[Plugin] AttributeInspector 1.1.1 – 2014-05-08
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@aerilius said:
I cannot reproduce this.
Suddenly, I can't either! Just as I was about to record it.
Well, if it happens again, I'll get back to you. -
I get this in the console whenever I open the dialog in SU2014 (Win7). It works fine, though.
It happens even on brand new files.
I don't have this in SU2013.AEAttributeInspectorDialog Error for callback 'get_title'; undefined method `typename' for #<Sketchup;;Model;0x8a58710> C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/AttributeInspector.rb;407;in `get_title' C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/AttributeInspector.rb;303;in `block in create_dialog' C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/Dialog.rb;199;in `call' C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/Dialog.rb;199;in `action_callback_wrapper' C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/Dialog.rb;152;in `block in <class;Dialog>' -e;1;in `call'
#<Sketchup::Model:0x8a58710>
is the active model (in case you're wondering). -
Sketchup::Model#typename()
is added into the API by "dcutils.rbs"... so turn the DynamicComponents extension back on, and you will no longer have the errors. -
Also.. I would like to say that I wrote at least one plugin which I purposely added a AttributeDictionary to a collection object, because I did not want the user messing with it, or having it included in an attribute report.
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Another think that throws me off a bit, is that I am used to the +/- buttons being on the top toolbar, in the Scenes and Layers managers.
BUT.. I like it, mainly because I myself thought about doing this, but never had the time to do much more that the simple lister pluglet for the GeoLocation dictionary.
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@dan rathbun said:
Sketchup::Model#typename()
is added into the API by "dcutils.rbs"... so turn the DynamicComponents extension back on, and you will no longer have the errors.Thanks!
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The bug has been fixed some time ago in the (not yet released) next version. I'll publish it soon.
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v1.0.1
When I choose "materials", nothing happens. (I should see a blank list when no dictionaries are attached to any material in the model.)
Should materials not having dictionary attached be displayed but grayed out ?
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Clicking (giving focus to) the edit boxes in the righthand pane, cause the row height to increase (by differing amounts, depending on whether the attribute name or value box gets focus.)
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Hi Dan, would it be possible to expand upon this idea and code up something that will find all elements that match an attribute value? AFAIK there isn't a way to find faces that have no materials applied... and I have a plug-in I use all of the time that makes use of the dictionary to hold an assigned value (always about faces) but if I decide to change that value I have no way to tracking down all instances except by recollection and/or trial and error. So being able to do this attribute --> this value --> show me all that match would be very handy for me. By "show" it would be adequate to show the attribute information but I think it would be better to select them instead.
I think anyone else who uses the dictionary feature might also benefit because those data are not part of SU's own selection function and your plug-in, as it is now, does reveal that data. I think taking the next step and figuring out how to do a select based on Dictionary attributes and their values would be a big plus.
Thank you for any consideration you give this.
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@genma saotome said:
Hi Dan, would it be possible to expand upon this idea and code up something that will find all elements that match an attribute value?
ThomThom's SelectionToys plugin can modify your selection set by many filters.
There are at least 4 filters regarding add or remove objects according to front/back material set as default (nil
.)So first you window select a bunch of objects. Then use the SelectionToys face filter, so only faces remain in the set.
Then use the default material filter for front faces, and/or back faces.
Install manually via
http://extensions.sketchup.com/en/content/selection-toys
or using the ExtensionWarehouse dialog from within SketchUp 2013 and higher. Navigate to ThomThom's page, and scroll down to SelectionToys -
A lot of the ideas are things that I had found and added myself, others did I integrate now. Sorry that I still haven't finished/published the update because I want to be sure the quality is right.
(Some extension stores have longer update cycles, so when I discover an overseen issue, I can't publish a quickfix.)As for searching within the selected entities by attribute, I had thought of that idea, but decided not to get distracted but focus first on the main function of reading/editing attributes. One could certainly add a lot of ideas, but to make a "good" user interface one needs to carefully think about user workflows and how a feature affects the plugin's complexity (of UI and code). I'm not yet sure if search is something that I should better leave for thomthom's Selection Toys.
Checking an entity for a "direct" property is on thing, but speed would also be much more affected for attributes, when you consider every entity can have multiple dictionaries, with each mutiple attributes/values. And Christina found that attribute dictionaries can have their own nested attribute dictionaries…
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Have you considered browsing through the read/write_default stuff?
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A "registry inspector" is - I believe - not possible with thr API. We can only read if we know the registry key to read.
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Ok!
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.. and currently it is very dangerous as (on PC,) the keys written are mixed in among the application's keys.
We can only ASK coders to prefix their keys similar to how they should prefix their plugin directories.
ex: "Plugin_AE_AttributeInspector" -
I updated the plugin:
• definitions (component/group/image definitions)
• more data types: points and vectors
• optimized column widths -
Hello Arilius !
Your plugin is very useful for me thanks !
Just missing an "update" button, in order to avoid closing an openning the window to refresh and it will be perfect !
Thank you !
Inteloide -
@inteloide said:
Just missing an "update" button, in order to avoid closing an openning the window to refresh and it will be perfect !
+1
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I found a conflict with TIG's 2DTools.
This plugin adds an attribute dictionnary to the model called "2Dtools", with a key "z" and a value of "0.0" in my case.
This causes the AttributeInspector to not load anything for the model, and the ruby console outputs this:AE;;AttributeInspector;;Dialog Error for callback 'get_all'; comparison of Length with true failed C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/AttributeInspector.rb;505;in `==' C;/Users/Marjorie/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ae_AttributeInspector/AttributeInspector.rb;505;in `block (2 levels) in get_attributes' Blablabla...
(I was able to find the conflicting dictionnary using Eneroth's Attribute Editor)
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