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    MSPhysics 1.0.3 (16 October 2017)

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    • N Offline
      nasser321
      last edited by

      the link of (Compatibility and Requirements//AMS_Library 3.5.0+) say " The requested topic does not exist."
      So go to link (http://sketchucation.com/forums/viewtopic.php?t=55067) to get it

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      • S Offline
        surfmike
        last edited by

        Hi all and Happy Christmas!

        I have one issue to solve...

        • I have one group of objects that shall move linear in one direction.
        • I have another group of objects that shall move linear in 180Β° opposite direction simultaneously.
          Is that possible to achive with just one slider controller?

        Edit: I solved it myself. 2 pistons (one turned 180Β°) , same name, 1 controller.

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        • S Offline
          surfmike
          last edited by

          Is it possible to create/script a hall sensor functionality detecting magnetism strength and direction?

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          • T Offline
            TDahl
            last edited by

            I recently completed a detailed (nearly 18 minutes long) video animation that includes two sequences created with MSPhysics - the first at 8:00 into the video, the second at 14:00. The subject of the video is a description of some real space hardware, the surface sampler or "scoop" from the Viking '75 Mars lander of 40 years ago.

            The first MSPhysics sequence uses about 250 short thin strips to represent a flexible cable winding and unwinding. The second sequence contains about 5500 little marbles to represent soil particles being dug by the Viking lander's sampler backhoe or shovel. (The remainder of the animations were created with the Animator beta extension.)

            Thank you for such a nice MSPhysics extension, Anton!
            https://youtu.be/4c5o6jaJOuI

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            • F Offline
              faust07
              last edited by

              Absolutely great!

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              • OxerO Offline
                Oxer
                last edited by

                Incredible work, congratulations!! πŸ‘

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • A Offline
                  Anton_S
                  last edited by

                  Tom Dahl, I did see your viking lander video - very inspiring and educational! I also commented at your Sketchup Community thread. Nice work!

                  Aside from that, I have logged all the crash reports, issues, and feature requests reported by you and many others. I have learned many things from the feedback. MSPhysics will be rewritten, with tutorials this time...

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                  • R Offline
                    rick149
                    last edited by

                    Tom Dahl, I cannot find superlatives adequate to describe your historic video that so effectively diplays the ingenious viking sampler for us mere mortals. thank you. thank you.. more please..

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                    • pabloariasP Offline
                      pabloarias
                      last edited by

                      @anton_s said:

                      Tom Dahl, I did see your viking lander video - very inspiring and educational! I also commented at your Sketchup Community thread. Nice work!

                      Aside from that, I have logged all the crash reports, issues, and feature requests reported by you and many others. I have learned many things from the feedback. MSPhysics will be rewritten, with tutorials this time...

                      I really like your Nasa's Viking project videos Tom. Great job.

                      Anton, don't you forget the plugin for soft and cloth surfaces. I'd like to test it and if you want I can help you to debug it.


                      Pablo Arias
                      SketchUp trainer
                      V-Ray licensed trainer

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                      • C Offline
                        charlessowers
                        last edited by

                        Hello, I am working on a project to create a long torsion wave as an interactive artwork on a bridge. I have been able to simulate the wave behavior in MSPhysics. I am psyched for that but now I would like to simulate the interaction which will be driven by sensors controlling motors that will pull the pendulum top in towards the bridge when a person breaks an IR beam. I'd like to be able to click on one of the pendulums and have it move in at a user defined rate and then release and swing freely. Is there a way to do this? I have seen something in the API called onLButtonDown but also best_picked in the sketchup API but I am not really a programmer and am not sure how to put these together if they are even appropriate. Might someone be able to help? or at least suggest an approach?


                        BrigdeHandRailPendulum5.jpg


                        BrigdeHandRailPendulum5.skp

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                        • A Offline
                          Anton_S
                          last edited by

                          Hello, charlessowers,

                          I'm not quite sure what you're trying to achieve. Using a simple pick and drag tool may help. Just hold the shift key when dragging the IR beams.

                          If in case you want to do something else, perhaps an onClick even will help. For that you will have to utilize an onClick event for all beams, which will do the desired thing when a beam is clicked. (And of course, to write the same script to all beams you can write script to one beam and make use of the "assign script to all with name" button).

                          Anton

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                          • C Offline
                            charlessowers
                            last edited by

                            Hello Anton,

                            Thanks for the plugin and thank you for considering my question.

                            An onClick sounds like a great possibility, but I am not sure how to use it. I tried this script applied to a picket...

                            # Triggered when simulation starts
                            onStart {
                                @force = 45
                            }
                            
                            # triggered when body is clicked
                            onClick {|point|
                              fx =  @force
                              this.add_force(fx, 0, 0)
                            }
                            
                            

                            But it didn't work. maybe it needs time for the force to be applied after the click? Maybe it should be a torque? Maybe it should set the start angle of the spring hinge? Not sure if onClick always applies to the thing clicked (this)?

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                            • A Offline
                              Anton_S
                              last edited by

                              Charles,

                              You got the idea right, but the force you apply must be applied as a point force. Doing so will also, generate torque as you want. For the point, you can either apply force at clicked location or at a particular point such as pole's origin + some shift in the up direction...

                              Here is the script for applying at point force:

                              # Triggered when simulation starts
                              onStart {
                                @impx = 45 * simulation.update_timestep_inv
                              }
                              
                              # triggered when body is clicked
                              onClick { |point|
                                this.add_point_force(point, Geom;;Vector3d.new(@impx, 0, 0))
                                # Or point could be a custom point
                                #tra = this.normal_matrix
                                #point = tra.origin + AMS;;Geometry.scale_vector(tra.zaxis, 100)
                                #this.add_point_force(point, AMS;;Geometry.scale_vector(tra.xaxis, @impx))
                              }
                              

                              Note that in the simulation tab, you will have to enable the game mode option, which will disable the pick & drag tool, to prevent it from interfering.

                              Then, the script is then supposed to be assigned to every pole thingy in your model. As mentioned before you can do this by using the "assign script to all with name" button (assuming that all pole thingies have the same name).

                              Anton

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                              • C Offline
                                charlessowers
                                last edited by

                                Thanks Anton! That does the trick. Is there a way to re-enable orbit control (middle mouse button) and zoom (mouse wheel) while in game mode?

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  Charles,

                                  For now, there isn't a way other than modifying the simulation code, so that it only disables the pick & drag and not the user input. I may need to add a Ruby function for that in the future versions.

                                  Anton

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                                  • K Offline
                                    Kevinberger
                                    last edited by

                                    Hello nice article,

                                    one question. Is it possible to create an outstanding moving camera crane while using MS Physics in SketchUp?

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Nothing could be easier. Examples of camera simulations with MSphysics can be found here: http://sketchucation.com/forums/viewtopic.php?f=323&t=68975
                                      You can connect the moving parts of the crane with MSPhysics Joints, place the crane on rails and control everything with sliders, keyboard or scripts.

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                                      • Mike AmosM Offline
                                        Mike Amos
                                        last edited by

                                        I may be a little slow of late but, can someone suggest how I can make a table cloth or bedding in simple terms? Sorry to bug you folks.

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                                        • F Offline
                                          faust07
                                          last edited by

                                          @ Mike: Anton_S is currently working on an easy-to-use plugin for this purpose.

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                                          • M Offline
                                            mickaellemickael
                                            last edited by

                                            Hello everyone πŸ˜„
                                            I'm new here. I found this plugin yesterday and try to use it to simulate the equilibrium of a wooden product I'm designing.
                                            The structure is in wood, and it supports heavy objects by their side with big screws (so they are not resting on the wood structure). If I group all of these or make a component, it feels like the mass of these heavy objects is lost, and so playing the simulation gives very strange (and false 😞 ) results, as the structure doesn't fall on the ground as it should.

                                            The fact is I don't understand how to keep the different masses AND attach the objects between them. I tried with the fixed joint but it fixes everything and nothing at all moves πŸ˜•

                                            Could you help me please ?
                                            Thanks πŸ˜„

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