MSPhysics 1.0.3 (16 October 2017)
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And the "mouse script" that is used to look around, turn wheels, and do other stuff can be rewritten to rely on AMS::Cursor functions. To monitor mouse clicks, you can use MSPhysics::Body events, like
onLButtonDown { |x,y| ... }
MSPhysics::Body has plenty of events and functions. You can see them here: MSPhysics::Body
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@anton_s said:
And the "mouse script" that is used to look around, turn wheels, and do other stuff can be rewritten to rely on AMS::Cursor functions. To monitor mouse clicks, you can use MSPhysics::Body events, like
onLButtonDown { |x,y| > ... > }
MSPhysics::Body has plenty of events and functions. You can see them here: MSPhysics::Body
What is the equivalent of these? These are always needed. I read this:
https://d5adbec3e1f2ea2f548f4aa0f7818eb2a3bf09ec.googledrive.com/host/0B3qg8f4WrNdHfnRoazY0djJXRk5USVg4a0tkR0FKRF9sOVNqYTNyQktxbWctRzNaRHRjd2M/MSPhysics/Body.html#get_body_by_address-class_methodFrom SPhysics; simulation.findBody("body_name") sp_tool_instance.findGroupNamed("body_name") Here? simulation.get_body_by_address(address)
The "Game mode" damn good!!
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I'll add body by name functions in next alpha release.
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Hello Anton. When I start the SketchUp, 12-13 minutes later crashes and come up the BugSplat.
32 and 64 bit version as well. I tried the original "Sketchup Make" and the original starter .exe file.
If do not start the simulation, you will too.I see that is available the "get_body_by_name".
How do I hide or visible body or entities? "show_bodies(false)" every group will hide. -
Hi, Pitu!
That crash is most likely coming from SDL2 or SDL2_mixer, libaries that allow you to play music and sounds in SU. I currently haven't figured out why the crash occurs but your report sure does tell I wasn't the only one experiencing that crash. I will try to zero-down and fix that bug before the upcoming release.
To hide a body, you simply get body, and then reference its entity by
get_entity
function. Here is an example:onStart { @target = simulation.get_body_by_name("target") @target.get_entity.visible = false if @target } onEnd { @target.get_entity.visible = true if @target }
You can also hide current body by writing
this.get_entity.visible = false
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Yup, after about 12 minutes SU crashes, even if not using MS Physics, if you remove from plugin folder the splats stop, must be a conflict someplace
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Me too. If I remove it, SU doesn't crash anymore.
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We hope, Anton will soon be solve the SDL2_mixer problem. This "MSPhysics" awesome. 100x better than SketchyP. Lots of new and useful features in it. And it is still under development.
What good will, when completed ?! -
I got so side tracked today, I was playing Jenga with MS Physics, so much fun.
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@pituphysics said:
We hope, Anton will soon be solve the SDL2_mixer problem. This "MSPhysics" awesome. 100x better than SketchyP. Lots of new and useful features in it. And it is still under development.
What good will, when completed ?!I'd be happy to eliminate the sounds if that is causing issues
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Thanks for confirming that crash guys. Solo, removing sounds would be a bad idea. Sounds, including the 3D sounds would be essential for future FPS games in SU.
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@anton_s said:
Thanks for confirming that crash guys. Solo, removing sounds would be a bad idea. Sounds, including the 3D sounds would be essential for future FPS games in SU.
future games that last only 12 minutes is surely not viable? would it not make more sense to get the plugin to work properly first then sort out the problems?
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@juju said:
@anton_s said:
Thanks for confirming that crash guys. Solo, removing sounds would be a bad idea. Sounds, including the 3D sounds would be essential for future FPS games in SU.
future games that last only 12 minutes is surely not viable? would it not make more sense to get the plugin to work properly first then sort out the problems?
I will fix that crash. That's why I said future. SketchyPhysics, too, uses SDL, but it uses an older version which seems to work without crashing. Maybe I just drop back to SDL1 and have sounds running from there.
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Hi Anton. Will be updates? Because if not, then we need to stay the SketchyP. It does not matter if there are no "joins". Only "BugSplat" problem should be corrected. But this would be much better because the source of "clean", and it works 64-bit as well. The "SketchyPhysics" therefore much fewer people used, however could be used the 32-bit version of SketchUp 2015...
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Hi Pitu. I'm taking some break from programming as there are times when one gets bored and looses motivation in it. I do, however, plan to resume works during summer break. Best wishes, Anton.
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Hi Anton, please stay tuned to your good work, even if the feedback at the moment is relatively low. There are only a few people that can handle such complex tasks as confident as you. You made SketchyPhysics to run very stable, and MS-Physics is again a quantum leap. I'm very excited about it and I think many other people also. Thank you!
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@anton_s said:
Hi Pitu. I'm taking some break from programming as there are times when one gets bored and looses motivation in it. I do, however, plan to resume works during summer break. Best wishes, Anton.
Thanks for everything so far mate, we will be here waiting for whenever you get the time and interest to continue.
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Well-deserved break
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Take care Anton - make sure you don't get burned out.
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Hello I am having trouble installing arm_Lib. I assume this is the controls and joints plugin. I have the UI plugin MSPhysics 0.2.1 plugin, and I have msvcrt-ruby200.dll as I assumed this was higher than msvcrt-ruby18.dll. I have Sketchup Pro 2014. Any thoughts on how to fix this?
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