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    MSPhysics 1.0.3 (16 October 2017)

    Scheduled Pinned Locked Moved Plugins
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    • A Offline
      Anton_S
      last edited by

      Hi, Robin,

      I'm glad I could help.

      Best regards,
      Anton

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      • S Offline
        Sjamon
        last edited by

        Dear Anton,

        I just downloaded the plugin to make a simple cinematic / collision check on a folding workbench model, that is basically a deformable parallelogram.
        Although I got the basic principle and manage to make singles hinges move as expected, any component is stuck as soon as it's linked to two hinges.

        There's also a message reading "Requires MSPhysics 0.9.8+" in a corner of the screen, should I understand that it won't work unless I install something else ?

        Thanks
        Armand

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        • A Offline
          Anton_S
          last edited by

          Hi, Armand,

          A hinge with no parent groups will act stationary. In order for the hinge to move, it must have a parent group. What I think is going on in your model is that the hinges are top level groups. If you want a hinge to link two groups together, and still move, simply create a hinge joint within one of the groups andd then, using the joint connection tool, connect it to the other group. That way the hinge joint will have a parent body, which will allow it to move.

          Check out this mini clip:
          Movable Joints Example

          The message is there so that people using your model would know that they need MSPhysics in order to run it.

          Regards,
          Anton

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          • gillesG Offline
            gilles
            last edited by

            I think I have some issue with hinge when I link it to a parent:

            Mac OSX 10.8.5, SU2015.


            hinge.gif

            " c'est curieux chez les marins ce besoin de faire des phrases "

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            • A Offline
              Anton_S
              last edited by

              Hi, gilles,

              To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

              Regards,
              Anton

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              • robintR Offline
                robint
                last edited by

                @anton_s said:

                Hi, Robin,

                I'm glad I could help.

                Best regards,
                Anton

                I made a simple mass/spring damper system as per model, but I get some odd results not like the damped sinusoid

                Am I on the right track or have I made some basic errors

                Also the block doesn't sit still on the plane but wanders off

                I am also having difficulty tying in the UI with real values of spring rate N/m and damping c*velocity Ns/m

                Any advice, most appreciated

                Cheers
                Robin

                BTW I looked at the Ruby docs but couldnt tie up real units to the constants


                classic spring damper

                As one door closes another one slams in your face

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                • gillesG Offline
                  gilles
                  last edited by

                  @anton_s said:

                  Hi, gilles,

                  To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

                  Regards,
                  Anton

                  Works fine 👍

                  A lot to dig in, I go back to the mine.

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • A Offline
                    Anton_S
                    last edited by

                    Hi, Robin,

                    The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

                    I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

                    Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

                    Anton

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                    • robintR Offline
                      robint
                      last edited by

                      Hi Anton

                      I'm sure I tried every way with the friction coeffs, and it didnt seem to help much, unless Im doing something wrong. If you could get real SI units into the spring damper model this would be fantastic. Classic maths leaves everything in normalised units which is really hard for students to translate into the real world - thats what MS physics is about. I try to encourage my student to abandon th suck-it-and-see approach in favour of understanding what is really happening and calculating the effect. I know that math is a real turn off for most users, but I try

                      cheers Robin

                      As one door closes another one slams in your face

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                      • robintR Offline
                        robint
                        last edited by

                        @anton_s said:

                        Hi, Robin,

                        The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

                        I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

                        Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

                        Anton

                        Yes indeed, improved action, I missed the friction box

                        Herewith a revised model changing block mass from 0 - 0.5 kg gives a displacement of 0 - 1.0 so the spring rate is 2

                        spring stiff 1 (what does this do?)
                        Accel 1, damp 1.5 (gives critical damping approx)

                        changing sample rate from 1/60 to 1/240 changes the whole model performance

                        iterations 16 - improves stability

                        the plane has a mass of 0.01kg, lowest i could get without instability

                        So Ive actually got a spring damper that sort of behaves but it seems like the spring has inertial mass - an ideal spring should be zero mass and friction

                        What do you think? Anything I can do to help (ruby dummy just now)

                        Cheers

                        Robin) 😛


                        V 2

                        As one door closes another one slams in your face

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                        • A Offline
                          Anton_S
                          last edited by

                          Hi, Robin,

                          I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                          Regards,
                          Anton

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                          • robintR Offline
                            robint
                            last edited by

                            @anton_s said:

                            Hi, Robin,

                            I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                            Regards,
                            Anton

                            Hi Anton

                            It occured to me loking at the motor joint, that it would be neat to have control sliders on important coeffs, of spring rate, friction, and damping, help to speed up student experience

                            BTW just seen some example in Sketchucation, blown away with the talent out there

                            Hope my little exercises aren' t too dull

                            Cheers

                            Robin

                            As one door closes another one slams in your face

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                            • gillesG Offline
                              gilles
                              last edited by

                              jansen.gif

                              What am I doing wrong?


                              THEO-JANSEN2.skp

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • A Offline
                                Anton_S
                                last edited by

                                Hi, gilles,

                                You just need to adjust motor joint properties. So, select the motor joint, open MSPhysics UI, and set Accel to 20, Damp to 10, and uncheck the Free Rotate checkbox option. This should make the motor more stronger.

                                Anton

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  Thanks Anton,

                                  Very nice tool you made there.

                                  theo.gif


                                  THEO.skp

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Very clever, gilles!

                                    I'm sure there is a way to improve performance and stiffness of that thing.

                                    Anton

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                                    • gillesG Offline
                                      gilles
                                      last edited by

                                      Théo Jansen.

                                      http://www.strandbeest.com/index.php 👍

                                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        The peaceful robots! 😎

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • gillesG Offline
                                          gilles
                                          last edited by

                                          I had issues with MS UI: modifying values, sometimes works sometimes not. 😡

                                          Then I notice this: typing a value +enter or tab does not work. 😮
                                          Typing a value + click outside the input box works… 😮

                                          Just for anybody else having the same troubles.

                                          MS-UI.gif

                                          Mac OSX 10.8.5, SU2015.

                                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Yeah, I'm working on that. Thanks for the report, gilles!

                                            1 Reply Last reply Reply Quote 0
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