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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • deaneauD Offline
      deaneau
      last edited by

      Suggestion for different Texture Packs.

      what do you think about different texture pack.

      in the texture folder i have different folders with diferent textures.
      this could be selected via dropdown.

      thank you Dean

      MADE, BORN AND LIVING IN BERLIN
      Big Thank You to all Programmers
      Some German words are so long that they have a perspective. M.Twain

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      • deaneauD Offline
        deaneau
        last edited by

        Hallo is this possible?
        green arrows mean only this direction(s) i want
        _2014.10.04_05h32m22s_002_00989.jpg

        selected multiple face doing this in one step
        _2014.10.04_05h39m07s_003_00990.jpg

        here what i have choose in preferences
        _2014.10.04_05h48m57s_004_00991.jpg

        the wall in the backbround is a curved object.

        the result is this

        _2014.10.04_05h58m12s_005_00992.jpg

        reason could be that a curved face is splitted in smaller face like this

        _2014.10.04_06h00m21s_006_00993.jpg

        the wall part i want produce have an exact width of 1200mm (3' 11")
        or have anybody an other solution?

        download this file here

        Page Not Found

        Web word processing, presentations and spreadsheets

        favicon

        (drive.google.com)

        the curved face havnยดt the exaxt width ๐Ÿ˜•
        thank you

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • sdmitchS Offline
          sdmitch
          last edited by

          Sorry but FloorGenerator only works on faces not surfaces. Even if hidden geometry is not displayed, when you pick a point on the surface you select just one of the faces that make up the surface.

          You could create a face with the overall dimensions of the surface. Then use Shape Bender to produce the curved surface after applying the tile pattern. A bit of work but all I can offer at this time.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • deaneauD Offline
            deaneau
            last edited by

            @sdmitch said:

            Sorry but FloorGenerator only works on faces not surfaces. Even if hidden geometry is not displayed, when you pick a point on the surface you select just one of the faces that make up the surface.

            You could create a face with the overall dimensions of the surface. Then use Shape Bender to produce the curved surface after applying the tile pattern. A bit of work but all I can offer at this time.

            yes this i have try before i asking here, with Fredo Scale ( Radial Bending)

            what you mean is Chris Fullmer Shape Bender.

            i have never tried it before.

            ok, this work.

            now i have a problem. the segments have not the exact lenght.

            your plugin AddPts2Curve was my help, to see where on the curve is the 1,2m point and the next etc.

            I will try step by step all your plugins.
            Helper like plugins will every time be welcome.

            thank you

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • T Offline
              tomot
              last edited by

              @sdmitch Its the first time I see HTML code embedded in a Ruby script. Thanks for not using .rbs
              It gives me some confidence and a template to redo some of my scripts incorporating HTML. ๐ŸŽ‰

              Finally I have an example & see how with HTML I can place pictures next to my drop-down boxes.

              cheers!


              floor.jpg

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • sdmitchS Offline
                sdmitch
                last edited by

                That's the way I learned what little I know.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • deaneauD Offline
                  deaneau
                  last edited by

                  Hello Sam,

                  is it possible to insert the feature that tiles is grouped?

                  actually if i generate a floor i have only a main group.

                  when tiles is grouped i can do random rotate with mover2.

                  this will look a little bit more inperfect.

                  in mover i can use random rotation in x,y or z axis and can insert the degree by value.

                  thank you

                  Dean

                  _2014.10.07_23h12m17s_019_01006.jpg

                  _2014.10.07_23h29m06s_020_01007.jpg

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @deaneau said:

                    Hello Sam,

                    is it possible to insert the feature that tiles is grouped?
                    Do you mean each individual brick is a group?

                    actually if i generate a floor i have only a main group.

                    when tiles is grouped i can do random rotate with mover2.
                    That is what the "Random Imperfections" option is for. That feature was fixed and enhanced in the last update on 21-Sep

                    this will look a little bit more inperfect.

                    in mover i can use random rotation in x,y or z axis and can insert the degree by value.

                    thank you

                    Dean

                    [attachment=1:1zcdcsd3]<!-- ia1 -->_2014.10.07_23h12m17s_019_01006.jpg<!-- ia1 -->[/attachment:1zcdcsd3]

                    [attachment=0:1zcdcsd3]<!-- ia0 -->_2014.10.07_23h29m06s_020_01007.jpg<!-- ia0 -->[/attachment:1zcdcsd3]

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • deaneauD Offline
                      deaneau
                      last edited by

                      i have seen your plugin "Random Rotation".
                      in this plugin you could insert 3 checkmarks for x y z-axis.

                      so i have the control for axis. actually looks that the rotation work in all axis.

                      like this

                      _2014.10.09_09h12m14s_003_01011.jpg

                      MADE, BORN AND LIVING IN BERLIN
                      Big Thank You to all Programmers
                      Some German words are so long that they have a perspective. M.Twain

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                      • deaneauD Offline
                        deaneau
                        last edited by

                        the random inperfection rotate in all axis.. some times i would have only a rotation in z-axis. a value in degree is helpful.
                        when all tiles would be in own group..so i could work with mover2 and in the last step ungroup this tiles.

                        ungrouping go faster than grouping if i have tiles more than 1000+ .

                        thank you

                        MADE, BORN AND LIVING IN BERLIN
                        Big Thank You to all Programmers
                        Some German words are so long that they have a perspective. M.Twain

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @deaneau said:

                          i have seen your plugin "Random Rotation".
                          in this plugin you could insert 3 checkmarks for x y z-axis.

                          so i have the control for axis. actually looks that the rotation work in all axis.

                          like this

                          [attachment=0:2bd2nz7e]<!-- ia0 -->_2014.10.09_09h12m14s_003_01011.jpg<!-- ia0 -->[/attachment:2bd2nz7e]

                          That plugin is for rotating whole components or groups not individual entities within the component or group.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • deaneauD Offline
                            deaneau
                            last edited by

                            @sdmitch said:

                            That plugin is for rotating whole components or groups not individual entities within the component or group.

                            yes ..ok no problem

                            MADE, BORN AND LIVING IN BERLIN
                            Big Thank You to all Programmers
                            Some German words are so long that they have a perspective. M.Twain

                            1 Reply Last reply Reply Quote 0
                            • deaneauD Offline
                              deaneau
                              last edited by

                              Hello Sam,

                              i have a project for this i would use your FloorGenerator.

                              i know that you have a random textur feature in this plugin.

                              what do you think about to integrate a feature that doing follow:

                              i have 10 different pattern and i would use 10 different texture packs.

                              a approach to solving this problem could be that all textures have a prefix.

                              for example.

                              A_Texture1,A_Texture2,A_Texture3 etc
                              B_Texture1,B_Texture2,B_Texture3 etc.

                              A_ B_ C_ etc is the prefix.
                              Texture1, Texture2 is a placeholder for my own given name.

                              when i use in the first step the Tile Pattern and i will use a texture pack A_

                              dropdown menue let me choose the Prefix A_

                              in the next step i would use Brick Pattern with TexturePack B_

                              i choose only in the dropdown the Prefix B_

                              this textures with a given Prefix i want use for your Random texture feature.

                              actually i must change the textures in the texture folder when i want have different textures in the next step.

                              if the floor is generated i would have all parts in own groups.

                              actually the floors is only in one main group.

                              why i would have this features.

                              the workflow after integrating this feature would be more faster and when the objects is in own groups i can animate this in other programs.

                              download here

                              Page Not Found

                              Web word processing, presentations and spreadsheets

                              favicon

                              (drive.google.com)

                              thank you

                              p.s.component is better than groups i think


                              Texture with Prefix.jpg

                              MADE, BORN AND LIVING IN BERLIN
                              Big Thank You to all Programmers
                              Some German words are so long that they have a perspective. M.Twain

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                              • deaneauD Offline
                                deaneau
                                last edited by

                                Hello,

                                i have had a problem with random texture.

                                my result was this:

                                _2014.10.17_08h34m54s_001_01160.jpg

                                after renaming all textures with a prefix i have solve this problem

                                result:

                                _2014.10.18_10h14m26s_001_01161.jpg

                                here a example for file renaming:

                                _2014.10.18_10h16m44s_003_01163.jpg_2014.10.18_10h17m40s_004_01164.jpg

                                and here a freeware to remame files with your favorit prefix etc.

                                Link Preview Image
                                Download for Windows and Mac - Advanced Renamer

                                Download the batch renamer, Advanced Renamer for Windows and macOS.

                                favicon

                                (www.advancedrenamer.com)

                                ๐Ÿ‘ ๐Ÿ‘ many thanks at Sam for the hard work for the Floor Generator ๐Ÿ‘ ๐Ÿ‘

                                MADE, BORN AND LIVING IN BERLIN
                                Big Thank You to all Programmers
                                Some German words are so long that they have a perspective. M.Twain

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                                • D Offline
                                  deadakos
                                  last edited by

                                  I was looking for such a tool for SketchUp so long! Thanks for it!
                                  I'm playing with the plugin now, and I have a questions:

                                  • is there a way to limit the used quantity of the colors in "Rand_clr" mode?
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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    Sorry but no.

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • L Offline
                                      logan683
                                      last edited by

                                      What is the latest version of this plugin? This is different than the one downloaded straight from the SketchUcation store in SU.
                                      Also, you can't change the size of the pattern?? I want to set a 10' long wood board pattern, but it's stuck on 10" and won't accept any changes.
                                      Does this work correctly at all?

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @logan683 said:

                                        What is the latest version of this plugin? This is different than the one downloaded straight from the SketchUcation store in SU.
                                        Also, you can't change the size of the pattern?? I want to set a 10' long wood board pattern, but it's stuck on 10" and won't accept any changes.
                                        Does this work correctly at all?

                                        21-Sep-2014 is the latest version. The plugin is setup for inches or millimeters so 10' is not valid, enter 120 instead.

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • L Offline
                                          lothian
                                          last edited by

                                          This tool has the potential to be an indispensable time-saving utility for visualizing tile layout. For example, the capability to use the actual images of tile to visualize their position within a layout is absolutely wonderful. As one who sees the prospect of this utility, I offer the following feature suggestions to extend its usefulness even further:

                                          1. Add a 'Pattern Reset' button.
                                            Move pattern reset from its present location under the pattern drop menu to its own dedicated button on the main options palette.

                                          2. Save current settings when the plugin closes.
                                            Presently, settings reset to default when the FloorGenerator plugin closes.

                                          3. Add the option to prevent "texture adjacency".
                                            This suggestion requires some explanation. Applies to tile with images/patterns/designs, where 1) images/patterns/designs are randomly distributed within a grid BUT, 2) images/patterns/designs must not be adjacent. Presently, the FloorGenerator plugin's randomization permits instances where two identical textures are adjacent. Allow the option to prevent any instance from occurring where the same tile is adjacent along horizontal, vertical or diagonal axes. This option would only be relevant above a certain min. threshold of unique tiles. This ability is, in my opinion, the most important potential feature of the plugin.

                                          4. Add a "1:1 Texture Scale" button.
                                            A button that instantly matches tile size values to tile image at 1:1 would be a valuable convenience.

                                          5. Add a material selection browser box.
                                            Replace the current requirement of coping tile texture images to a specific location (within the plugin folder) with the ability to browse and select any custom location. That location is saved when the plugin is closed.

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @lothian said:

                                            This tool has the potential to be an indispensable time-saving utility for visualizing tile layout. For example, the capability to use the actual images of tile to visualize their position within a layout is absolutely wonderful. As one who sees the prospect of this utility, I offer the following feature suggestions to extend its usefulness even further:

                                            1. Add a 'Pattern Reset' button.
                                              Move pattern reset from its present location under the pattern drop menu to its own dedicated button on the main options palette.

                                            2. Save current settings when the plugin closes.
                                              Presently, settings reset to default when the FloorGenerator plugin closes.

                                            3. Add the option to prevent "texture adjacency".
                                              This suggestion requires some explanation. Applies to tile with images/patterns/designs, where 1) images/patterns/designs are randomly distributed within a grid BUT, 2) images/patterns/designs must not be adjacent. Presently, the FloorGenerator plugin's randomization permits instances where two identical textures are adjacent. Allow the option to prevent any instance from occurring where the same tile is adjacent along horizontal, vertical or diagonal axes. This option would only be relevant above a certain min. threshold of unique tiles. This ability is, in my opinion, the most important potential feature of the plugin.

                                            4. Add a "1:1 Texture Scale" button.
                                              A button that instantly matches tile size values to tile image at 1:1 would be a valuable convenience.

                                            5. Add a material selection browser box.
                                              Replace the current requirement of coping tile texture images to a specific location (within the plugin folder) with the ability to browse and select any custom location. That location is saved when the plugin is closed.

                                            1. The current "Reset" option, returns all patterns to there default settings and was something I assumed would be rarely used. I guess that's not the case for you?

                                            2. The individual "Pattern" settings are maintained from session to session. The only thing not currently retained is the Pattern Option itself which defaults to Tile. If this is not the case for you, perhaps you have an old version? I will add code to save last Pattern selected.

                                            3. An easy thing to see visually but would be a major task to code I think.

                                            4. Could be applicable to some Patterns but not all. I will give it some thought.

                                            5. This is something I did sometime ago. Guess I forgot to post that version.

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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