[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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@pixero said:
Here is what the console reports:
Error; #<NoMethodError; undefined method `to_l' for nil;NilClass> > C;/Users/31jsa/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb;93;in `dialog' > C;/Users/31jsa/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb;67;in `initialize' > C;/Users/31jsa/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb;34;in `new' > C;/Users/31jsa/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb;34;in `block in <top (required)>' > -e;1;in `call' >
As a side note, would it be possible to have a setting for bevel size?
Like if I want half or even a quarter of the size of the bevel.
And some min and max distance of the random imperfections?
I think both are a litte too big for most cases.The error is occurring when the defaults are being read so use the "Reset" option first and hopefully that will clear up the problem.
I will consider your request as time permits.
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I think there is a bug in the newest verision. On a rectangle it was complaining about non planar faces, even though this was off a box with sketchup box primitive.
Reverting back a version, I was then able to generate a wooden pattern on the same object.
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@unknownuser said:
I think there is a bug in the newest verision. On a rectangle it was complaining about non planar faces, even though this was off a box with sketchup box primitive.
Reverting back a version, I was then able to generate a wooden pattern on the same object.
I have experienced the same problem with wood on vertical faces. I can't imagine why but will try to sort it out.
Thanks for the heads up
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Problem has been fixed. Quality control and testing director has been severely punished.
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No problem. Thank YOU for such a cool plugin. Can't release images now, but having fun decorating inside of a cafe with wooden panels everywhere. I recommend everyone your plugins.
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Hello,
i would design a special ground with your pluginhere 3 pictures
is this possible with your plugin?
Translation for the picture
A: Big Corner Part
B: Sidewalk Main Part
C Small Corner Part
Bishop's capmeasure in cm
25cm=9.8425in
35cm=13.7795in
49,5cm=19.4881inGap 1cm=0.3937in
This is a part of a typical sidewalk in Berlin
here a german wiki page
http://de.wikipedia.org/wiki/Pflaster_(Belag
Thank you
Dean
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It might be possible, in part at least, for a perfect size face but doubtful for a random size face. I'll see what I can do.
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@sdmitch said:
It might be possible, in part at least, for a perfect size face but doubtful for a random size face. I'll see what I can do.
that would be great,
if you need a sketchup file i can send this via PMcan i use this in a curve,too?
thank you dean
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@deaneau said:
@sdmitch said:
It might be possible, in part at least, for a perfect size face but doubtful for a random size face. I'll see what I can do.
that would be great,
if you need a sketchup file i can send this via PMcan i use this in a curve,too?
thank you dean
Please do. I hate trying to guess.
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Suggestion for different Texture Packs.
what do you think about different texture pack.
in the texture folder i have different folders with diferent textures.
this could be selected via dropdown.thank you Dean
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Hallo is this possible?
green arrows mean only this direction(s) i want
selected multiple face doing this in one step
here what i have choose in preferences
the wall in the backbround is a curved object.
the result is this
reason could be that a curved face is splitted in smaller face like this
the wall part i want produce have an exact width of 1200mm (3' 11")
or have anybody an other solution?download this file here
https://drive.google.com/file/d/0B9ET1GgSbKz6NEpFMWZ3bE1namc/view?usp=sharing
the curved face havnΒ΄t the exaxt width
thank you -
Sorry but FloorGenerator only works on faces not surfaces. Even if hidden geometry is not displayed, when you pick a point on the surface you select just one of the faces that make up the surface.
You could create a face with the overall dimensions of the surface. Then use Shape Bender to produce the curved surface after applying the tile pattern. A bit of work but all I can offer at this time.
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@sdmitch said:
Sorry but FloorGenerator only works on faces not surfaces. Even if hidden geometry is not displayed, when you pick a point on the surface you select just one of the faces that make up the surface.
You could create a face with the overall dimensions of the surface. Then use Shape Bender to produce the curved surface after applying the tile pattern. A bit of work but all I can offer at this time.
yes this i have try before i asking here, with Fredo Scale ( Radial Bending)
what you mean is Chris Fullmer Shape Bender.
i have never tried it before.
ok, this work.
now i have a problem. the segments have not the exact lenght.
your plugin AddPts2Curve was my help, to see where on the curve is the 1,2m point and the next etc.
I will try step by step all your plugins.
Helper like plugins will every time be welcome.thank you
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@sdmitch Its the first time I see HTML code embedded in a Ruby script. Thanks for not using .rbs
It gives me some confidence and a template to redo some of my scripts incorporating HTML.Finally I have an example & see how with HTML I can place pictures next to my drop-down boxes.
cheers!
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That's the way I learned what little I know.
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Hello Sam,
is it possible to insert the feature that tiles is grouped?
actually if i generate a floor i have only a main group.
when tiles is grouped i can do random rotate with mover2.
this will look a little bit more inperfect.
in mover i can use random rotation in x,y or z axis and can insert the degree by value.
thank you
Dean
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@deaneau said:
Hello Sam,
is it possible to insert the feature that tiles is grouped?
Do you mean each individual brick is a group?actually if i generate a floor i have only a main group.
when tiles is grouped i can do random rotate with mover2.
That is what the "Random Imperfections" option is for. That feature was fixed and enhanced in the last update on 21-Septhis will look a little bit more inperfect.
in mover i can use random rotation in x,y or z axis and can insert the degree by value.
thank you
Dean
[attachment=1:1zcdcsd3]<!-- ia1 -->_2014.10.07_23h12m17s_019_01006.jpg<!-- ia1 -->[/attachment:1zcdcsd3]
[attachment=0:1zcdcsd3]<!-- ia0 -->_2014.10.07_23h29m06s_020_01007.jpg<!-- ia0 -->[/attachment:1zcdcsd3]
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i have seen your plugin "Random Rotation".
in this plugin you could insert 3 checkmarks for x y z-axis.so i have the control for axis. actually looks that the rotation work in all axis.
like this
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the random inperfection rotate in all axis.. some times i would have only a rotation in z-axis. a value in degree is helpful.
when all tiles would be in own group..so i could work with mover2 and in the last step ungroup this tiles.ungrouping go faster than grouping if i have tiles more than 1000+ .
thank you
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@deaneau said:
i have seen your plugin "Random Rotation".
in this plugin you could insert 3 checkmarks for x y z-axis.so i have the control for axis. actually looks that the rotation work in all axis.
like this
[attachment=0:2bd2nz7e]<!-- ia0 -->_2014.10.09_09h12m14s_003_01011.jpg<!-- ia0 -->[/attachment:2bd2nz7e]
That plugin is for rotating whole components or groups not individual entities within the component or group.
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