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Photo texture vs. v-ray render
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Hi,
could You pls help me:
i select the "Add Photo texture" to a surface, and use grab to add the selected area.
In the SU screen its ok, but when i make a render (v-ray engine), its wrong, distort.
(square area into 2 triangles)What should i do, make the render image the same like in SU screen? (without distortion)





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I think this is a known bug. Try exporting the model in 3ds exporting also textures. At that point when you reimport the textures, the images should be fine!
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export to 3ds is ok.
Can u write this texture import step by step?
(what i tried it doesn't work)Thx!
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does it work if you do "make unique texture" for that face? (Instead of exporting to 3ds, etc.)
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yes thx, 'make unique texture' is works now

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