MSPhysics 1.0.3 (16 October 2017)
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Hi
Now I have tested anchor chains for a while already. The chain links are convexified and their shape is simplified for better performance. The topmost shape of a link is compound. Links are built as components. Their mass control is by density (of "cast iron" due somehow "steel" has too high density in the preset values). The actual chain is accomplished with universal joints (based on the video tutorial https://youtu.be/TLB1LjFUjWM)).
As attached file is a setup of simplified "balance scale" with two, three and seven links chain. The balance weight is controlled by mass and set to same than links weight sum.
So: the balance remains well up to three links, but when added more of exactly the same links, the chain weight rises like rocket and the needed balance weight makes no sense
I am sure I am doing something wrong, but despite hours and hours of testing I have not found any solution.
Thanks again
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Hi. I'm using MSphysics 1.0.3 with SU 2017 pro quite long time, but I still have a silly question:
When I'm starting again SU with my project, I would like to run replay of my last simulation recorded in the previous session (which recording was working perfectly then). I see [project_name].mspreplay file in the same directory as my project, but still when I'm restarting SU the replay arrow is grayed.
What to do to reopen saved animation in SU?
As for now to keep my animation in memory I run screen capture programs.
PS. I'm posting the first time question in this forum, so I need to add: thanks a lot for this awesome plugin Anton!
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BruceRob40, thank you for the complement!
Every time you perform a simulation and record, acquired model data is saved to a separate file, [model name].mspreplay, at the same path as the model. Additional record information is saved in the model itself, to help associating file data with their entities. This means that, in order to preserve your animation, you must save your model after recording an animation. When you load your model again, the animation should load with it.
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Hello everyone,
My problem is, i installed MSPhysics with no problem but it keeps deleted everytime i restart Sketchup. I am using 2017 Pro version. I can install it again from extension manager with no problems, i can use it with no problems, the things that i draw with MSphysics remains, but the extension get uninstalled after i restart Sketchup.
It is not a big problem since i can re-install it everytime in 30 secs but.. it is still annoying.
I would be grateful if someone can help me with fixing this problem, many thanks. -
Cool use of MsPhysics for simulate this tricky door! Bravo Anton!
by KLEMENS TORGGLER
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Well done! Complex and simple at the same time. A good example of using MSPhysics.
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@Anton
Not so bad!and after Eclate Deplace
PS Have you something for "untouch" some objects with a measure given inside mS Physics?
Sure I have yet Eclate-deplace ... -
I have some problem to better "past" this articulated structure to the landscape!
Convex Hull is used.What is the process for this sort of thing ?
Density, other sort of hinge, Friction, ... ?
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Hi, I suppose the geometry of squares and hinges is the limit. Try with univeral joint instead of hinges. Then the squares can become to diamonds.
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It's not square cube, it's yet "diamond"!
but maybe i have forgotten forget to give these Diamonds "convex" !
change the diamond in convex state ...not better!Universal joint gives more liberties but "fall down" not more to the ground!
here with normal hinge no problem
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Shape of the ground: Static Mesh (The hill has concave areas)
Material of blocks: Concrete (More weight for the deformation)
Stiffness of Hinges: 0.95 (The geometry is otherwise too stiff, because the connections allow little lateral twisting.)
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Excellent! i will study your solution!
I was desesperated! -
So my biggest error was the "Concave surface"!
Will be very good for create very quickly some "roof structures" !
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Seems very low intensity of Stiffness faraway element!
In case of concave surface maybe other joints can oblige the element to rotate more...? (universal...)
(not yet tested)Here 0.1 stiffness
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Hello,
I am trying to model a buoyant house simulation- However am having problems keeping the buoyancy in one plane. This is what the pontoon posts are for in real life. If anyone could please help me simulate this that would be great- thank youhttps://drive.google.com/file/d/1KIIGwubTON0ZTzp4-RmG5sE0V_yiC_-F/view?usp=sharing
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Hello I am looking to model buoyancy, is there a way to stop an object falling over only buoyancy straight up and down
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Hello philhumphrey ! I have uploaded your file with some modifications. You have to play with density on the house and the buoyant material. and look how joint connection tool works or better you have to play a little with MSPhysics to understand how it works.For this you can download some file on 3dwarehouse searching "MSPhysics".
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A cool site for tuto about MS Physics!
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