhhhh yeah Boooooi!!!
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Any chance for custom patterns?
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All hail Plugin Maestro!
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So many possibilities! Well done to you Sam!
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Brilliant, just Brilliant..
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Sdmitch, first off thank you for helpful tool!
Could you please polish the following things (though it was puplished as floorgenerator):- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
- additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
- 'don't penetrate corners' option(very important for metal panel siding\glazing)
I guess, to implement p.1 and 2, the tool would have to work with multiple faces. - respect adjacent faces!
- pick up file's units (I'm on cm, for instance)?
- presets saving?
Thank you once again.
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Floor generator at last! Thank you sdmich! Very useful.
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Thank you very much! I can't wait to give this a go!
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@rviz said:
Sdmitch, first off thank you for helpful tool!
Could you please polish the following things (though it was puplished as floorgenerator):
Yes, I probably should have called it Pattern Generator instead.-
inconsistent grid origin\rotation (tried on simple cube, see pic.1)
By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected. -
additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
????????? -
'don't penetrate corners' option(very important for metal panel siding\glazing)
I guess, to implement p.1 and 2, the tool would have to work with multiple faces.
This is a pattern generator not a groove cutter. -
respect adjacent faces!
Nothing this plugin does should ever effect an adjacent face. -
pick up file's units (I'm on cm, for instance)?
It does determine the units used but switches to inches or millimeters while executing then returns model to original units when exiting. -
presets saving?
All the values for each option are saved in the registry and retrieved when needed.
Thank you once again.
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I'm thrilled that finally this is available in Sketchup!
Unfortunatelly, it isn't available in the download link any more...
Updating?
EDIT: Yes... Updating! Can't wait to try it out!
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@sdmitch said:
@rviz said:
Sdmitch, first off thank you for helpful tool!
Could you please polish the following things (though it was puplished as floorgenerator):
Yes, I probably should have called it Pattern Generator instead.I meant it's not only 'floor' but rather general building finishes modeller.
So it could be tweaked (or 'polished') for wider use.- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.
I see. But may for vertical\ surfaces the horizontal direction set the lenth?
- additional option 'respect user's pattern- one tile per face, consistent gaps (pic.2).
?????????
simply every single preselected polygon will turn into the single tile piece (multiple selection would be crucial in this case). see pic.2 in my previous reply.
- 'don't penetrate corners' option(very important for metal panel siding\glazing)
I guess, to implement p.1 and 2, the tool would have to work with multiple faces.
This is a pattern generator not a groove cutter.
I'd call it building finishes modeler. So in addition to bricks, tiles and parquet
It'd be sweet to get metal panels which have special treatment at the corners. Please
see:BTW have you ever thought about 'groove cutter'? It's really missing
Many thanks for attention
- inconsistent grid origin\rotation (tried on simple cube, see pic.1)
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Thanks sdmitch, another great tool, will speed up my decks and patios no end
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SDMitch, thank you for your generosity and talent.
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@pixero said:
I've said it before, but thanks you!
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder. Here are a few tests I've made:
[attachment=3:1u96rdu7]<!-- ia3 -->Bricks01.jpg<!-- ia3 -->[/attachment:1u96rdu7]
Can you spot the tiling? No, because there is none. This is with 10 small seamless brick textures used.[attachment=2:1u96rdu7]<!-- ia2 -->floor03.jpg<!-- ia2 -->[/attachment:1u96rdu7]
This is just one single seamless texture used.[attachment=0:1u96rdu7]<!-- ia0 -->tiles01.jpg<!-- ia0 -->[/attachment:1u96rdu7]
This is also just one texture used.Pixero, thank you very much.
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A new update. Added two new patterns.
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Thanks you very much for this useful plugin!!
It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.@defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"
@pixero said:
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.
Thanks Pixero for the info and Textures
Another question, what units uses the Texture Size, mm, inches or pixels?
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@oxer said:
Thanks you very much for this useful plugin!!
It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.@defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"
Thanks for pointing that out. Originally I was using a fraction(0.5) instead of a %. Once it is corrected from within the plugin and Update is clicked, that should take care of it.
@pixero said:
I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.
Thanks Pixero for the info and Textures
Another question, what units uses the Texture Size, mm, inches or pixels?
What ever units you are using in the model, either mm or inches. The API says inches but mm seemed to work for me.
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