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    MSPhysics 1.0.3 (16 October 2017)

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    • F 離線
      faust07
      最後由 編輯

      Very good news. Will try today to rebuild a model from SketchyPhysics in a model for MSPhysics (birdy).

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      • P 離線
        PituPhysics
        最後由 編輯

        Hello everyone. Here is a video, how to fix it the "Load Errors" on Windows 10.

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        • F 離線
          faust07
          最後由 編輯

          Anton, you have nailed it...
          I have started with a simple model to learn - emitted nails and two magnetic balls (birdy
          is to heavy for beginner ...).
          I tried to create a visually comprehensible animation. Not necessarily physically
          correct.

          cool:

          • materials and their properties,
          • emitted objects stay in Record, Replay und Export,
          • transforming hard camera change in simulation into soft camera movement during Replay,
          • simulation as a wireframe, export with scene settings (stiles, shadows etc.) is
            timesaving
          • and much more 👍

          problems and wishes:

          • setting the material in MSP-UI Body Properties is a little tricky. The list scrolls
            sometimes very quickly to their end (better to do it in context menu).
          • remember export animation options for next export in one SUp session (start-, endframe,
            resolution ...).

          Dreams:

          • Twilight Renderer combatibility - but that is more the question of Twilight whether MSPhysics is supported as SketchyPhysics, for direct rendering in SketchUp.
          • an algorithm to automatically convert models from Sketchy- to MSPhysics... 😉

          If someone wants to test magnetic nails ...


          MSPh_Emitter-Nails-Magnets_01.png


          MSPh_Emitter-Nails_01.avi


          MSPh_Emitter-Nails_01.skp

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          • A 離線
            Anton_S
            最後由 編輯

            You nailed on the wish list faust 😉

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            • F 離線
              faust07
              最後由 編輯

              Please help:
              how can I reach the "self splitting" Method in MSPhysics? The simulation stops with the following error:
              "MSPhysics Simulation has been aborted due to an error!
              MSPhysics::ScriptException: A NoMethodError has occurred while evaluating entity script, line 1:
              undefined method ontouch' for #<MSPhysics::Body:0x11916240> Trace: MSPhysics Script&#058;1:in add_group'
              ..."

              This script works in SketchyPhysics:
              ontouch{
              split(self,2)
              }

              And the next thing is: how do I define paths in MSP analogous to the SP-curve method in the context menu?

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              • A 離線
                Anton_S
                最後由 編輯

                These features aren't available in the current version of MSPhysics.

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                • F 離線
                  faust07
                  最後由 編輯

                  OK, have just read your very long TODO list ... "path follow joint", "advanced explosion function" ... and much more. I wish you 48 hours a day.
                  First I thought, MSP is more focused on scientific simulation ( 😞 ), what can be seen at the many metal materials and the many possible fine adjustments. But it is refreshing to experiment with it.
                  Now I also read in the FAQ that: "The major aim of MSPhysics is to improve gaming in SketchUp" - Other interesting feelds are physical based simulations and animations of every kind. Nevertheless, I have two more questions: Is there a comparison of differences in script commands between MSP and SP, or is something like that planned for the future? Is there somewhere another forum where MSPhysics issues are discussed?
                  It seems that there is a relatively small interest in this forum.

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                  • A 離線
                    Anton_S
                    最後由 編輯

                    Faust, once it gets to version 1.0, a list of comparable functions between SP and MSP would be added, as well as, potential SP compatibility. There is no other forum yet either. Once all the features, including soft bodies, are added and a high quality demonstration of an FPS game or something else is made, this project might gain more interests, but for now it's in development.

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                    • E 離線
                      erichokk
                      最後由 編輯

                      Hi Anton,

                      In Sketchyphysics there is a "controller" dialog box when simulation is runnging, which has a slider to control each individual servo. Is there anything similar in the MSphysics?

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                      • A 離線
                        Anton_S
                        最後由 編輯

                        Version 0.5.0 has been released!
                        Update change log: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
                        Download available in first post.

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                        • F 離線
                          faust07
                          最後由 編輯

                          Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

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                          • S 離線
                            sekramer10
                            最後由 編輯

                            Hello,

                            Does this work on SU 2016 64bit ?

                            Thanks

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                            • G 離線
                              gepponline77
                              最後由 編輯

                              Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

                              If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
                              So, how to move an object connected to a servo joint?

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                              • P 離線
                                PituPhysics
                                最後由 編輯

                                @gepponline77 said:

                                Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

                                If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
                                So, how to move an object connected to a servo joint?

                                • Drawing 1 group.
                                • Create a Joint.
                                • Select the "Joint Connection Tool" (red/green, rotary arrows)
                                • Click onto group
                                • Hold the left Ctrl / Shift
                                • Click onto Joint
                                • Done!

                                /OR/

                                • Drawing 2 group.
                                • Click on one of them. Be it an "A".
                                • Create a Joint on "A" group.
                                • Show UI, Remove the check mark from the "Connected Collide" check box.
                                • Controller:
                                righty * 10 /OR/ rightx * 10 for right arrows. 10 is the velocity.
                                key('up') /// key('down') /// key('left') /// key('right')
                                
                                lefty /OR/ leftx for WASD
                                
                                key('w') * 10 for "W" button on keyboard
                                
                                key('lbutton') for left click on mouse ( lbutton, mbutton, rbutton )
                                
                                get_var('variable') for script.
                                
                                
                                • Select "A" group and joint. (Hold the left Ctrl OR Shift)
                                • Right click / Make Group
                                • Select "Joint Connection Tool"
                                • Select "B" group
                                • Hold the left Ctrl OR Shift and click onto Joints.
                                • Done!

                                Not complicated.

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                                • G 離線
                                  gepponline77
                                  最後由 編輯

                                  Maybe I didn't explain well my problem.

                                  I know how to use joints!
                                  The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

                                  If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
                                  With MS, nothing appear and i can't move my object

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                                  • P 離線
                                    PituPhysics
                                    最後由 編輯

                                    @gepponline77 said:

                                    Maybe I didn't explain well my problem.

                                    I know how to use joints!
                                    The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

                                    If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
                                    With MS, nothing appear and i can't move my object

                                    I'm sorry, I misunderstood. In the MSPhysics at present there is no "Controller Panel".
                                    Anton is likely to put into it as well. For the time being, you can control the keyboard.

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      @sekramer10 said:

                                      Hello,

                                      Does this work on SU 2016 64bit ?

                                      Thanks

                                      From the requirements section of the website:
                                      http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.md

                                      SketchUp 6 or later. SU2016 64bit is recommended!

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • G 離線
                                        gepponline77
                                        最後由 編輯

                                        @pituphysics said:

                                        For the time being, you can control the keyboard.

                                        Could you please explain me how?
                                        For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

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                                        • P 離線
                                          PituPhysics
                                          最後由 編輯

                                          @gepponline77 said:

                                          Could you please explain me how?
                                          For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

                                          Write this codes into Joint / "Controller":

                                          
                                          rightx         Left - right arrows
                                          righty         Up - down arrows
                                          
                                          leftx          A - D
                                          lefty          W - S
                                          
                                          key('1')       0-9
                                          key('a')       A-Z keys
                                          key('enter')   All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
                                          key('numpad1') 0-9 Right numpad keys
                                          key('+')       Numpad operations (+, -, *, /)
                                          
                                          key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)
                                          
                                          get_var('variable')   ... for script.
                                          
                                          
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                                          • G 離線
                                            gepponline77
                                            最後由 編輯

                                            Sorry but for me is really unclear.
                                            What should i have to write?
                                            Controller field is a single line field.
                                            So eventually i can insert only a row of what you have write above.
                                            I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                                            Of course is my fault.
                                            But could you gave mme an example step by step of using a piston joint?

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