• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

MSPhysics 1.0.3 (16 October 2017)

Scheduled Pinned Locked Moved Plugins
920 Posts 170 Posters 882.9k Views 172 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • V Offline
    valerostudio
    last edited by 12 Jul 2018, 11:32

    @lvskk said:

    Hello,

    I've used MSPhysics for a simulation on my project, and now, even after disabled the plugin, my model keeps with a "Created with MSPhysics 1.0.3" message on the upper left corner, and i can't manage to remove it.

    There's a layer called MSPWatermarkText - just turn it off

    1 Reply Last reply Reply Quote 0
    • 5 Offline
      5k18a
      last edited by 12 Jul 2018, 20:35

      Great extension. How to remove watermark with text: "Created with MSPhysics 1.0.3" If there is option to buy it where I can find it?

      1 Reply Last reply Reply Quote 0
      • Y Offline
        Yesenia95
        last edited by 18 Jul 2018, 15:26

        Hello,

        I am trying to simulate an omnidirectional 3WD robot in MSphysics using motors and cylinders to simulate the omnidirectional wheel as shown in the attached file. However, the robot does not move in a straight line when the front wheels rotate at the speed but in opposite directions despiste being symmetric. Does anyone have any suggestions of what I can do please ? Thank you in advance.

        OmniRob 3.skp

        1 Reply Last reply Reply Quote 0
        • E Offline
          ecati
          last edited by 19 Jul 2018, 16:03

          The model is designed to move in this way. Which wheels are the front wheels?
          Click on the image to animate.


          1.gif

          1 Reply Last reply Reply Quote 0
          • Y Offline
            Yesenia95
            last edited by 19 Jul 2018, 16:46

            I am trying to model the robot shown in this video,(https://www.youtube.com/watch?v=l__IKY-Xrw4&t=5s )
            i.e the robot should be a able to move in the x and y plane without rotating by varying the speeds of each wheel independently. I have updated the model by replacing the cylinder wheel with two spheres, one of the sphere is attached to a motor while the other motor is allowed to rotate freely. However, the model still does not move in a straight line?

            Do you have any suggestions of what could be the problem please? Or is there any other way of how I can move a circular disc representing the robot platform that is able to move in any direction and rotate on its own axis in order to be able to bypass the mechanism of the omniwheels while retaining the stability provided by the three wheels?

            I appreciate your help and thank you in advance.


            OmniRob12.skp

            1 Reply Last reply Reply Quote 0
            • topic:timeago-later,about a month
            • O Offline
              oheimala
              last edited by 22 Aug 2018, 13:10

              @anton_s said:

              @oheimala said:

              I have an issue with floathing items. I work as a professional with floating docks, and the MSP simulation in water is something I would really love to use; actually a perfect tool for me. But.. when making a pontoon with several materials, the simulation will give strange results. I believe there is a some kind of bug.

              As attached is a simplified concrete pontoon of two parts: a shell of concrete and a float of styrofoam. When dropped to float, you see four different scenarios happen and none of them is accurate. From my point of view it would be easy if the simulation could work without calculation; just simply specifying the parts density, group them and let them float.

              The shell must consist from five separate subgroups, that is from four wall groups and one base/ceiling group. The top level group should be assigned Compound shape. That way, the collision shape generated will reflect the actual one. If you enable collision wireframe in simulation, you will see what is going on. So if you convexify subgroups, your resulting simulation would be realistic and the density you assign will reflect the density of material properly.

              Hi Anton, thanks for your kind reply. So; complex pontoon structures may be tiny nightmares for floating simulations if the structures must be made from small simplified convex parts... Okay - I will test when I have resources for it, and I'll report. Fredo Tools "Convexify" may be the key πŸ˜„

              1 Reply Last reply Reply Quote 0
              • O Offline
                oheimala
                last edited by 23 Aug 2018, 10:09

                @oheimala said:

                @anton_s said:

                @oheimala said:

                I have an issue with floathing items. I work as a professional with floating docks, and the MSP simulation in water is something I would really love to use; actually a perfect tool for me. But.. when making a pontoon with several materials, the simulation will give strange results. I believe there is a some kind of bug.

                As attached is a simplified concrete pontoon of two parts: a shell of concrete and a float of styrofoam. When dropped to float, you see four different scenarios happen and none of them is accurate. From my point of view it would be easy if the simulation could work without calculation; just simply specifying the parts density, group them and let them float.

                The shell must consist from five separate subgroups, that is from four wall groups and one base/ceiling group. The top level group should be assigned Compound shape. That way, the collision shape generated will reflect the actual one. If you enable collision wireframe in simulation, you will see what is going on. So if you convexify subgroups, your resulting simulation would be realistic and the density you assign will reflect the density of material properly.

                Hi Anton, thanks for your kind reply. So; complex pontoon structures may be tiny nightmares for floating simulations if the structures must be made from small simplified convex parts... Okay - I will test when I have resources for it, and I'll report. Fredo Tools "Convexify" may be the key πŸ˜„

                Hi again. Yes, convexifying the pontoon shell solved the issue - Thanks!! And a as a note to other users: the Convexify in the Fredo Tools plugin is a great help!

                So; I keep testing floating simulations. The game will be harder when added more materials, complex shapes, anchor chains etc..

                • Cheers! -
                1 Reply Last reply Reply Quote 0
                • O Offline
                  oheimala
                  last edited by 29 Aug 2018, 12:44

                  Hi

                  Now I have tested anchor chains for a while already. The chain links are convexified and their shape is simplified for better performance. The topmost shape of a link is compound. Links are built as components. Their mass control is by density (of "cast iron" due somehow "steel" has too high density in the preset values). The actual chain is accomplished with universal joints (based on the video tutorial https://youtu.be/TLB1LjFUjWM )).

                  As attached file is a setup of simplified "balance scale" with two, three and seven links chain. The balance weight is controlled by mass and set to same than links weight sum.

                  So: the balance remains well up to three links, but when added more of exactly the same links, the chain weight rises like rocket and the needed balance weight makes no sense πŸ˜•

                  I am sure I am doing something wrong, but despite hours and hours of testing I have not found any solution.

                  Thanks again πŸ˜„


                  "Balance scale with chains"

                  1 Reply Last reply Reply Quote 0
                  • topic:timeago-later,about a month
                  • B Offline
                    BruceRob40
                    last edited by 30 Sept 2018, 12:15

                    Hi. I'm using MSphysics 1.0.3 with SU 2017 pro quite long time, but I still have a silly question:

                    When I'm starting again SU with my project, I would like to run replay of my last simulation recorded in the previous session (which recording was working perfectly then). I see [project_name].mspreplay file in the same directory as my project, but still when I'm restarting SU the replay arrow is grayed.

                    What to do to reopen saved animation in SU?

                    As for now to keep my animation in memory I run screen capture programs.

                    PS. I'm posting the first time question in this forum, so I need to add: thanks a lot for this awesome plugin Anton!

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      Anton_S
                      last edited by 1 Oct 2018, 19:49

                      BruceRob40, thank you for the complement!

                      Every time you perform a simulation and record, acquired model data is saved to a separate file, [model name].mspreplay, at the same path as the model. Additional record information is saved in the model itself, to help associating file data with their entities. This means that, in order to preserve your animation, you must save your model after recording an animation. When you load your model again, the animation should load with it.

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        durulnayir
                        last edited by 4 Oct 2018, 06:39

                        Hello everyone,
                        My problem is, i installed MSPhysics with no problem but it keeps deleted everytime i restart Sketchup. I am using 2017 Pro version. I can install it again from extension manager with no problems, i can use it with no problems, the things that i draw with MSphysics remains, but the extension get uninstalled after i restart Sketchup.
                        It is not a big problem since i can re-install it everytime in 30 secs but.. it is still annoying.
                        I would be grateful if someone can help me with fixing this problem, many thanks.

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          pilou
                          last edited by 4 Oct 2018, 10:51

                          Cool use of MsPhysics for simulate this tricky door! Bravo Anton! πŸ‘
                          by KLEMENS TORGGLER

                          https://i.postimg.cc/63wVvk68/GIF_door1.gif

                          https://i.postimg.cc/hj5514XC/tuto_door.jpg


                          Door_triangles.skp

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            faust07
                            last edited by 4 Oct 2018, 11:53

                            Well done! Complex and simple at the same time. A good example of using MSPhysics.

                            1 Reply Last reply Reply Quote 0
                            • topic:timeago-later,16 days
                            • P Offline
                              pilou
                              last edited by 20 Oct 2018, 16:05

                              @Anton
                              Not so bad! 😎

                              https://s6.postimg.cc/ilhz28w0h/GIF_mur5.gif

                              and after Eclate Deplace

                              https://s6.postimg.cc/mvwmxu13l/GIF_mur6.gif

                              PS Have you something for "untouch" some objects with a measure given inside mS Physics?
                              Sure I have yet Eclate-deplace ...

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                pilou
                                last edited by 23 Oct 2018, 09:55

                                I have some problem to better "past" this articulated structure to the landscape!
                                Convex Hull is used.

                                What is the process for this sort of thing ?

                                Density, other sort of hinge, Friction, ... ?

                                GIF_bloka.gif

                                BLOKA01.jpg


                                blocka.skp

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  oheimala
                                  last edited by 23 Oct 2018, 10:09

                                  Hi, I suppose the geometry of squares and hinges is the limit. Try with univeral joint instead of hinges. Then the squares can become to diamonds.

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pilou
                                    last edited by 23 Oct 2018, 10:26

                                    It's not square cube, it's yet "diamond"! πŸ˜‰

                                    but maybe i have forgotten forget to give these Diamonds "convex" ! 😲
                                    change the diamond in convex state ...not better!

                                    Universal joint gives more liberties but "fall down" not more to the ground!

                                    here with normal hinge no problem πŸ˜„

                                    GIF_density.gif
                                    GIF_de_soit.gif

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pilou
                                      last edited by 25 Oct 2018, 08:16

                                      I put all "diamonds" as Convex Hull : not many better...


                                      blocka2.skp

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        pilou
                                        last edited by 25 Oct 2018, 08:35

                                        I put all as Universal joints not many more better...


                                        blocka3.skp

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • F Offline
                                          faust07
                                          last edited by 25 Oct 2018, 10:02

                                          Shape of the ground: Static Mesh (The hill has concave areas)
                                          Material of blocks: Concrete (More weight for the deformation)
                                          Stiffness of Hinges: 0.95 (The geometry is otherwise too stiff, because the connections allow little lateral twisting.)


                                          block2-f07_03.gif

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 38
                                          • 39
                                          • 40
                                          • 41
                                          • 42
                                          • 45
                                          • 46
                                          • 40 / 46
                                          40 / 46
                                          • First post
                                            796/920
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement