MSPhysics 1.0.3 (16 October 2017)
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That looks legendary!
Can you assign different masses?
Do static objects have friction levels etc?
If you need a Private Beta forum setup let me know.
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What is advantage / disadvantage between them ?
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This is interesting. I was having the same kind of questions as Rich about adjustability. Thanks for posting.
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This is a completely new plugin? It's not inherited from SketchyPhysics at all?
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@rich o brien said:
Can you assign different masses?
Modifying mass?
That's just a tiny little bit of the API.There are lots of things you will be able to do with the bodies.
I'm nearly done with the Body API! Check out documentation if your interested.@tt_su said:
This is a completely new plugin? It's not inherited from SketchyPhysics at all?
Yes TT, all from scratch! This plugin uses the latest Newton Dynamics 3.12, while SketchyPhysics used some old version. You've seen how fast the wall is simulated. Try simulating the same wall in SketchyPhysics. It will be like 1 FPS (If not BugSplat).
The aim of writing this plugin is to bring SketchyPhysics back! To be honest, the whole point I joined this forum was to learn Ruby programming, in order to have some skills in fixing SketchyPhysics bugs. As time wen't I did fix a few things here and there, but wasn't satisfied. SP needed some general reconstruction. Starting the project from scratch wasn't a bad idea after all.
There are a few things I need to do before releasing the first version:
- Dialog
- Joints
- Materials
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@unknownuser said:
SketchyPhysics / MSPhysics
I won't share any advantages/disadvantages over SketchyPhysics as it might hurt Chris Phillips's (the author of SketchyPhysics) feelings. SketchyPhysics was his idea in the first place. I wouldn't mind renaming MSPhysics to unofficial SketchyPhysics, but only after I make it compatible with SketchyPhysics...
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I've never tried using SketchyPhysics (primary because I haven't had the need, but also because I heard it was conflicting with other plugins), but this sure looks interesting...
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Any hopes of using this system to test structural stability of home designs?
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This will be crazy awesome, please pick me if you need testers as I would love to play with this. I'll also need to get Tomasz (the author of Thea4SU) alerted so we can get render support ASAP as this will be a game changer.
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Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ?
(free version is existing) -
@krisidious said:
Any hopes of using this system to test structural stability of home designs?
You won't be able to see the wood break in half, but you would be able to get the force applied on an object.
@solo said:
This will be crazy awesome, please pick me if you need testers as I would love to play with this.
I'll post a beta version someday.
@unknownuser said:
Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ?
(free version is existing)Bullet is a good physics engine, but I prefer using NewtonDynamics physics engine for MSPhysics for variety of reasons. It's a free physics engine, as well.
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"You won't be able to see the wood break in half, but you would be able to get the force applied on an object."
That sounds great, I'm in it for the data not the visuals...
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This is the internet... If there's no Beta, it didn't happen.
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@krisidious said:
This is the internet... If there's no Beta, it didn't happen.
You know what? I don't care if you think it doesn't exist.
I'm good as long as you're not planning to hack into my PC and steal the files.
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