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    MSPhysics 1.0.3 (16 October 2017)

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    • R Offline
      Ralphxyz
      last edited by

      Anton, I have tried the installer twice. It runs and Windows complains about it but I override it's objections and it seems to run fine, no errors reported, BUT no MSphysics folder is made in the Plugins folder.

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      • A Offline
        Anton_S
        last edited by

        Faust, I like your test with the birdy.

        • To make the birdy travel an infinite time, enable looping in the Curvy Joint, and set controller value to some large value, like 1000000.
        • I actually added the angular stiffness parameter to the curvy joint, but removed it before uploading it, as I thought it would be too much parameters. What you can do to reduce angular power is reduce the general joint stiffness, to 0.1 for instance. As well, you can make the curve smoother with the Fredo's Curvizard Plugin.
        • And just as a reminder, curvy joints work best on iterative solver model, particularly 4 passes.; they are not as stable on exact solvers.

        Ralph,
        You have to run the installer as administrator. Furthermore ensure that the installation path is set to "C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2015\SketchUp\Plugins. By default, the installer installs the plugin into SU2016 folder.


        Meanwhile, I want to present y'all one my latest masterpieces. Behold, the MSPhysics MIDI Piano!

        Available at 3D Warehouse: https://3dwarehouse.sketchup.com/model.html?id=94df3cd9-3a96-4fb1-b4df-17705afc3511
        Credits are listed in the model.
        Enjoy!

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        • F Offline
          faust07
          last edited by

          Fantastic! The unlimited possibilities of MSPhysics! Once again, thank you!
          To learn piano or listen to the songs accurately, it is even very easy to reduce the playback speed. The top of it all would be if each user could even inserting MIDI files in the scripts of own cubes to play their own songs.

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          • F Offline
            faust07
            last edited by

            CurvyPiston joints concerning:
            It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.
            A short example would help very much.
            Thanks in advance.

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            • R Offline
              Ralphxyz
              last edited by

              I have a good install in C:\Users\Ralph\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins.

              Sketchup starts with no complaints.

              Now what do I do?

              I do not see MSPhysics in my extensions list.

              I copied it to my 2015 folder and now I see it in my Extensions list.

              How do I get started?

              I will back over this entire thread once again.

              At least now I have a chance of doing something.

              Thanks Anton for all of your help!!

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              • R Offline
                Ralphxyz
                last edited by

                now how do I "open MSPhysics UI" I am trying to follow the scripting tutorial.

                Ralph

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                • A Offline
                  Anton_S
                  last edited by

                  @faust07 said:

                  It would be good, if we could control the speed of an object that is connected to a CurvyPiston joint with slider or script.

                  You can do it with script. Paste this code into the object connected to a CurvePiston joint.

                  
                  onStart {
                    @joint = this.get_connected_joints.grep(CurvyPiston).first
                  }
                  onUpdate {
                    if @joint
                      @joint.rate = key('w') * 1 # some value; in this case we controll it with kry 'w'
                    end
                  }
                  
                  

                  Here is a link to all available functions in CurvyPiston: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/MSPhysics/CurvyPiston

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                  • A Offline
                    Anton_S
                    last edited by

                    Ralph I suggest starting from the basics. Here is the guide: https://github.com/AntonSynytsia/MSPhysics/wiki.
                    Its not done yet, but progress is being made.
                    To open the UI press on that button:

                    https://github.com/AntonSynytsia/MSPhysics/raw/master/Wiki-Images/toggle_ui.png

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                    • R Offline
                      Ralphxyz
                      last edited by

                      thanks Anton, I have not seen that menu bar.

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                      • F Offline
                        faust07
                        last edited by

                        First tests with the new renderer Indigo RT - Export Replay to SkIndigo works very well. Have only one question: How do I get emitter objects into the Indigo rendering process? These objects are not shown.

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                        • A Offline
                          Anton_S
                          last edited by

                          Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

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                          • jujuJ Offline
                            juju
                            last edited by

                            @anton_s said:

                            Faust, it's good to know that it works. I'll see if there is anything I can do to get the emitter rendering in Indigo.

                            Be sure to liaise with "OnoSendai" and "Whaat" for assistance... 👍

                            Save the Earth, it's the only planet with chocolate.

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                            • D Offline
                              Dalton325
                              last edited by

                              Is there a manual for MSPhysics? For now, I'm just trying to make a simple animation with hinges, and it's doing all kinds of crazy things. I've found a couple of solutions through trial and error, but I'd love an instruction manual. Thanks.

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                              • F Offline
                                faust07
                                last edited by

                                Regarding rendering of MSPhysics animations: After further tests with Indigo is clear, the definition of new materials in MSPhysics scripts leads to termination of the rendering start and an error is indicated (test with MIDI-Studio, AntonS).
                                Color changes of objects in scripts are not shown when rendering (test with Animated_colors, PituPhysics).

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  @Juju, thanks. I'll contact these guys if I get stcuck on something.


                                  @Dalton I made a few beginner videos on using joints. They are not the best, but better than nothing. Here are the links: https://github.com/AntonSynytsia/MSPhysics/wiki/Using-Joints


                                  @Faust Thanks for another report. I'll check it all out.

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    It sounds well. Could someone explain how to " associate" curvy joint and a curve ?

                                    Cheers

                                    La Connaissance n'a de valeur que partagée

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                                    • A Offline
                                      Anton_S
                                      last edited by

                                      Hi Malaise,
                                      I just completed a tutorial on curvy joints. Here it is:

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Very fluid! 😎

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • MALAISEM Offline
                                          MALAISE
                                          last edited by

                                          You've done a really good tutorial. Many thanks for sharing. 👍 👍

                                          La Connaissance n'a de valeur que partagée

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                                          • F Offline
                                            faust07
                                            last edited by

                                            I just found the way in MSP-Context-Menu to give copied joints their unique Identity - "Make Unique ID". This makes the reproduction of complex MSPhysics objects much easier. And is another great advantage.

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