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MSPhysics 1.0.3 (16 October 2017)

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  • A Offline
    Anton_S
    last edited by 2 Jun 2016, 21:04

    The emitter test you posted in one of the earlier post works as expected. Can you elaborate more on what problems you encounter?

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    • F Offline
      faust07
      last edited by 3 Jun 2016, 16:46

      Sorry. Maybe I have the function of the stop button just now understood. I think that with the stop function the model can be held and saved in an intermediate state of the simulation. After that you should delete the replay storage, otherwise unexpected intermediate phases of the simulation arise if you start or play again.

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      • A Offline
        Anton_S
        last edited by 13 Jun 2016, 09:39

        Announcing version 0.8.0!
        This version comes with many bug fixes and improvements. As well as with two new joints: CurvySlider and CurvyPiston. A demonstration of these two joints is available at 3DWarehouse: https://3dwarehouse.sketchup.com/model.html?id=d21984a9-477b-44d7-9eca-c191ae85afe4

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        • F Offline
          faust07
          last edited by 13 Jun 2016, 14:48

          The new Curvy Joints improve animation along paths fundamentally. The possibilities are not yet in sight. Great is that you can take curved sections and even edges with the joint in a group without to weld them, and therefore the curve in turn can be moved. Your examples show this excellent.
          Two questions:
          What are the rules for the orientation of the joints to an individual curve - exactly parallel?
          It seems that old Servo Joints with Oscillator as a controller are not functioning as in version 0.7.0? Tested for example, with birdy and orca.

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          • R Offline
            Ralphxyz
            last edited by 13 Jun 2016, 15:27

            Well I hopefully thought I'd try again.

            http://gettheworkdone.net/images/MSPhysics/6-13-2016_0.8.0.jpg

            http://gettheworkdone.net/images/MSPhysics/6-13-2016_0.8.0.jpg

            the error at least looks a little different.

            Windows 10

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            • A Offline
              Anton_S
              last edited by 13 Jun 2016, 18:33

              Hello Faust,

              Curvy joint orientation has no effect on a curve or whatsoever. The curve may be parallel or not parallel to the actual joint - it doesn't affect the way joint behaves. The joint object just represents the origin of the joints. The edge closest to the origin of the joint is considered as the starting edge and all its connected edges are considered as the consequent edges. As long as the curve (or a set of connected edges/arcs) is created within the joint, with the angle between each edge set to a maximum of 45 degrees, the curvy joint will work fine. To my experience CurvyJoints operate better on iterative solver than on exact solver. So if you use curvy joints, setting a solver model to iterative 4+ passes will guarantee the optimal behavior.

              The servo joint was reworked in this version. Now instead of accel and damp, it uses angular rate, and the SP Mode was removed. If your joints relied on SP Mode, their controller values ranged from 0.0 to 1.0. Now that is changed. The controller values range from -min_angle to max_angle. So for your birdy the servo controllers should be changed to something like, oscillator(100)*30. The limits should be disabled or adjusted to -30,30.


              Ralph,

              Sometimes the zip file fails to extract all content. Try checking if Plugins/MSPhysics/win64/2.0/msp_lib_no_sdl.so exists.

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              • A Offline
                Anton_S
                last edited by 13 Jun 2016, 19:39

                Ralph, I reworked the main.rb to display more info about the loading errors.


                Place in .../Plugins/MSPhysics/ folder. Overwrite the original one.

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                • R Offline
                  Ralphxyz
                  last edited by 13 Jun 2016, 22:28

                  Thanks Anton,

                  http://gettheworkdone.net/images/MSPhysics/2016-06-13_18-25-06.jpg

                  http://gettheworkdone.net/images/MSPhysics/2016-06-13_18-25-06.jpg

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                  • A Offline
                    Anton_S
                    last edited by 13 Jun 2016, 23:02

                    Okay that's better. Based on the message, particular files are missing from the plugin's folder. As mentioned before this could be due to extraction issues, where the zip extractor fails to extract all the files. To ensure that its not the code error, go to C:/Users/Ralph/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/MSPhysics/win64/
                    and check if all of the following files are there:

                    • libFLAC-8.dll
                    • libmikmod-2.dll
                    • libmodplug-1.dll
                    • libogg.dll
                    • libogg-0.dll
                    • libvorbis.dll
                    • libvorbis-0.dll
                    • libvorbisfile-3.dll
                    • SDL2.dll
                    • SDL2_mixer.dll
                    • smpeg2.dll

                    If that's not the case, try re-downloading MSPhysics and extracting using 7-zip, as it might a better alternative to the standard windows extractor. If you don't want to go through all that manual extracting and moving mess, you can instead use PluginStore plugin to download and install MSPhysics by a few clicks.

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                    • R Offline
                      Ralphxyz
                      last edited by 14 Jun 2016, 12:58

                      When I download from the PlugIn store all I get is a .rbz file not the zip file.

                      Does that go in the Plugins folder?

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                      • R Offline
                        Ralphxyz
                        last edited by 14 Jun 2016, 15:53

                        This is so irritating.

                        I cannot run 7-zip I have had it installed and have used it with Windows 8 but it does not run in Windows 10.

                        Win Zip apparently is not extracting all of the files specifically the win64 folder.

                        I can go to GitHub and see the win64 files but I do not know how to download the individual files.

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                        • R Offline
                          Ralphxyz
                          last edited by 14 Jun 2016, 16:23

                          Finally I got the win64 folder downloaded completely, I got 7-zip to work.

                          Now:
                          http://gettheworkdone.net/images/MSPhysics/x2016-06-14_12-18-54.jpg

                          http://gettheworkdone.net/images/MSPhysics/x2016-06-14_12-18-54.jpg

                          I am so sorry to be such a bother, I do not even know if I will understand how to use MSPhysics once I get it working it seems kinda complicated, but really neat in what I have seen.

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                          • F Offline
                            faust07
                            last edited by 14 Jun 2016, 23:35

                            I have tested the installation of MSP-Version 0.8.0 with the ExtensionStore and it does not work (Windows 8.1, SUp 16 Make). But downloading from Google Drive, unzip, delete the old MSPhysics SubDirectory and copy the new into the plugin directory works.

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                            • A Offline
                              Anton_S
                              last edited by 15 Jun 2016, 01:03

                              Ralph, Faust, that's bad. Installing MSPhysics via PluginStore (on SU2014 and SU2016) works just fine on mine. I think an automated installer would be the best way to for installing such plugin. I will create an installer and we'll see if it works then...

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                              • A Offline
                                Anton_S
                                last edited by 15 Jun 2016, 05:23

                                Ralph, I created the installer, which installs both MSPhysics and AMS Library. The link is available in first post. See if it will work after installing with the installer.

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                                • F Offline
                                  faust07
                                  last edited by 15 Jun 2016, 10:03

                                  How can I change the direction of objects on a CurvyPiston Joint? Currently, connected objects move in the negative Z-direction of the joint no matter what positive ore negative number I input in the Controller ore Power fields.

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                                  • F Offline
                                    faust07
                                    last edited by 15 Jun 2016, 13:23

                                    I found the solution: a value less than the length of the curve in the Controller field makes the object follow the path backwards. What would be cool if there was some kind of infinite loop function ...

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                                    • F Offline
                                      faust07
                                      last edited by 15 Jun 2016, 15:01

                                      Birdy on the new CurvyPiston Joint. Very easy to do! 👍
                                      But how can I make the object following the curve more flexible and grabs not so hard around the corners?


                                      MSP_Orca08_01.gif

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                                      • R Offline
                                        Ralphxyz
                                        last edited by 15 Jun 2016, 21:17

                                        faust07, that is great, how much time did it take to do the bird flapping it's wings and following the path?

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by 15 Jun 2016, 22:46

                                          @ralphxyz said:

                                          faust07, that is great, how much time did it take to do the bird flapping it's wings and following the path?

                                          DITTO ❗

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