MSPhysics 1.0.3 (16 October 2017)
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This is awesome! top! top! Top!
congratulations to the developer!! keep it up!
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Hi Anton. Can MSPhysics do wind? I've made some trees and would like to have them move in the breeze while animating using Thea render.
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Anton, i checked your YouTube channel and your newest uploaded videos are all using SketchyPhysics, not MS physics
Does that mean MS will be discontinued?
Btw,i never knew SketchyPhysics could do partcle simulation like in that rocket video!!!
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I'm having trouble getting MSPhysics to work. I'm using SketchUp Make 2015, not Pro. Is this plugin intended and working for SU Pro only?
I'm running MS Windows 7 Pro 64bit. I downloaded and extracted MSPhysics 0.2.1 and AMS Library 2.2.0 to the plugins folder. I downloaded and extracted msvcrt-ruby18.dll to the main SU program folder.
When I create a cube and click the play button on the MSP toolbar, a few seconds later I get a bugsplat.
I remember when SketchyPhysics worked in earlier versions of SU, you made a ground plane and then you could build and manipulate objects on it. Does MSP require a ground plane? Do I need to assign MSP attributes to objects? Also, I don't see the advanced toolbars like the demo video shows. What am I missing?
Any help would be appreciated.
Thanks.
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BillMack,
You don't need msvcrt-ruby18.dll for SU2014 or later. It is only required for SU2013 and prior. In fact, for the next MSPhysics release, upgrading Ruby version would no longer be required.
I currently don't know why you get a bugsplat. I plane or assigning MSPhysics attributes isn't required. Everything should work well, but since you get a bugsplat, a sample model would be appreciated.
The reason you don't see various 'advanced' icons in your toolbar is because I have moved them to simulation UI, just to save space. Open simulation UI, and check various checkbox options. You can control these advanced options even while simulation is running.
And as I wrote in earlier posts, MSPhysics is still a work in progress and many features haven't been added yet. As well, the current version bugsplats every 13 minutes of using SketchUp due to the new music & sound library which is probably bugged. I reverted to an old music & sound library and everything seems to work fine now, but I'm planning to add more features before releasing MSPhysics as the next alpha release.
Hope that helps,
Anton -
I make a basic model with a plane and a cube or sphere. SU always crashes when I hit play button on MSP.
I uploaded a picture here and a basic model to Jumpshare: http://jmp.sh/3nmjYeH -
I tested it on my Windows 7, SU2015 x64, AMS Library 2.2.0 & MSPhysics 0.2.1, and I don't get any crashes. I don't know what is causing it on your PC. Maybe it has to do with the fact that you changed your Ruby interpreter to 1.8. If you haven't so, try changing Ruby interpreter to an original one; undo all changes you done in SU program folder.
As well, try playing MSPhysics with no models. I suspect that it will crash on your PC regardless of whether you have or don't have any entities in simulation; there is probably another reason that it crashes.
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Anton_S,
Thanks for your help on this. There must be something wrong with my system.
One of the first things I tried was to remove the MSP and AMS Library plugins, as well as remove the unnecessary Ruby 1.8. I added the MSP and AMS plugins back, but still had the bugsplat.
I also tried updating my video driver, but same result. Then I tried switching off hardware acceleration under the OpenGL preference, but it crashes just the same.
I'll try removing SU 2015. I remember when SU 2015 was first released, it was buggy for some folks when it came to the free Make mode licensing after 30 day trial period. I'll download the latest release and try again.
Thanks.
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I tested that model in my SU2014 (32bit), AMS Libary 2.2.0 & MSPhysics 0.2.1 and I didn't get any crashes, but none models moved due to errors in MSPhysics 0.2.1. But that still doesn't explain why you got a bugsplat.
Edit: However, I haven't tested it on SU2015 (32bit). I'm wondering if you're using SU2015 32bit or SU2015 x64.
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I've been using SU 2015 64bit.
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Turns out I was using the latest release.
Oh well - didn't make a difference. Still crashes.
I removed all traces and folders of the previous install. Then, I downloaded and installed SU 2015 64 bit again. I added MSP and AMS. No go. bugsplat.
My Win 7 system is just messed up somehow.
I'll start looking at other drivers that might be conflicting, but I have a strong suspicion my system is faulty and just not up to 3D physics.
At any rate, MSP looks incredible. I look forward to working with it. Hopefully I'll get a system capable of running it soon.
Thanks again. Keep up the great work.
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I will send you a private message with my latest version of MSPhysics and AMS Library, which I haven't made public yet. I would like you to see if they work. thanks.
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Thanks, but I'm still getting the bugsplat.
I uninstalled 64bit and tried 32bit of SU 2015. First I tried with the original MSP/AMS - same result. Next, I tried with latest MSP/AMS. No good.
I'll try SU 2015 64bit again, this time with latest MSP/AMS versions.
Could I be missing some C++ runtime or .Net framework or other low level library?
I've tried uninstalling other programs, updating drivers, shutting off services - nothing seems to make a difference.
SU 2015 leaves no hint or trace in Windows Event Log so there's no clue as to what's going on.
I did notice something strange when I installed SU 2015 32bit. The installer complained about needing to update something that was in use by another program. It listed the Motorola Device Manager Service - I believe that's part of the install for my Motorola smartphone. I let installer do the update - the Motorola service crashed, but later I looked at the running services and it had restarted normally.
That made me think there might be some other runtime that's being troublesome. -
That's bad. It seems like there is something wrong with your Windows system or my MSPhysics project. I wish I could help, but I'm no expert when it comes to runtime libraries. Sooner or later I will test my MSPhysics on various PCs and if I come across an issue like that, I will notify you.
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Thank you for your help.
If I find a solution, I'll post here with the details.
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Wonderful to read that you continue to work at the Physics plugins.
I have not had the courage to play with MS-Physics until now.
Does it make sense to install MS-Physics and SketchyPhysics in SketchUp 2015 32bit simultaneously? And to test both plugins with the same (simple) model? -
Yes, MSPhysics and SketchyPhysics can be placed in same plugins folder. But, both plugins won't interact with each other; properties assigned by SketchyPhysics will not affect properties assigned by MSPhysics. To get the model to work the same way on both MSPhysics and SketchyPhysics, you'll need to assign similar properties with SketchyPhysics UI and MSPhysics UI.
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Ah, good - Thank you. Will try it.
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THis is probably windwos only, correct?
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Yes rombout, its windows only. Furthermore, it's unstable and incomplete. Try out SketchyPhysics 3.6.0, while MSPhysics is still under development.
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