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    MSPhysics 1.0.3 (16 October 2017)

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    • S Offline
      Sofia Oliveira
      last edited by

      @thomthom said:

      @sofia oliveira said:

      Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

      Would help to be a bit more specific, like what data are you getting from the serial port and what do you want to use that data with in MSPhysics?

      Data from an accelerometer to move an object in MSPhysics.

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      • A Offline
        Anton_S
        last edited by

        @sofia oliveira said:

        Data from an accelerometer to move an object in MSPhysics.

        I assume your speaking of the accelerometer that returns its own acceleration along three axis, am I right?

        The main problem were facing now is how to get accelerometer data into SketchUp?
        I don't know about Macs, but on PC we use Microsoft Windows API, [Raw Input](http://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v).

        The next question is using this accelerator data to control velocity of the particular body in MSPhysics. Of course, accelerometer data may be used for other purposes, but I assume you want to control body velocity with it. For instance, you move accelerometer to the right, the body moves to right as well.

        I'm sorry to say, but current version (0.1.0) of MSPhysics doesn't have a scripting feature, so we'll write the code for SketchyPhysics. I assume you have sketchy physics 3.2 installed on SketchUp 7 or on SketchUp 8.

        Before I attempt to write a script, I want you to verify what kind of accelerometer you're using. Perhaps a url to where you bought it would be helpful. ➡

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        • S Offline
          Sofia Oliveira
          last edited by

          @anton_s said:

          I assume your speaking of the accelerometer that returns its own acceleration along three axis, am I right?

          The main problem were facing now is how to get accelerometer data into SketchUp?
          I don't know about Macs, but on PC we use Microsoft Windows API, [Raw Input](http://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v).

          The next question is using this accelerator data to control velocity of the particular body in MSPhysics. Of course, accelerometer data may be used for other purposes, but I assume you want to control body velocity with it. For instance, you move accelerometer to the right, the body moves to right as well.

          I'm sorry to say, but current version (0.1.0) of MSPhysics doesn't have a scripting feature, so we'll write the code for SketchyPhysics. I assume you have sketchy physics 3.2 installed on SketchUp 7 or on SketchUp 8.

          Before I attempt to write a script, I want you to verify what kind of accelerometer you're using. Perhaps a url to where you bought it would be helpful. ➡

          My accelerometer is a MPU9150 which is actually an IMU. My idea is, having a board with the MPU9150 and a Bluetooth Low Energy module (CC5541) that sends the values to a USB/BLE dongle (CC2540). The dongle is recognized by Windows as a Serial Port (COMxx). We master the Bluetooth component but we can’t get the accelerometer data into Sketchcup.

          We’ve made a DLL in C# that is able to get data from the IMU (via Bluetooth) and compute a x,y,z position from both accelerometer and gyroscope data. We would like to use this x,y,z coordinates to move a shape inside Sketchcup.

          My goal is that Sketchup, with these IMU values, make a movement on an object.

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          • A Offline
            Anton_S
            last edited by

            @sofia oliveira said:

            We’ve made a DLL in C# that is able to get data from the IMU (via Bluetooth) and compute a x,y,z position from both accelerometer and gyroscope data. We would like to use this x,y,z coordinates to move a shape inside Sketchcup.

            My goal is that Sketchup, with these IMU values, make a movement on an object.

            Looks like you're half way done already 👍 Can you post a function name you're willing to export from the dll (with parameters and return type), plus the dll itself. We could use Ruby DL to extern function into Ruby and then teleport the desired entity according to the [x,y,z] coordinates.

            Open SketchyPhysics in SU6, 7, or 8.
            Copy this code into the desired body, the body you want to be moved.
            Change path and name to the desired dll path.
            Change dll function_name to the desired name.

            
            module MyRawInputC
              extend DL;;Importable
            
              dlload('C;/[path]/[dll_name].dll')
              extern "void func_name(float*)"
            
              def self.read_accelerometer_pos
                buf = (0.chr*12).to_ptr
                func_name(buf)
                Geom;;Point3d.new(buf.to_a("F3"))
              end
            end unless defined?(MyRawInputC)
            
            ontick {
              teleport(MyRawInputC.read_accelerometer_pos)
            }
            
            

            Press play and see if it works.
            If you having troubles, upload the dll and show the function name (with params) you want to export and I'll modify the script.

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            • deaneauD Offline
              deaneau
              last edited by

              @unknownuser said:

              Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ? 😉
              (free version is existing)

              hello pilou,

              not realy free, only a free trail.

              dean

              MADE, BORN AND LIVING IN BERLIN
              Big Thank You to all Programmers
              Some German words are so long that they have a perspective. M.Twain

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              • F Offline
                Fred_Flintstones
                last edited by

                How's it coming along?

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                • A Offline
                  Anton_S
                  last edited by

                  @fred_flintstones said:

                  How's it coming along?

                  I currently finished enchanting the MSPhysics Scripting API. As well, I finally finished with the body and simulation dialog.

                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/msp dialog nearly complete.gif

                  Tested some cloth, just for fun.

                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/cloth test.gif

                  The Newton cloth and soft bodies feature is not complete yet. The collisions, body transformation, stiffness and other deformidable body properties are not done. Bullet physics engine seems a promising option, after all. I might migrate to Bullet, but not after version 1.0.0, or else this will never get finished. 😆

                  And some custom cloth.

                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/custom cloth test.gif

                  I'm left with joints for this version. I did start integrating Newton joint API, but it seems I did it incorrectly. 😒

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                  • P Offline
                    pibuz
                    last edited by

                    Well this is really awesome! Testing for some clothes! Thanks a lot!

                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                    • soloS Offline
                      solo
                      last edited by

                      Cloth simulation in SU? 😲 😄

                      You are on the verge of being a superstar, much anticipation for this feature

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • A Offline
                        Anton_S
                        last edited by

                        @solo said:

                        Cloth simulation in SU? 😲 😄

                        You are on the verge of being a superstar, much anticipation for this feature

                        SU is very powerfull for such purpose.

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                        • soloS Offline
                          solo
                          last edited by

                          Imagine to amount of table cloth, curtains and unmade beds in the 3D warehouse soon. 😆

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • andybotA Offline
                            andybot
                            last edited by

                            I've been following this thread with quite some amazement. This is so very impressive, keep up the great work!!

                            http://charlottesvillearchitecturalrendering.com/

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                            • F Offline
                              Fred_Flintstones
                              last edited by

                              @anton_s said:

                              I'm left with joints for this version. I did start integrating Newton joint API, but it seems I did it incorrectly.

                              Aww that's to bad...But good to see how much you've done... GL with the joints!

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                              • G Offline
                                Gonthim
                                last edited by

                                Just curious about the release date. I certainly don't want to sound like I'm complaining though. Just dying to get my hands on this ASAP. It looks amazing.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Missed this advanced one! Cool! 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • ely862meE Offline
                                    ely862me
                                    last edited by

                                    Wow.. how could I missed this ?

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • A Offline
                                      Anton_S
                                      last edited by

                                      While rewriting SketchyPhysics I learned very important stuff. I have to make some major changes to this project before its released. Sorry 😢

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                                      • G Offline
                                        Gonthim
                                        last edited by

                                        No problem Anton. Was just curious about an update.

                                        Thanks for all the work. Putting something this complex out in your spare time can't be easy. I'll keep waiting patiently. 😄

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @unknownuser said:

                                          not realy free, only a free trail.

                                          You have a free version with 10 seconds animation + limited number of objects!

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Hey guys,

                                            Just as as an update, I'm changing from depending on FFI to using a C++ extension. I'm pretty sure it will make the code plenty times cleaner, and improve performance roughly 50 times. I also, figured that using sketchup animation for this won't be a good choice, as during animation changing scenes wouldn't work, but via timers changing scenes would work like a charm.

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