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    MSPhysics 1.0.3 (16 October 2017)

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    • F Offline
      faust07
      zuletzt editiert von

      The tutorial is not only interesting for chains. I can imagine the use for other purposes. Everything that hangs and dangles ... Particularly interesting are the comments on the copiable joints. Thanks!

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      • S Offline
        SynSuka3D
        zuletzt editiert von

        erreur Masse !!!! v1.0.0
        no reset position ! big masse


        Enregist._2017_03_27_15_46_02_898.gif

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        • A Offline
          Anton_S
          zuletzt editiert von

          @synsuka3d said:

          erreur Masse !!!! v1.0.0
          no reset position ! big masse

          There are two types of buttons to end simulation: one is reset and the other one is stop. If you press the stop button, the group positions will not reset. If you press the reset button, group positions will reset. No I'm not sure if it was an error or you pressing the wrong button. A sample model that causes that error would be appreciated.

          Edit: Oops, I didn't know it was an gif animation, not just an image. So, yes, assigning huge masses results in an error. I will ensure that this is fixed in the final release of 1.0.0. Thanks for the report.

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          • D Offline
            delchrys
            zuletzt editiert von

            Anton,
            I have another question.
            I made my animation by exporting to multiple jpg's with the msphysics plugin.
            I also created some scenes for zooming in on the parts also exported them to jpg's.
            With makeavi I then combined the two exported still sets to create a movie.
            So that's working now.
            Ultimately I want an overview of the instalation with a bit of walking around. Then fly in the gripper tool. See it attach to the pipe by closing the gripper and putting in the pin. Then rotating it with the msphysics animation. Then zooming out to overview.
            So I was guessing to use a dynamic component in the scenes and activating it by clicking on the parts. But unfortunately the dynamic parts won't work in de scène builder.
            So how am I going to accomplish this?

            Can I create some more hinges and actions in msphysics. For instance a slider to push the upper pin in and out and another hinge for turning the gripper around the bottom pin?
            This way I must use some of the same hinges for different purposes. Is that even possible? Maybe I can use servo motors. And trigger them by button presses.
            Hope you can help me out a bit. Really like to make a nice animation altogether.

            Kind regards Bert Broek.

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            • A Offline
              Anton_S
              zuletzt editiert von

              Hello, Bert,

              @delchrys said:

              Ultimately I want an overview of the instalation with a bit of walking around. Then fly in the gripper tool. See it attach to the pipe by closing the gripper and putting in the pin. Then rotating it with the msphysics animation. Then zooming out to overview.

              It can be done with MSPhysics, but it won't be simple. It will require adding scripts and other things... I would suggest you use Animator by Fredo6 for animations and camera transitions. It also allows rendering your animations with Thea Render and some other modern rendering programs, which is what you ultimately want.

              @delchrys said:

              Can I create some more hinges and actions in msphysics. For instance a slider to push the upper pin in and out and another hinge for turning the gripper around the bottom pin?

              Yes!

              @delchrys said:

              This way I must use some of the same hinges for different purposes. Is that even possible? Maybe I can use servo motors. And trigger them by button presses.

              And yes, that is possible. I will upload your model with such features tomorrow.

              Regards,
              Anton

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              • D Offline
                delchrys
                zuletzt editiert von

                @anton_s said:

                Hello, Bert,

                And yes, that is possible. I will upload your model with such features tomorrow.

                Regards,
                Anton

                Wow, that would be great. I'm still trying to inderstand which of the items should be placed within a group and which ones outside the group. Slowly getting there.

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                • I Offline
                  ITman496
                  zuletzt editiert von

                  I have not updated this plugin in a very long time, and have recently done so. I have a problem, though. When I click the double back arrow, the model does NOT snap back to its previous state, it acts as if I paused the simulation. I have checked the 'undo on stop' checkbox in the ui, and it does not affect it. What can I do?

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                  • A Offline
                    Anton_S
                    zuletzt editiert von

                    Hello, Daniel,

                    I'm currently working on 1.0.0 and it may address this issue. So, you can wait a bit until I release it. But so we're sure it's fixed, I would appreciate if you PM me the model that causes that.

                    Regards,
                    Anton

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                    • I Offline
                      ITman496
                      zuletzt editiert von

                      it must be some kind of conflict on my end, as every model, even a brand new file, causes it. It appears that msphysics has trouble 'undoing' anything. I reverted to an older version and the reset simulation command works again, but if I have 'hide joints' checked, it hides them, but doesn't unhide them. I'm not sure what could be happening.. If you don't have any ideas, I guess I'll just try to reinstall sketchup / my plugins.

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                      • A Offline
                        Anton_S
                        zuletzt editiert von

                        I think I know what's going on. It could be that when installing MSPhysics some files failed to overwrite. I suggest you delete MSPhysics and AMS Library from the plugins folder and do a fresh install. The details are listed in the main post.

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                        • I Offline
                          ITman496
                          zuletzt editiert von

                          will do! I'll let you know if it works, thank you!

                          Also, question, is there a link to a tutorial on how to script multiple hinges to sort of act on a routine? I am modelling a door mechanism and would like to simulate several servo hinges going to set positions at set times, triggered by an on screen button or a time delay or something.. I've had a read through some of the scripting stuff on the reference pages but its all very confusing..

                          EDIT: I just noticed some new tutorial links on the first post that were not there last time I looked, admittedly a while ago. I will check those out first to see if it helps!

                          EDIT2: they did not. So I would still appreciate help, haha.

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                          • A Offline
                            Anton_S
                            zuletzt editiert von

                            Yes, the tutorials are quite weak at the moment. I will focus on tutorials after version 1.0.0 is released.

                            Doors should be the easiest to make. Basically, you attach one Servo joint at where the door's hinge is supposed to be and use the joint connection tool to connect the door to the Servo joint. Then open MSPhysics UI, select the Servo joint, and assign a desired controller to it. To open a door 70 degress with a press of an 's' key, add this command to the controller: key('s') * 70. To open the door with a slider controller, use the "Add Slider Controller" button. You can do other stuff too. I will make a detailed tutorial once I release 1.0.0.

                            You may as well watch this tutorial. It's not what you're looking for, but it will enrich your understanding of MSPhysics and controllers: https://www.youtube.com/watch?v=NLeGfJd8aQg

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                            • I Offline
                              ITman496
                              zuletzt editiert von

                              thank you!

                              Right now my current method is to use a bunch of slide controllers for all the powered elements of the mechanical system. This means having to jump around and move them one by one, and since they tend to appear out of order.. its difficult.

                              My main goal is to make it so I can press one thing, say, the S key, and then trigger a sequence of scheduled events? Like move this servo id from this, to this, then move that piston, then start these two servos to unfold vents.. etc.

                              Again, thank you so much. This plugin has allowed me to evaluate so many mechanical designs in such a short time that its really changing how I do things for the better.

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                              • A Offline
                                Anton_S
                                zuletzt editiert von

                                For that you can use wheel with flaps that will each do a particular task when touched. Here is an example gif:
                                Planned Steps.gif

                                I might do a tutorial on it later. But basically, you assign onTouch event to each of the flops with its task, such as setting the arm a particular angle.

                                The example assembly line model is attached below.
                                Planned Steps.skp

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                                • I Offline
                                  ITman496
                                  zuletzt editiert von

                                  wow, a mechanical scripting system! I had not thought of that at all!

                                  I hope one day I can set it up much like I program microcontrollers (eg: at 1000ms, do this, at 1500ms, do this, or when servo1 at 65degrees, move servo2 to 30) but for now this will work great for my purposes. Thank you!

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                                  • K Offline
                                    Kadri_slhn
                                    zuletzt editiert von

                                    Burada soru sorabilirbiyim? Yoksa konu mu açmam gerek. Bu site nedir nasıl kullanılır? Özür dilerim.

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                                    • TIGT Offline
                                      TIG Moderator
                                      zuletzt editiert von

                                      Just post your question.
                                      After a few posts you will be recognized as not being a 'bot'.
                                      BUT please post in a language with which users will be familiar.
                                      Your Turkish is not often seen...
                                      I recommend you use Google Translate into English...


                                      Sorunuzu gönderiniz.
                                      Birkaç mesajın ardından 'bot' olmadıklarınızın farkına varacaksınız.
                                      Ancak lütfen kullanıcılarınıza aşina olacakları bir dilde gönderin.
                                      Türkçe çok sık görülmüyor ...
                                      Google Translate'i İngilizce'ye kullanmanızı öneririz ...

                                      TIG

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                                      • F Offline
                                        faust07
                                        zuletzt editiert von

                                        Hi Anton,
                                        The last version of MSPhysics is quite accurate. Simple tests with falling objects show that in comparison with previous versions.
                                        A little issue in "Export Replay To SkIndigo" (MSPhysics 1.0.0.WIP7) - some components of the scene disappear during and after the export process.
                                        They are not deleted, but optically hidden and re-emerge only after the zoom out or the scene change.
                                        What is the progress of the final version 1.0.0 of MSPhysics?

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                                        • A Offline
                                          Anton_S
                                          zuletzt editiert von

                                          @kadri_slhn said:

                                          Burada soru sorabilirbiyim? Yoksa konu mu açmam gerek. Bu site nedir nasıl kullanılır? Özür dilerim.

                                          Hello, Kadri,

                                          This site is for posting MSPhysics questions and other stuff. So, if you have a question you can post it here with a sample model.

                                          Bu site MSPhysics sorularını ve diğer şeyler göndermek içindir. Yani, bir sorunuz varsa burada örnek bir modelle gönderebilirsiniz.

                                          Regards,
                                          Anton

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                                          • A Offline
                                            Anton_S
                                            zuletzt editiert von

                                            Hi, Faust,

                                            @faust07 said:

                                            A little issue in "Export Replay To SkIndigo" (MSPhysics 1.0.0.WIP7) - some components of the scene disappear during and after the export process.
                                            They are not deleted, but optically hidden and re-emerge only after the zoom out or the scene change

                                            This is probably due to some groups falling too far away from the camera. There may be an object that falls through the floor into infinity. If you search for a falling object, you may very likely find it.

                                            @faust07 said:

                                            What is the progress of the final version 1.0.0 of MSPhysics?

                                            I'm currently improving the algorithm of CurvySlider joint for a more optimal behavior with looped curves. I also need to figure out why long cylindrical rods go crazy when interacting with buoyancy or simply applied an irregular torque. This could be the issue of the physics engine, but I need to verify it before reporting it there. Then, I can't seem to get around on improving the functionality of geared joints with parent bodies. I need to rethink the approach on utilizing geared joints for making differential and other geared systems. I just need to find time to think on it for a bit so it's simple yet powerful. I might as well lay it of to the post 1.0.0 releases. Either way, I intended to release MSPhysics sometime in the beginning of May. That's the story.

                                            Regards,
                                            Anton

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